#include "wx/osx/private.h"
#include "wx/osx/core/cfref.h"
+#include "wx/evtloop.h"
+
namespace
{
return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
}
}
+
+CGEventType CGEventTypeForMouseDrag(int button)
+{
+ switch ( button )
+ {
+ case wxMOUSE_BTN_LEFT:
+ return kCGEventLeftMouseDragged;
+ break;
+
+ case wxMOUSE_BTN_RIGHT:
+ return kCGEventRightMouseDragged;
+ break;
+
+ // All the other buttons use the constant OtherMouseDown but we still
+ // want to check for invalid parameters so assert first
+ default:
+ wxFAIL_MSG("Unsupported button passed in.");
+ // fall back to the only known remaining case
+
+ case wxMOUSE_BTN_MIDDLE:
+ return kCGEventOtherMouseDragged;
+ break;
+ }
+
+}
+CGMouseButton CGButtonForMouseButton(int button)
+{
+ switch ( button )
+ {
+ case wxMOUSE_BTN_LEFT:
+ return kCGMouseButtonLeft;
+
+ case wxMOUSE_BTN_RIGHT:
+ return kCGMouseButtonRight;
+
+ // All the other buttons use the constant OtherMouseDown but we still
+ // want to check for invalid parameters so assert first
+ default:
+ wxFAIL_MSG("Unsupported button passed in.");
+ // fall back to the only known remaining case
+
+ case wxMOUSE_BTN_MIDDLE:
+ return kCGMouseButtonCenter;
+ }
+}
+
CGPoint GetMousePosition()
{
int x, y;
{
CGEventType type = CGEventTypeForMouseButton(button, true);
wxCFRef<CGEventRef> event(
- CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
+ CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button)));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
-
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
return true;
}
CGEventSetType(event, type);
CGEventPost(tap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
return true;
}
{
CGEventType type = CGEventTypeForMouseButton(button, false);
wxCFRef<CGEventRef> event(
- CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
+ CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button)));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
+ return true;
+}
+bool wxUIActionSimulator::MouseDblClick(int button)
+{
+ CGEventType downtype = CGEventTypeForMouseButton(button, true);
+ CGEventType uptype = CGEventTypeForMouseButton(button, false);
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, downtype, GetMousePosition(), CGButtonForMouseButton(button)));
+
+ if ( !event )
+ return false;
+
+ CGEventSetType(event,downtype);
+ CGEventPost(tap, event);
+
+ CGEventSetType(event, uptype);
+ CGEventPost(tap, event);
+
+ CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2);
+ CGEventSetType(event, downtype);
+ CGEventPost(tap, event);
+
+ CGEventSetType(event, uptype);
+ CGEventPost(tap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
+ return true;
+}
+
+bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
+ int button)
+{
+ CGPoint pos1,pos2;
+ pos1.x = x1;
+ pos1.y = y1;
+ pos2.x = x2;
+ pos2.y = y2;
+
+ CGEventType downtype = CGEventTypeForMouseButton(button, true);
+ CGEventType uptype = CGEventTypeForMouseButton(button, false);
+ CGEventType dragtype = CGEventTypeForMouseDrag(button) ;
+
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, pos1, CGButtonForMouseButton(button)));
+
+ if ( !event )
+ return false;
+
+ CGEventSetType(event,kCGEventMouseMoved);
+ CGEventPost(tap, event);
+
+ CGEventSetType(event,downtype);
+ CGEventPost(tap, event);
+
+
+ CGEventSetType(event, dragtype);
+ CGEventSetLocation(event,pos2);
+ CGEventPost(tap, event);
+
+ CGEventSetType(event, uptype);
+ CGEventPost(tap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
return true;
}
return false;
CGEventPost(kCGHIDEventTap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
return true;
}