Note that your application may wish to override ProcessEvent to redirect processing of
events. This is done in the document/view framework, for example, to allow event handlers
-to be defined in the document or view.
+to be defined in the document or view. To test for command events (which will probably
+be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for
+efficiency, instead of using the slower run-time type system.
As mentioned above, only command events are recursively applied to the parents event
handler. As this quite often causes confusion for users, here is a list of system
of system events in a parent window, for example all key events sent to, but not
used by, the native controls in a dialog. In this case, a special event handler
will have to be written that will override ProcessEvent() in order to pass
-all events (or any selection of them) to the parent window. See next section.
+all events (or any selection of them) to the parent window.
+
+\subsection{Redirection of command events to the window with the focus}
+
+The usual upward search through the window hierarchy for command event
+handlers does not always meet an application's requirements. Say you have two
+wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
+buttons. To avoid the need to define event handlers in the frame
+and redirect them explicitly to the window with the focus, command events
+are sent to the window with the focus first, for
+menu and toolbar command and UI update events only. This means that
+each window can handle its own commands and UI updates independently. In
+fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
+requests, so no extra coding is required to support them in your menus and
+toolbars.
\subsection{Pluggable event handlers}
\twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
mouse events or all mouse events.}
\twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
-\twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
-update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
-toolbars and controls.}
\twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
\twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from
windows, \helpref{wxScrollBar}{wxscrollbar}, and \helpref{wxSpinButton}{wxspinbutton}.}
\twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
+\twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
+and EVT\_SPLITTER\_DOUBLECLICKED macros are used to handle the various splitter window events.}
\twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
events informing the application that the user has changed the system colours (Windows only).}
\twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.}
+\twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
+update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
+toolbars and controls.}
\end{twocollist}