// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
#pragma implementation "minimal.cpp"
#pragma interface "minimal.cpp"
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
- void OnPaint(wxPaintEvent& event)
- {
- wxPaintDC dc(this);
- dc.DrawRectangle(20, 20, 100, 100);
- dc.SetPen(*wxRED_PEN);
- dc.SetDeviceOrigin(20, 20);
- dc.SetClippingRegion(0, 0, 100, 100);
- dc.DrawLine(0, 0, 1000, 1000);
- }
-
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_PAINT(MyFrame::OnPaint)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()