// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "minimal.cpp"
- #pragma interface "minimal.cpp"
-#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
-// the application icon
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+
+// the application icon (under Windows and OS/2 it is in resources)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
{
public:
// ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+ MyFrame(const wxString& title);
// event handlers (these functions should _not_ be virtual)
- void OnPaint(wxPaintEvent& event)
- {
- wxPaintDC dc(this);
- dc.DrawRectangle(20, 20, 100, 100);
- dc.SetPen(*wxRED_PEN);
- dc.SetDeviceOrigin(20, 20);
- dc.SetClippingRegion(0, 0, 100, 100);
- dc.DrawLine(0, 0, 1000, 1000);
- }
-
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
enum
{
// menu items
- Minimal_Quit = 1,
- Minimal_About
+ Minimal_Quit = wxID_EXIT,
+
+ // it is important for the id corresponding to the "About" command to have
+ // this standard value as otherwise it won't be handled properly under Mac
+ // (where it is special and put into the "Apple" menu)
+ Minimal_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_PAINT(MyFrame::OnPaint)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
-// static object for many reasons) and also declares the accessor function
+// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
// create the main application window
- MyFrame *frame = new MyFrame("Minimal wxWindows App",
- wxPoint(50, 50), wxSize(450, 340));
+ MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
- frame->Show(TRUE);
+ frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// frame constructor
-MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+MyFrame::MyFrame(const wxString& title)
+ : wxFrame(NULL, wxID_ANY, title)
{
-#ifdef __WXMAC__
- // we need this in order to allow the about menu relocation, since ABOUT is
- // not the default id of the about menu
- wxApp::s_macAboutMenuItemId = Minimal_About;
-#endif
-
// set the frame icon
SetIcon(wxICON(mondrian));
+#if wxUSE_MENUS
// create a menu bar
- wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
+ wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
+ helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
- menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, "&File");
- menuBar->Append(helpMenu, "&Help");
+ menuBar->Append(menuFile, _T("&File"));
+ menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
+#endif // wxUSE_MENUS
-#if wxUSE_STATUSBAR
+#if wxUSE_STATUSBAR && !defined(__WXWINCE__)
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
- SetStatusText("Welcome to wxWindows!");
+ SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
- msg.Printf( _T("This is the about dialog of minimal sample.\n")
+ msg.Printf( _T("This is the About dialog of the minimal sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
- wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}