#include <windowsx.h>
#endif
-#if !defined __WXWINCE__ && !defined NEED_PBT_H
- #include <pbt.h>
-#endif
-
#if defined(__WXWINCE__)
#include "wx/msw/wince/missing.h"
#ifdef __POCKETPC__
#if wxUSE_MOUSEWHEEL
case WM_MOUSEWHEEL:
- processed = HandleMouseWheel(wParam, lParam);
+ processed = HandleMouseWheel(wxMOUSE_WHEEL_VERTICAL, wParam, lParam);
break;
-#endif
+
+ case WM_MOUSEHWHEEL:
+ processed = HandleMouseWheel(wxMOUSE_WHEEL_HORIZONTAL, wParam, lParam);
+ break;
+#endif // wxUSE_MOUSEWHEEL
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case MM_JOY1BUTTONUP:
case MM_JOY2BUTTONUP:
processed = HandleJoystickEvent(message,
- GET_X_LPARAM(lParam),
- GET_Y_LPARAM(lParam),
+ LOWORD(lParam),
+ HIWORD(lParam),
wParam);
break;
#endif // __WXMICROWIN__
case VK_OEM_5:
case VK_OEM_6:
case VK_OEM_7:
+ case VK_OEM_102:
case VK_OEM_PLUS:
case VK_OEM_COMMA:
case VK_OEM_MINUS:
}
-bool wxWindowMSW::HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam)
+bool
+wxWindowMSW::HandleMouseWheel(wxMouseWheelAxis axis,
+ WXWPARAM wParam, WXLPARAM lParam)
{
#if wxUSE_MOUSEWHEEL
// notice that WM_MOUSEWHEEL position is in screen coords (as it's
InitMouseEvent(event, pt.x, pt.y, LOWORD(wParam));
event.m_wheelRotation = (short)HIWORD(wParam);
event.m_wheelDelta = WHEEL_DELTA;
+ event.m_wheelAxis = axis;
static int s_linesPerRotation = -1;
if ( s_linesPerRotation == -1 )
#ifndef __WXWINCE__
const HMENU hmenu = (HMENU)lParam;
- MENUITEMINFO mii;
- wxZeroMemory(mii);
- mii.cbSize = sizeof(MENUITEMINFO);
+ WinStruct<MENUITEMINFO> mii;
// we could use MIIM_FTYPE here as we only need to know if the item is
// ownerdrawn or not and not dwTypeData which MIIM_TYPE also returns, but
}
wxJoystickEvent event(eventType, buttons, joystick, change);
- event.SetPosition(wxPoint(x, y));
+ if ( eventType == wxEVT_JOY_ZMOVE )
+ event.SetZPosition(x);
+ else
+ event.SetPosition(wxPoint(x, y));
event.SetEventObject(this);
return HandleWindowEvent(event);
case VK_OEM_5:
case VK_OEM_6:
case VK_OEM_7:
+ case VK_OEM_102:
// MapVirtualKey() returns 0 if it fails to convert the virtual
// key which nicely corresponds to our WXK_NONE.
wxk = ::MapVirtualKey(vk, MAPVK_VK_TO_CHAR);
// don't use ChooseNormalOrExtended() here as the keys are reversed
// here: numpad enter is the extended one
wxk = HIWORD(lParam) & KF_EXTENDED ? WXK_NUMPAD_ENTER : WXK_RETURN;
+
+ if ( uc )
+ *uc = WXK_RETURN;
break;
default:
#endif // wxUSE_UNICODE
)
{
- const wxWindow * const win = wxGetActiveWindow();
+ wxWindow const* win = wxWindow::DoFindFocus();
+ if ( !win )
+ {
+ // Even if the focus got lost somehow, still send the event
+ // to the top level parent to allow a wxDialog to always
+ // close on Escape.
+ win = wxGetActiveWindow();
+ }
wxKeyEvent event(wxEVT_CHAR_HOOK);
MSWInitAnyKeyEvent(event, wParam, lParam, win);
if ( handler && handler->ProcessEvent(event) )
{
- // processed
- return 1;
+ if ( !event.IsNextEventAllowed() )
+ {
+ // Stop processing of this event.
+ return 1;
+ }
}
}
}
pt2.y = pt.y;
HWND hWnd = ::WindowFromPoint(pt2);
+ if ( hWnd )
+ {
+ // WindowFromPoint() ignores the disabled children but we're supposed
+ // to take them into account, so check if we have a child at this
+ // coordinate.
+ ::ScreenToClient(hWnd, &pt2);
+ hWnd = ::ChildWindowFromPointEx(hWnd, pt2, CWP_SKIPINVISIBLE);
+ }
return wxGetWindowFromHWND((WXHWND)hWnd);
}