wxListItemAttr *attr = GetAttr();
if ( SetAttributes(dc, attr, highlighted) )
-#if ( !defined(__WXGTK20__) && !defined(__WXMAC__) )
- {
- dc->DrawRectangle( m_gi->m_rectHighlight );
- }
-#else
{
+ int flags = 0;
if (highlighted)
- {
- int flags = wxCONTROL_SELECTED;
- if (m_owner->HasFocus()
+ flags |= wxCONTROL_SELECTED;
+ if (m_owner->HasFocus()
#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
- && IsControlActive( (ControlRef)m_owner->GetHandle() )
+ && IsControlActive( (ControlRef)m_owner->GetHandle() )
#endif
- )
- flags |= wxCONTROL_FOCUSED;
- wxRendererNative::Get().DrawItemSelectionRect( m_owner, *dc, m_gi->m_rectHighlight, flags );
-
- }
- else
- {
- dc->DrawRectangle( m_gi->m_rectHighlight );
- }
+ )
+ flags |= wxCONTROL_FOCUSED;
+ wxRendererNative::Get().
+ DrawItemSelectionRect( m_owner, *dc, m_gi->m_rectHighlight, flags );
}
-#endif
// just for debugging to better see where the items are
#if 0
// GetAttr() and move these lines into the loop below
wxListItemAttr *attr = GetAttr();
if ( SetAttributes(dc, attr, highlighted) )
-#if ( !defined(__WXGTK20__) && !defined(__WXMAC__) )
- {
- dc->DrawRectangle( rectHL );
-
- wxUnusedVar(current);
- }
-#else
{
+ int flags = 0;
if (highlighted)
- {
- int flags = wxCONTROL_SELECTED;
- if (m_owner->HasFocus())
- flags |= wxCONTROL_FOCUSED;
- if (current)
- flags |= wxCONTROL_CURRENT;
- wxRendererNative::Get().DrawItemSelectionRect( m_owner, *dc, rectHL, flags );
- }
- else
- {
- dc->DrawRectangle( rectHL );
- }
+ flags |= wxCONTROL_SELECTED;
+ if (m_owner->HasFocus())
+ flags |= wxCONTROL_FOCUSED;
+ if (current)
+ flags |= wxCONTROL_CURRENT;
+ wxRendererNative::Get().DrawItemSelectionRect( m_owner, *dc, rectHL, flags );
}
-#endif
wxCoord x = rect.x + HEADER_OFFSET_X,
yMid = rect.y + rect.height/2;
}
}
-#if !defined( __WXMAC__) && !defined(__WXGTK20__)
- // Don't draw rect outline under Mac at all.
- // Draw it elsewhere under GTK.
+ // DrawFocusRect() is unusable under Mac, it draws outside of the highlight
+ // rectangle somehow and so leaves traces when the item is not selected any
+ // more, see #12229.
+#ifndef __WXMAC__
if ( HasCurrent() )
{
- if ( m_hasFocus )
- {
- wxRect rect( GetLineHighlightRect( m_current ) );
- dc.SetPen( *wxBLACK_PEN );
- dc.SetBrush( *wxTRANSPARENT_BRUSH );
- dc.DrawRectangle( rect );
- }
+ int flags = 0;
+ if ( IsHighlighted(m_current) )
+ flags |= wxCONTROL_SELECTED;
+
+ wxRendererNative::Get().
+ DrawFocusRect(this, dc, GetLineHighlightRect(m_current), flags);
}
-#endif
+#endif // !__WXMAC__
}
void wxListMainWindow::HighlightAll( bool on )
void wxGenericListCtrl::SetWindowStyleFlag( long flag )
{
+ // we add wxHSCROLL and wxVSCROLL in ctor unconditionally and it never
+ // makes sense to remove them as we'll always add scrollbars anyhow when
+ // needed
+ flag |= wxHSCROLL | wxVSCROLL;
+
const bool wasInReportView = HasFlag(wxLC_REPORT);
// update the window style first so that the header is created or destroyed
m_mainWin->SetFocus();
}
-wxSize wxGenericListCtrl::DoGetBestSize() const
+wxSize wxGenericListCtrl::DoGetBestClientSize() const
{
- // Something is better than nothing...
- // 100x80 is what the MSW version will get from the default
- // wxControl::DoGetBestSize
- return wxSize(100, 80);
+ // Something is better than nothing even if this is completely arbitrary.
+ wxSize sizeBest(100, 80);
+
+ if ( !InReportView() )
+ {
+ // Ensure that our minimal width is at least big enough to show all our
+ // items. This is important for wxListbook to size itself correctly.
+
+ // Remember the offset of the first item: this corresponds to the
+ // margins around the item so we will add it to the minimal size below
+ // to ensure that we have equal margins on all sides.
+ wxPoint ofs;
+
+ // We can iterate over all items as there shouldn't be too many of them
+ // in non-report view. If it ever becomes a problem, we could examine
+ // just the first few items probably, the determination of the best
+ // size is less important if we will need scrollbars anyhow.
+ for ( int n = 0; n < GetItemCount(); n++ )
+ {
+ const wxRect itemRect = m_mainWin->GetLineRect(n);
+ if ( !n )
+ {
+ // Remember the position of the first item as all the rest are
+ // offset by at least this number of pixels too.
+ ofs = itemRect.GetPosition();
+ }
+
+ sizeBest.IncTo(itemRect.GetSize());
+ }
+
+ sizeBest.IncBy(2*ofs);
+
+
+ // If we have the scrollbars we need to account for them too. And to
+ // make sure the scrollbars status is up to date we need to call this
+ // function to set them.
+ m_mainWin->RecalculatePositions(true /* no refresh */);
+
+ // Unfortunately we can't use wxWindow::HasScrollbar() here as we need
+ // to use m_mainWin client/virtual size for determination of whether we
+ // use scrollbars and not the size of this window itself. Maybe that
+ // function should be extended to work correctly in the case when our
+ // scrollbars manage a different window from this one but currently it
+ // doesn't work.
+ const wxSize sizeClient = m_mainWin->GetClientSize();
+ const wxSize sizeVirt = m_mainWin->GetVirtualSize();
+
+ if ( sizeVirt.x > sizeClient.x /* HasScrollbar(wxHORIZONTAL) */ )
+ sizeBest.y += wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
+
+ if ( sizeVirt.y > sizeClient.y /* HasScrollbar(wxVERTICAL) */ )
+ sizeBest.x += wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
+ }
+
+ return sizeBest;
}
// ----------------------------------------------------------------------------