wxIMAGE_QUALITY_NEAREST = 0,
wxIMAGE_QUALITY_BILINEAR = 1,
wxIMAGE_QUALITY_BICUBIC = 2,
+ wxIMAGE_QUALITY_BOX_AVERAGE = 3,
// default quality is low (but fast)
wxIMAGE_QUALITY_NORMAL = wxIMAGE_QUALITY_NEAREST,
// highest (but best) quality
- wxIMAGE_QUALITY_HIGH = wxIMAGE_QUALITY_BICUBIC
+ wxIMAGE_QUALITY_HIGH
};
// alpha channel values: fully transparent, default threshold separating