#include "wx/msw/private.h" // needs to be before #include <commdlg.h>
#if wxUSE_COMMON_DIALOGS
-#if wxUSE_NORLANDER_HEADERS
- #include <windows.h>
-#endif
#include <commdlg.h>
#endif
static const double M_PI = 3.14159265358979323846;
#endif // M_PI
+// ROPs which don't have standard names (see "Ternary Raster Operations" in the
+// MSDN docs for how this and other numbers in wxDC::Blit() are obtained)
+#define DSTCOPY 0x00AA0029 // a.k.a. NOP operation
+
// ---------------------------------------------------------------------------
// private functions
// ---------------------------------------------------------------------------
// get the color of the pixel
COLORREF pixelcolor = ::GetPixel(GetHdc(), XLOG2DEV(x), YLOG2DEV(y));
+ // JACS: what was this for?
+#if 0
// get the color of the pen
COLORREF pencolor = 0x00ffffff;
if (m_pen.Ok())
{
pencolor = m_pen.GetColour().GetPixel();
}
+#endif
// return the color of the pixel
if( col )
// check, if color of the pixels is the same as the color of the current
// pen and return TRUE if it is, FALSE otherwise
- return pixelcolor == pencolor;
+ // JACS, 24/02/2000: can't understand the reason for this, so returning TRUE instead.
+ // return pixelcolor == pencolor;
+
+ return TRUE;
}
void wxDC::DoCrossHair(wxCoord x, wxCoord y)
(void)MoveToEx(GetHdc(), XLOG2DEV(x1), YLOG2DEV(y1), NULL);
(void)LineTo(GetHdc(), XLOG2DEV(x2), YLOG2DEV(y2));
- /* MATTHEW: [6] New normalization */
-#if WX_STANDARD_GRAPHICS
- (void)LineTo(GetHdc(), XLOG2DEV(x2) + 1, YLOG2DEV(y2));
-#endif
+ // Normalization: Windows doesn't draw the last point of the line.
+ // But apparently neither does GTK+, so we take it out again.
+// (void)LineTo(GetHdc(), XLOG2DEV(x2) + 1, YLOG2DEV(y2));
CalcBoundingBox(x1, y1);
CalcBoundingBox(x2, y2);
CalcBoundingBox((wxCoord)(xc+radius), (wxCoord)(yc+radius));
}
+void wxDC::DoDrawCheckMark(wxCoord x1, wxCoord y1,
+ wxCoord width, wxCoord height)
+{
+ wxCoord x2 = x1 + width,
+ y2 = y1 + height;
+
+#if defined(__WIN32__) && !defined(__SC__)
+ RECT rect;
+ rect.left = x1;
+ rect.top = y1;
+ rect.right = x2;
+ rect.bottom = y2;
+
+ DrawFrameControl(GetHdc(), &rect, DFC_MENU, DFCS_MENUCHECK);
+#else // Win16
+ // In WIN16, draw a cross
+ HPEN blackPen = ::CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
+ HPEN whiteBrush = (HPEN)::GetStockObject(WHITE_BRUSH);
+ HPEN hPenOld = (HPEN)::SelectObject(GetHdc(), blackPen);
+ HPEN hBrushOld = (HPEN)::SelectObject(GetHdc(), whiteBrush);
+ ::SetROP2(GetHdc(), R2_COPYPEN);
+ Rectangle(GetHdc(), x1, y1, x2, y2);
+ MoveTo(GetHdc(), x1, y1);
+ LineTo(GetHdc(), x2, y2);
+ MoveTo(GetHdc(), x2, y1);
+ LineTo(GetHdc(), x1, y2);
+ ::SelectObject(GetHdc(), hPenOld);
+ ::SelectObject(GetHdc(), hBrushOld);
+ ::DeleteObject(blackPen);
+#endif // Win32/16
+
+ CalcBoundingBox(x1, y1);
+ CalcBoundingBox(x2, y2);
+}
+
void wxDC::DoDrawPoint(wxCoord x, wxCoord y)
{
COLORREF color = 0x00ffffff;
wxCoord x2 = x + width;
wxCoord y2 = y + height;
- // Windows draws the filled rectangles without outline (i.e. drawn with a
- // transparent pen) one pixel smaller in both directions and we want them
- // to have the same size regardless of which pen is used - adjust
- if ( m_pen.GetStyle() == wxTRANSPARENT )
+ if ((m_logicalFunction == wxCOPY) && (m_pen.GetStyle() == wxTRANSPARENT))
{
- x2++;
- y2++;
+ RECT rect;
+ rect.left = XLOG2DEV(x);
+ rect.top = YLOG2DEV(y);
+ rect.right = XLOG2DEV(x2);
+ rect.bottom = YLOG2DEV(y2);
+ (void)FillRect(GetHdc(), &rect, (HBRUSH)m_brush.GetResourceHandle() );
+ }
+ else
+ {
+ // Windows draws the filled rectangles without outline (i.e. drawn with a
+ // transparent pen) one pixel smaller in both directions and we want them
+ // to have the same size regardless of which pen is used - adjust
+
+ // I wonder if this shouldn´t be done after the LOG2DEV() conversions. RR.
+ if ( m_pen.GetStyle() == wxTRANSPARENT )
+ {
+ x2++;
+ y2++;
+ }
+
+ (void)Rectangle(GetHdc(), XLOG2DEV(x), YLOG2DEV(y), XLOG2DEV(x2), YLOG2DEV(y2));
}
- (void)Rectangle(GetHdc(), XLOG2DEV(x), YLOG2DEV(y), XLOG2DEV(x2), YLOG2DEV(y2));
CalcBoundingBox(x, y);
CalcBoundingBox(x2, y2);
wxCoord x2 = (x+width);
wxCoord y2 = (y+height);
+ // Windows draws the filled rectangles without outline (i.e. drawn with a
+ // transparent pen) one pixel smaller in both directions and we want them
+ // to have the same size regardless of which pen is used - adjust
+ if ( m_pen.GetStyle() == wxTRANSPARENT )
+ {
+ x2++;
+ y2++;
+ }
+
(void)RoundRect(GetHdc(), XLOG2DEV(x), YLOG2DEV(y), XLOG2DEV(x2),
YLOG2DEV(y2), (int) (2*XLOG2DEV(radius)), (int)( 2*YLOG2DEV(radius)));
HDC hdcMem = ::CreateCompatibleDC(GetHdc());
::SelectObject(hdcMem, GetHbitmapOf(bmp));
- // this will only work if the transparent part of our bitmap is black
- // because it is combined with the destination rectangle using OR, so
- // it won't be really transparent otherwise - I don't know what to do
- // about it, may be use MAKEROP4(SRCCOPY, DSTINVERT) twice? Or create a
- // copy of the bitmap with the transparent part replaced with black
- // pixels?
-
- // GRG: now this works regardless of what the source bitmap
- // contains in the area which is to be transparent.
- //
+ // use MaskBlt() with ROP which doesn't do anything to dst in the mask
+ // points
bool ok = ::MaskBlt(GetHdc(), x, y, width, height,
hdcMem, 0, 0,
hbmpMask, 0, 0,
- MAKEROP4(SRCCOPY, 0x00AA0029)) != 0;
+ MAKEROP4(SRCCOPY, DSTCOPY)) != 0;
::DeleteDC(hdcMem);
if ( !ok )
#endif // Win32
{
- // VZ: this is incorrect, Blit() doesn't (and can't) draw
- // transparently, but it's still better than nothing at all
- // GRG: Blit() *should* draw transparently when there is a mask
-
- // Rather than reproduce wxDC::Blit, let's do it at the wxWin API level
+ // Rather than reproduce wxDC::Blit, let's do it at the wxWin API
+ // level
wxMemoryDC memDC;
memDC.SelectObject(bmp);
switch (m_logicalFunction)
{
+ case wxCLEAR: rop = R2_BLACK; break;
case wxXOR: rop = R2_XORPEN; break;
case wxINVERT: rop = R2_NOT; break;
case wxOR_REVERSE: rop = R2_MERGEPENNOT; break;
case wxAND_REVERSE: rop = R2_MASKPENNOT; break;
- case wxCLEAR: rop = R2_WHITE; break;
- case wxSET: rop = R2_BLACK; break;
- case wxOR_INVERT: rop = R2_MERGENOTPEN; break;
+ case wxCOPY: rop = R2_COPYPEN; break;
case wxAND: rop = R2_MASKPEN; break;
- case wxOR: rop = R2_MERGEPEN; break;
- case wxEQUIV: rop = R2_NOTXORPEN; break;
- case wxNAND: rop = R2_NOTMASKPEN; break;
case wxAND_INVERT: rop = R2_MASKNOTPEN; break;
- case wxCOPY: rop = R2_COPYPEN; break;
case wxNO_OP: rop = R2_NOP; break;
- case wxSRC_INVERT: rop = R2_NOTCOPYPEN; break;
case wxNOR: rop = R2_NOTMERGEPEN; break;
+ case wxEQUIV: rop = R2_NOTXORPEN; break;
+ case wxSRC_INVERT: rop = R2_NOTCOPYPEN; break;
+ case wxOR_INVERT: rop = R2_MERGENOTPEN; break;
+ case wxNAND: rop = R2_NOTMASKPEN; break;
+ case wxOR: rop = R2_MERGEPEN; break;
+ case wxSET: rop = R2_WHITE; break;
+
default:
wxFAIL_MSG( wxT("unsupported logical function") );
return;
case wxNAND: dwRop = 0x007700E6; break;
case wxAND_INVERT: dwRop = 0x00220326; break;
case wxCOPY: dwRop = SRCCOPY; break;
- case wxNO_OP: dwRop = 0x00AA0029; break;
+ case wxNO_OP: dwRop = DSTCOPY; break;
case wxSRC_INVERT: dwRop = NOTSRCCOPY; break;
case wxNOR: dwRop = NOTSRCCOPY; break;
default:
if (useMask)
{
#ifdef __WIN32__
- // prepare the mask bitmap
- HBITMAP hbmpMask = wxInvertMask((HBITMAP)mask->GetMaskBitmap());
-
- // select the correct brush: the current one by default, background one
- // if none
- HBRUSH hbrNew;
- if ( m_brush.Ok() )
- {
- hbrNew = (HBRUSH)m_brush.GetResourceHandle();
- }
- else if ( m_backgroundBrush.Ok() )
- {
- hbrNew = (HBRUSH)m_backgroundBrush.GetResourceHandle();
- }
- else
- {
- hbrNew = 0;
- }
-
- HGDIOBJ hbrOld = hbrNew ? ::SelectObject(GetHdc(), hbrNew) : 0;
-
// we want the part of the image corresponding to the mask to be
- // transparent, i.e. do PATCOPY there and apply dwRop elsewhere
-
- // GRG: PATCOPY is not transparent, as can be seen when blitting
- // over a pattern: the 'transparent' area would be filled
- // with the selected colour. We should use NOP instead, or
- // do MaskBlt + BitBlt.
- //
+ // transparent, so use "DSTCOPY" ROP for the mask points (the usual
+ // meaning of fg and bg is inverted which corresponds to wxWin notion
+ // of the mask which is also contrary to the Windows one)
success = ::MaskBlt(GetHdc(), xdest, ydest, width, height,
GetHdcOf(*source), xsrc, ysrc,
- hbmpMask, 0, 0,
- MAKEROP4(0x00AA0029, dwRop)) != 0;
-
- if ( hbrNew )
- {
- (void)::SelectObject(GetHdc(), hbrOld);
- }
-
- ::DeleteObject(hbmpMask);
+ (HBITMAP)mask->GetMaskBitmap(), 0, 0,
+ MAKEROP4(dwRop, DSTCOPY)) != 0;
if ( !success )
#endif // Win32