#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
-#ifdef __GNUG__
-#pragma interface "listctrl.h"
-#endif
+#if wxUSE_LISTCTRL
#include "wx/control.h"
#include "wx/event.h"
-#include "wx/imaglist.h"
#include "wx/hash.h"
+#include "wx/textctrl.h"
+
+
+class WXDLLEXPORT wxImageList;
/*
The wxListCtrl can show lists of items in four different modes:
which item. Each image in an image list can contain a mask, and can be made out
of either a bitmap, two bitmaps or an icon. See ImagList.h for more details.
- Notifications are passed via the wxWindows 2.0 event system, or using virtual
- functions in wxWindows 1.66.
+ Notifications are passed via the wxWidgets 2.0 event system, or using virtual
+ functions in wxWidgets 1.66.
See the sample wxListCtrl app for API usage.
wxListCtrl() { Init(); }
wxListCtrl(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = _T("wxListCtrl"))
+ const wxString& name = wxListCtrlNameStr)
{
Init();
virtual ~wxListCtrl();
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = _T("wxListCtrl"));
+ const wxString& name = wxListCtrlNameStr);
// Attributes
////////////////////////////////////////////////////////////////////////////
- // Sets the background colour (GetBackgroundColour already implicit in
- // wxWindow class)
+ // Set the control colours
+ bool SetForegroundColour(const wxColour& col);
bool SetBackgroundColour(const wxColour& col);
// Gets information about this column
bool GetColumn(int col, wxListItem& item) const;
// Sets information about this column
- bool SetColumn(int col, wxListItem& item) ;
+ bool SetColumn(int col, const wxListItem& item) ;
// Gets the column width
int GetColumnWidth(int col) const;
// or small icon view)
int GetCountPerPage() const;
+ // return the total area occupied by all the items (icon/small icon only)
+ wxRect GetViewRect() const;
+
// Gets the edit control for editing labels.
wxTextCtrl* GetEditControl() const;
bool SetItemState(long item, long state, long stateMask) ;
// Sets the item image
- bool SetItemImage(long item, int image, int selImage) ;
+ bool SetItemImage(long item, int image, int selImage = -1) ;
// Gets the item text
wxString GetItemText(long item) const ;
void SetItemText(long item, const wxString& str) ;
// Gets the item data
- long GetItemData(long item) const ;
+ wxUIntPtr GetItemData(long item) const ;
// Sets the item data
bool SetItemData(long item, long data) ;
// Gets the number of columns in the list control
int GetColumnCount() const { return m_colCount; }
- // Retrieves the spacing between icons in pixels.
- // If small is TRUE, gets the spacing for the small icon
- // view, otherwise the large icon view.
- int GetItemSpacing(bool isSmall) const;
+ // get the horizontal and vertical components of the item spacing
+ wxSize GetItemSpacing() const;
+
+ // Foreground colour of an item.
+ void SetItemTextColour( long item, const wxColour& col);
+ wxColour GetItemTextColour( long item ) const;
+
+ // Background colour of an item.
+ void SetItemBackgroundColour( long item, const wxColour &col);
+ wxColour GetItemBackgroundColour( long item ) const;
+
+ // Font of an item.
+ void SetItemFont( long item, const wxFont &f);
+ wxFont GetItemFont( long item ) const;
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
long GetTopItem() const ;
// Add or remove a single window style
- void SetSingleStyle(long style, bool add = TRUE) ;
+ void SetSingleStyle(long style, bool add = true) ;
// Set the whole window style
void SetWindowStyleFlag(long style) ;
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
- // Implementation: converts wxWindows style to MSW style.
- // Can be a single style flag or a bit list.
- // oldStyle is 'normalised' so that it doesn't contain
- // conflicting styles.
- long ConvertToMSWStyle(long& oldStyle, long style) const;
-
// Gets one of the three image lists
wxImageList *GetImageList(int which) const ;
// So you have to set a NULL small-icon image list to be sure that
// the wxLC_LIST mode works without icons. Of course, you may want icons...
void SetImageList(wxImageList *imageList, int which) ;
+ void AssignImageList(wxImageList *imageList, int which) ;
+
+ // are we in report mode?
+ bool InReportView() const { return HasFlag(wxLC_REPORT); }
+
+ // are we in virtual report mode?
+ bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
+
+ // refresh items selectively (only useful for virtual list controls)
+ void RefreshItem(long item);
+ void RefreshItems(long itemFrom, long itemTo);
// Operations
////////////////////////////////////////////////////////////////////////////
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
- long FindItem(long start, const wxString& str, bool partial = FALSE);
+ long FindItem(long start, const wxString& str, bool partial = false);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
- long FindItem(long start, long data);
+ long FindItem(long start, wxUIntPtr data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
- long InsertItem(wxListItem& info);
+ long InsertItem(const wxListItem& info);
// Insert a string item
long InsertItem(long index, const wxString& label);
long InsertItem(long index, const wxString& label, int imageIndex);
// For list view mode (only), inserts a column.
- long InsertColumn(long col, wxListItem& info);
+ long InsertColumn(long col, const wxListItem& info);
long InsertColumn(long col,
const wxString& heading,
int format = wxLIST_FORMAT_LEFT,
int width = -1);
+ // set the number of items in a virtual list control
+ void SetItemCount(long count);
+
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// bring the control in sync with current m_windowStyle value
void UpdateStyle();
- // Add to pool: necessary because Windows needs to have a string
- // still exist across 3 callbacks.
- wxChar *AddPool(const wxString& str);
+ // Event handlers
+ ////////////////////////////////////////////////////////////////////////////
+ // Necessary for drawing hrules and vrules, if specified
+ void OnPaint(wxPaintEvent& event);
+
+
+ virtual bool ShouldInheritColours() const { return false; }
+
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+
+ // obsolete stuff, for compatibility only -- don't use
+ wxDEPRECATED( int GetItemSpacing(bool isSmall) const);
protected:
// common part of all ctors
void Init();
+ // free memory taken by all internal data
+ void FreeAllInternalData();
+
+ // convert our styles to Windows
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+ // special Windows message handling
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
+
+
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
wxImageList * m_imageListSmall; // The image list for small icons
wxImageList * m_imageListState; // The image list state icons (not implemented yet)
+ bool m_ownsImageListNormal,
+ m_ownsImageListSmall,
+ m_ownsImageListState;
- long m_baseStyle; // Basic Windows style flags, for recreation purposes
- wxStringList m_stringPool; // Pool of 3 strings to satisfy Windows callback requirements
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
+ long m_count; // Keep track of item count to save calls to
+ // ListView_GetItemCount
+ bool m_ignoreChangeMessages;
- // the hash table we use for storing pointers to the items attributes
- wxHashTable m_attrs;
+ // true if we have any internal data (user data & attributes)
+ bool m_AnyInternalData;
- // TRUE if we have any items with custom attributes
+ // true if we have any items with custom attributes
bool m_hasAnyAttr;
+ // these functions are only used for virtual list view controls, i.e. the
+ // ones with wxLC_VIRTUAL style
+
+ // return the text for the given column of the given item
+ virtual wxString OnGetItemText(long item, long column) const;
+
+ // return the icon for the given item
+ virtual int OnGetItemImage(long item) const;
+
+ // return the attribute for the item (may return NULL if none)
+ virtual wxListItemAttr *OnGetItemAttr(long item) const;
+
private:
- bool DoCreateControl(int x, int y, int w, int h);
+ // process NM_CUSTOMDRAW notification message
+ WXLPARAM OnCustomDraw(WXLPARAM lParam);
DECLARE_DYNAMIC_CLASS(wxListCtrl)
+ DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxListCtrl)
};
-#endif
- // _WX_LISTCTRL_H_
+#endif // wxUSE_LISTCTRL
+
+#endif // _WX_LISTCTRL_H_
+