// wxLibraries (only one instance should normally exist)
// ---------------------------------------------------------------------------
-wxLibraries::wxLibraries()
+wxLibraries::wxLibraries():m_loaded(wxKEY_STRING)
{
}
const char *envLibPath = getenv("LD_LIBRARY_PATH");
if ( envLibPath )
libPath << ':' << envLibPath;
- wxStringTokenizer tokenizer(libPath, _T(':'));
+ wxStringTokenizer tokenizer(libPath, wxT(':'));
while ( tokenizer.HasMoreToken() )
{
wxString fullname(tokenizer.NextToken());