wxNodeBase *Append(void *object);
// insert a new item at the beginning of the list
wxNodeBase *Insert(void *object) { return Insert( (wxNodeBase*)NULL, object); }
+ // insert a new item at the given position
+ wxNodeBase *Insert(size_t pos, void *object)
+ { return pos == GetCount() ? Append(object)
+ : Insert(Item(pos), object); }
// insert before given node or at front of list if prev == NULL
wxNodeBase *Insert(wxNodeBase *prev, void *object);
{ return (nodetype *)wxListBase::Append(object); } \
nodetype *Insert(Tbase *object) \
{ return (nodetype *)Insert((nodetype*)NULL, object); } \
+ nodetype *Insert(size_t pos, Tbase *object) \
+ { return (nodetype *)wxListBase::Insert(pos, object); } \
nodetype *Insert(nodetype *prev, Tbase *object) \
{ return (nodetype *)wxListBase::Insert(prev, object); } \
\