%constant wxEventType wxEVT_NAVIGATION_KEY;
%constant wxEventType wxEVT_KEY_DOWN;
%constant wxEventType wxEVT_KEY_UP;
+
+%{
+#if ! wxUSE_HOTKEY
+#define wxEVT_HOTKEY -9999
+#endif
+%}
+
%constant wxEventType wxEVT_HOTKEY;
-
+
+
// Set cursor event
%constant wxEventType wxEVT_SET_CURSOR;
%constant wxEventType wxEVT_SCROLL_PAGEDOWN;
%constant wxEventType wxEVT_SCROLL_THUMBTRACK;
%constant wxEventType wxEVT_SCROLL_THUMBRELEASE;
-%constant wxEventType wxEVT_SCROLL_ENDSCROLL;
+%constant wxEventType wxEVT_SCROLL_CHANGED;
+%pythoncode { wxEVT_SCROLL_ENDSCROLL = wxEVT_SCROLL_CHANGED }
+
// Scroll events from wxWindow
%constant wxEventType wxEVT_SCROLLWIN_TOP;
%constant wxEventType wxEVT_END_SESSION;
%constant wxEventType wxEVT_QUERY_END_SESSION;
%constant wxEventType wxEVT_ACTIVATE_APP;
-%constant wxEventType wxEVT_POWER;
%constant wxEventType wxEVT_ACTIVATE;
%constant wxEventType wxEVT_CREATE;
%constant wxEventType wxEVT_DESTROY;
%constant wxEventType wxEVT_MOVING;
%constant wxEventType wxEVT_HIBERNATE;
+%constant wxEventType wxEVT_COMMAND_TEXT_COPY;
+%constant wxEventType wxEVT_COMMAND_TEXT_CUT;
+%constant wxEventType wxEVT_COMMAND_TEXT_PASTE;
+
// Generic command events
// Note: a click is a higher-level event than button down/up
EVT_CHAR = wx.PyEventBinder( wxEVT_CHAR )
EVT_KEY_DOWN = wx.PyEventBinder( wxEVT_KEY_DOWN )
EVT_KEY_UP = wx.PyEventBinder( wxEVT_KEY_UP )
-EVT_HOTKEY = wx.PyEventBinder( wxEVT_HOTKEY, 1)
+EVT_HOTKEY = wx.PyEventBinder( wxEVT_HOTKEY, 1)
EVT_CHAR_HOOK = wx.PyEventBinder( wxEVT_CHAR_HOOK )
EVT_MENU_OPEN = wx.PyEventBinder( wxEVT_MENU_OPEN )
EVT_MENU_CLOSE = wx.PyEventBinder( wxEVT_MENU_CLOSE )
EVT_CHILD_FOCUS = wx.PyEventBinder( wxEVT_CHILD_FOCUS )
EVT_ACTIVATE = wx.PyEventBinder( wxEVT_ACTIVATE )
EVT_ACTIVATE_APP = wx.PyEventBinder( wxEVT_ACTIVATE_APP )
-EVT_HIBERNATE = wx.PyEventBinder( wxEVT_HIBERNATE )
+EVT_HIBERNATE = wx.PyEventBinder( wxEVT_HIBERNATE )
EVT_END_SESSION = wx.PyEventBinder( wxEVT_END_SESSION )
EVT_QUERY_END_SESSION = wx.PyEventBinder( wxEVT_QUERY_END_SESSION )
EVT_DROP_FILES = wx.PyEventBinder( wxEVT_DROP_FILES )
%# Scrolling from wxWindow (sent to wxScrolledWindow)
-EVT_SCROLLWIN = wx.PyEventBinder([ wxEVT_SCROLLWIN_TOP,
+EVT_SCROLLWIN = wx.PyEventBinder([ wxEVT_SCROLLWIN_TOP,
wxEVT_SCROLLWIN_BOTTOM,
wxEVT_SCROLLWIN_LINEUP,
wxEVT_SCROLLWIN_LINEDOWN,
- wxEVT_SCROLLWIN_PAGEUP,
+ wxEVT_SCROLLWIN_PAGEUP,
wxEVT_SCROLLWIN_PAGEDOWN,
wxEVT_SCROLLWIN_THUMBTRACK,
wxEVT_SCROLLWIN_THUMBRELEASE,
EVT_SCROLLWIN_THUMBRELEASE = wx.PyEventBinder( wxEVT_SCROLLWIN_THUMBRELEASE )
%# Scrolling from wx.Slider and wx.ScrollBar
-EVT_SCROLL = wx.PyEventBinder([ wxEVT_SCROLL_TOP,
- wxEVT_SCROLL_BOTTOM,
- wxEVT_SCROLL_LINEUP,
- wxEVT_SCROLL_LINEDOWN,
- wxEVT_SCROLL_PAGEUP,
- wxEVT_SCROLL_PAGEDOWN,
- wxEVT_SCROLL_THUMBTRACK,
- wxEVT_SCROLL_THUMBRELEASE,
- wxEVT_SCROLL_ENDSCROLL,
+EVT_SCROLL = wx.PyEventBinder([ wxEVT_SCROLL_TOP,
+ wxEVT_SCROLL_BOTTOM,
+ wxEVT_SCROLL_LINEUP,
+ wxEVT_SCROLL_LINEDOWN,
+ wxEVT_SCROLL_PAGEUP,
+ wxEVT_SCROLL_PAGEDOWN,
+ wxEVT_SCROLL_THUMBTRACK,
+ wxEVT_SCROLL_THUMBRELEASE,
+ wxEVT_SCROLL_CHANGED,
])
EVT_SCROLL_TOP = wx.PyEventBinder( wxEVT_SCROLL_TOP )
EVT_SCROLL_PAGEDOWN = wx.PyEventBinder( wxEVT_SCROLL_PAGEDOWN )
EVT_SCROLL_THUMBTRACK = wx.PyEventBinder( wxEVT_SCROLL_THUMBTRACK )
EVT_SCROLL_THUMBRELEASE = wx.PyEventBinder( wxEVT_SCROLL_THUMBRELEASE )
-EVT_SCROLL_ENDSCROLL = wx.PyEventBinder( wxEVT_SCROLL_ENDSCROLL )
+EVT_SCROLL_CHANGED = wx.PyEventBinder( wxEVT_SCROLL_CHANGED )
+EVT_SCROLL_ENDSCROLL = EVT_SCROLL_CHANGED
%# Scrolling from wx.Slider and wx.ScrollBar, with an id
-EVT_COMMAND_SCROLL = wx.PyEventBinder([ wxEVT_SCROLL_TOP,
- wxEVT_SCROLL_BOTTOM,
- wxEVT_SCROLL_LINEUP,
- wxEVT_SCROLL_LINEDOWN,
- wxEVT_SCROLL_PAGEUP,
- wxEVT_SCROLL_PAGEDOWN,
- wxEVT_SCROLL_THUMBTRACK,
+EVT_COMMAND_SCROLL = wx.PyEventBinder([ wxEVT_SCROLL_TOP,
+ wxEVT_SCROLL_BOTTOM,
+ wxEVT_SCROLL_LINEUP,
+ wxEVT_SCROLL_LINEDOWN,
+ wxEVT_SCROLL_PAGEUP,
+ wxEVT_SCROLL_PAGEDOWN,
+ wxEVT_SCROLL_THUMBTRACK,
wxEVT_SCROLL_THUMBRELEASE,
- wxEVT_SCROLL_ENDSCROLL,
+ wxEVT_SCROLL_CHANGED,
], 1)
EVT_COMMAND_SCROLL_TOP = wx.PyEventBinder( wxEVT_SCROLL_TOP, 1)
EVT_COMMAND_SCROLL_PAGEDOWN = wx.PyEventBinder( wxEVT_SCROLL_PAGEDOWN, 1)
EVT_COMMAND_SCROLL_THUMBTRACK = wx.PyEventBinder( wxEVT_SCROLL_THUMBTRACK, 1)
EVT_COMMAND_SCROLL_THUMBRELEASE = wx.PyEventBinder( wxEVT_SCROLL_THUMBRELEASE, 1)
-EVT_COMMAND_SCROLL_ENDSCROLL = wx.PyEventBinder( wxEVT_SCROLL_ENDSCROLL, 1)
+EVT_COMMAND_SCROLL_CHANGED = wx.PyEventBinder( wxEVT_SCROLL_CHANGED, 1)
+EVT_COMMAND_SCROLL_ENDSCROLL = EVT_COMMAND_SCROLL_CHANGED
EVT_BUTTON = wx.PyEventBinder( wxEVT_COMMAND_BUTTON_CLICKED, 1)
EVT_CHECKBOX = wx.PyEventBinder( wxEVT_COMMAND_CHECKBOX_CLICKED, 1)
EVT_CONTEXT_MENU = wx.PyEventBinder( wxEVT_CONTEXT_MENU )
+EVT_TEXT_CUT = wx.PyEventBinder( wxEVT_COMMAND_TEXT_CUT )
+EVT_TEXT_COPY = wx.PyEventBinder( wxEVT_COMMAND_TEXT_COPY )
+EVT_TEXT_PASTE = wx.PyEventBinder( wxEVT_COMMAND_TEXT_PASTE )
}
DocDeclStr(
void , SetEventType(wxEventType typ),
"Sets the specific type of the event.", "");
-
+
DocDeclStr(
wxEventType , GetEventType() const,
"Returns the identifier of the given event type, such as
``wxEVT_COMMAND_BUTTON_CLICKED``.", "");
-
+
DocDeclStr(
wxObject *, GetEventObject() const,
"Returns the object (usually a window) associated with the event, if
any.", "");
-
+
DocDeclStr(
void , SetEventObject(wxObject *obj),
"Sets the originating object, or in other words, obj is normally the
object that is sending the event.", "");
-
+
long GetTimestamp() const;
void SetTimestamp(long ts = 0);
-
+
DocDeclStr(
int , GetId() const,
"Returns the identifier associated with this event, such as a button
command id.", "");
-
+
DocDeclStr(
void , SetId(int Id),
"Set's the ID for the event. This is usually the ID of the window that
is sending the event, but it can also be a command id from a menu
item, etc.", "");
-
+
DocDeclStr(
bool , IsCommandEvent() const,
"Returns true if the event is or is derived from `wx.CommandEvent` else
it returns false. Note: Exists only for optimization purposes.", "");
-
+
DocDeclStr(
void , Skip(bool skip = true),
handler has finished. Skip(True) will cause the event processing
system to continue searching for a handler function for this event.
", "");
-
+
DocDeclStr(
bool , GetSkipped() const,
"Returns true if the event handler should be skipped, false otherwise.
:see: `Skip`", "");
-
+
DocDeclStr(
bool , ShouldPropagate() const,
"Test if this event should be propagated to the parent window or not,
i.e. if the propagation level is currently greater than 0.", "");
-
+
// Stop an event from propagating to its parent window, returns the old
// propagation level value
"Stop the event from propagating to its parent window. Returns the old
propagation level value which may be later passed to
`ResumePropagation` to allow propagating the event again.", "");
-
+
DocDeclStr(
void , ResumePropagation(int propagationLevel),
example, you can use the value returned by an earlier call to
`StopPropagation`.)
", "");
-
+
// this function is used to create a copy of the event polymorphically and
// all derived classes must implement it because otherwise wxPostEvent()
// void SetClientObject(wxClientData* clientObject) { m_clientObject = clientObject; }
// void *GetClientObject() const { return m_clientObject; }
-
+
DocDeclStr(
int , GetSelection() const,
"Returns item index for a listbox or choice selection event (not valid
for a deselection).", "");
-
+
void SetString(const wxString& s);
DocDeclStr(
wxString , GetString() const,
"Returns item string for a listbox or choice selection event (not valid
for a deselection).", "");
-
+
DocDeclStr(
bool , IsChecked() const,
for a deselection one. For the menu events, this method indicates if
the menu item just has become checked or unchecked (and thus only
makes sense for checkable menu items).", "");
-
+
%pythoncode { Checked = IsChecked }
-
+
DocDeclStr(
bool , IsSelection() const,
"For a listbox or similar event, returns true if it is a selection,
false if it is a deselection.", "");
-
+
void SetExtraLong(long extraLong);
DocDeclStr(
long , GetExtraLong() const,
- "Returns extra information dependant on the event objects type. If the event
-comes from a listbox selection, it is a boolean determining whether the event
-was a selection (true) or a deselection (false). A listbox deselection only
-occurs for multiple-selection boxes, and in this case the index and string
-values are indeterminate and the listbox must be examined by the application.", "");
-
+ "Returns extra information dependant on the event objects type. If the
+event comes from a listbox selection, it is a boolean determining
+whether the event was a selection (true) or a deselection (false). A
+listbox deselection only occurs for multiple-selection boxes, and in
+this case the index and string values are indeterminate and the
+listbox must be examined by the application.", "");
+
void SetInt(int i);
DocDeclStr(
- long , GetInt() const,
- "Returns the integer identifier corresponding to a listbox, choice or radiobox
-selection (only if the event was a selection, not a deselection), or a boolean
-value representing the value of a checkbox.", "");
-
+ int , GetInt() const,
+ "Returns the integer identifier corresponding to a listbox, choice or
+radiobox selection (only if the event was a selection, not a
+deselection), or a boolean value representing the value of a checkbox.", "");
+
+
+ %extend {
+ DocStr(GetClientData,
+ "Returns the client data object for a listbox or choice selection event, (if any.)", "");
+ PyObject* GetClientData() {
+ wxPyClientData* data = (wxPyClientData*)self->GetClientObject();
+ if (data) {
+ Py_INCREF(data->m_obj);
+ return data->m_obj;
+ } else {
+ Py_INCREF(Py_None);
+ return Py_None;
+ }
+ }
+
+ DocStr(SetClientData,
+ "Associate the given client data with the item at position n.", "");
+ void SetClientData(PyObject* clientData) {
+ wxPyClientData* data = new wxPyClientData(clientData);
+ self->SetClientObject(data);
+ }
+ }
+ %pythoncode {
+ GetClientObject = GetClientData
+ SetClientObject = SetClientData
+ }
virtual wxEvent *Clone() const;
It is in general a good idea to notify the user about the reasons for
vetoing the change because otherwise the applications behaviour (which
just refuses to do what the user wants) might be quite surprising.", "");
-
+
DocDeclStr(
void , Allow(),
processed. For most events it is not necessary to call this method as
the events are allowed anyhow but some are forbidden by default (this
will be mentioned in the corresponding event description).", "");
-
+
DocDeclStr(
bool , IsAllowed(),
"Returns true if the change is allowed (`Veto` hasn't been called) or
false otherwise (if it was).", "");
-
+
};
int , GetOrientation() const,
"Returns wx.HORIZONTAL or wx.VERTICAL, depending on the orientation of
the scrollbar.", "");
-
+
DocDeclStr(
int , GetPosition() const,
"Returns the position of the scrollbar.", "");
-
+
void SetOrientation(int orient);
void SetPosition(int pos);
};
EVT_SCROLLWIN_ENDSCROLL End of scrolling
========================== ==========================================
+:see: `wx.ScrollEvent`
");
class wxScrollWinEvent : public wxEvent
int , GetOrientation() const,
"Returns wx.HORIZONTAL or wx.VERTICAL, depending on the orientation of
the scrollbar.", "");
-
+
DocDeclStr(
int , GetPosition() const,
"Returns the position of the scrollbar for the thumb track and release
events. Note that this field can't be used for the other events, you
need to query the window itself for the current position in that case.", "");
-
+
void SetOrientation(int orient);
void SetPosition(int pos);
};
bool , IsButton() const,
"Returns true if the event was a mouse button event (not necessarily a
button down event - that may be tested using `ButtonDown`).", "");
-
+
DocDeclStr(
bool , ButtonDown(int but = wxMOUSE_BTN_ANY) const,
- "If the argument is omitted, this returns true if the event was any mouse
-button down event. Otherwise the argument specifies which button-down
-event shold be checked for (see `Button` for the possible values).", "");
-
+ "If the argument is omitted, this returns true if the event was any
+mouse button down event. Otherwise the argument specifies which
+button-down event shold be checked for (see `Button` for the possible
+values).", "");
+
DocDeclStr(
bool , ButtonDClick(int but = wxMOUSE_BTN_ANY) const,
mouse double click event. Otherwise the argument specifies which
double click event to check for (see `Button` for the possible
values).", "");
-
+
DocDeclStr(
bool , ButtonUp(int but = wxMOUSE_BTN_ANY) const,
"If the argument is omitted, this returns true if the event was any
-mouse button up event. Otherwise the argument specifies which
-button up event to check for (see `Button` for the possible values).", "");
-
+mouse button up event. Otherwise the argument specifies which button
+up event to check for (see `Button` for the possible values).", "");
+
DocDeclStr(
bool , Button(int button) const,
wx.MOUSE_BTN_ANY check if any button was pressed
==================== =====================================
", "");
-
+
// Was the given button in Down state?
bool ButtonIsDown(int but) const;
the left button down, up and double click events, wx.MOUSE_BTN_MIDDLE
and wx.MOUSE_BTN_RIGHT for the same events for the middle and the
right buttons respectively.", "");
-
+
DocDeclStr(
bool , ControlDown() const,
"Returns true if the control key was down at the time of the event.", "");
-
+
DocDeclStr(
bool , MetaDown() const,
"Returns true if the Meta key was down at the time of the event.", "");
-
-
+
+
DocDeclStr(
bool , AltDown() const,
"Returns true if the Alt key was down at the time of the event.", "");
-
+
DocDeclStr(
bool , ShiftDown() const,
"Returns true if the Shift key was down at the time of the event.", "");
-
+
DocDeclStr(
bool , CmdDown() const,
"\"Cmd\" is a pseudo key which is the same as Control for PC and Unix
platforms but the special \"Apple\" (a.k.a as \"Command\") key on
-Macs: it often makes sense to use it instead of, say, `ControlDown`
+Macs. It often makes sense to use it instead of, say, `ControlDown`
because Cmd key is used for the same thing under Mac as Ctrl
elsewhere. The Ctrl key still exists, it's just not used for this
purpose. So for non-Mac platforms this is the same as `ControlDown`
and Macs this is the same as `MetaDown`.", "");
-
+
DocDeclStr(
bool , LeftDown() const,
"Returns true if the left mouse button state changed to down.", "");
-
+
DocDeclStr(
bool , MiddleDown() const,
"Returns true if the middle mouse button state changed to down.", "");
-
+
DocDeclStr(
bool , RightDown() const,
"Returns true if the right mouse button state changed to down.", "");
-
-
+
+
DocDeclStr(
bool , LeftUp() const,
"Returns true if the left mouse button state changed to up.", "");
-
+
DocDeclStr(
bool , MiddleUp() const,
"Returns true if the middle mouse button state changed to up.", "");
-
+
DocDeclStr(
bool , RightUp() const,
"Returns true if the right mouse button state changed to up.", "");
-
-
+
+
DocDeclStr(
bool , LeftDClick() const,
"Returns true if the event was a left button double click.", "");
-
+
DocDeclStr(
bool , MiddleDClick() const,
"Returns true if the event was a middle button double click.", "");
-
+
DocDeclStr(
bool , RightDClick() const,
"Returns true if the event was a right button double click.", "");
-
-
+
+
DocDeclStr(
bool , LeftIsDown(),
"Returns true if the left mouse button is currently down, independent
This event is usually used in the mouse event handlers which process
\"move mouse\" messages to determine whether the user is (still)
dragging the mouse.", "");
-
+
DocDeclStr(
bool , MiddleIsDown(),
"Returns true if the middle mouse button is currently down, independent
of the current event type.", "");
-
+
DocDeclStr(
bool , RightIsDown(),
"Returns true if the right mouse button is currently down, independent
of the current event type.", "");
-
-
+
+
DocDeclStr(
bool , Dragging() const,
"Returns true if this was a dragging event (motion while a button is
depressed).", "");
-
+
DocDeclStr(
bool , Moving() const,
"Returns true if this was a motion event and no mouse buttons were
pressed. If any mouse button is held pressed, then this method returns
false and Dragging returns true.", "");
-
+
DocDeclStr(
bool , Entering() const,
"Returns true if the mouse was entering the window.", "");
-
+
DocDeclStr(
bool , Leaving() const,
"Returns true if the mouse was leaving the window.", "");
-
+
DocStr(GetPosition, // sets the docstring for both
void, GetPosition(long *OUTPUT, long *OUTPUT),
"GetPositionTuple() -> (x,y)",
GetPositionTuple);
-
+
DocDeclStr(
wxPoint , GetLogicalPosition(const wxDC& dc) const,
"Returns the logical mouse position in pixels (i.e. translated
according to the translation set for the DC, which usually indicates
that the window has been scrolled).", "");
-
+
DocDeclStr(
wxCoord , GetX() const,
"Returns X coordinate of the physical mouse event position.", "");
-
+
DocDeclStr(
wxCoord , GetY() const,
"Returns Y coordinate of the physical mouse event position.", "");
-
+
DocDeclStr(
int , GetWheelRotation() const,
event is equal to 1 line or whatever, but you should be able to either
do partial line scrolling or wait until +/-WheelDelta rotation values
have been accumulated before scrolling.", "");
-
+
DocDeclStr(
int , GetWheelDelta() const,
"Get wheel delta, normally 120. This is the threshold for action to be
taken, and one such action (for example, scrolling one increment)
should occur for each delta.", "");
-
+
DocDeclStr(
int , GetLinesPerAction() const,
"Returns the configured number of lines (or whatever) to be scrolled
per wheel action. Defaults to three.", "");
-
+
DocDeclStr(
bool , IsPageScroll() const,
"Returns true if the system has been setup to do page scrolling with
the mouse wheel instead of line scrolling.", "");
-
+
public:
wxCoord m_x, m_y;
%newgroup;
// Cursor set event
+
+DocStr(wxSetCursorEvent,
+"A SetCursorEvent is generated when the mouse cursor is about to be set
+as a result of mouse motion. This event gives the application the
+chance to perform specific mouse cursor processing based on the
+current position of the mouse within the window. Use the `SetCursor`
+method to specify the cursor you want to be displayed.", "");
+
class wxSetCursorEvent : public wxEvent
{
public:
- wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0);
+ DocCtorStr(
+ wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0),
+ "Construct a new `wx.SetCursorEvent`.", "");
+
+ DocDeclStr(
+ wxCoord , GetX() const,
+ "Returns the X coordinate of the mouse in client coordinates.", "");
+
+ DocDeclStr(
+ wxCoord , GetY() const,
+ "Returns the Y coordinate of the mouse in client coordinates.", "");
+
+
+ DocDeclStr(
+ void , SetCursor(const wxCursor& cursor),
+ "Sets the cursor associated with this event.", "");
- wxCoord GetX() const;
- wxCoord GetY() const;
+ DocDeclStr(
+ const wxCursor& , GetCursor() const,
+ "Returns a reference to the cursor specified by this event.", "");
+
+ DocDeclStr(
+ bool , HasCursor() const,
+ "Returns true if the cursor specified by this event is a valid cursor.", "");
- void SetCursor(const wxCursor& cursor);
- const wxCursor& GetCursor() const;
- bool HasCursor() const;
};
//---------------------------------------------------------------------------
// Keyboard input event class
+DocStr(wxKeyEvent,
+"This event class contains information about keypress and character
+events. These events are only sent to the widget that currently has
+the keyboard focus.
+
+Notice that there are three different kinds of keyboard events in
+wxWidgets: key down and up events and char events. The difference
+between the first two is clear - the first corresponds to a key press
+and the second to a key release - otherwise they are identical. Just
+note that if the key is maintained in a pressed state you will
+typically get a lot of (automatically generated) down events but only
+one up so it is wrong to assume that there is one up event
+corresponding to each down one.
+
+Both key events provide untranslated key codes while the char event
+carries the translated one. The untranslated code for alphanumeric
+keys is always an upper case value. For the other keys it is one of
+WXK_XXX values from the keycodes table. The translated key is, in
+general, the character the user expects to appear as the result of the
+key combination when typing the text into a text entry zone, for
+example.
+
+A few examples to clarify this (all assume that CAPS LOCK is unpressed
+and the standard US keyboard): when the 'A' key is pressed, the key
+down event key code is equal to ASCII A == 65. But the char event key
+code is ASCII a == 97. On the other hand, if you press both SHIFT and
+'A' keys simultaneously , the key code in key down event will still be
+just 'A' while the char event key code parameter will now be 'A' as
+well.
+
+Although in this simple case it is clear that the correct key code
+could be found in the key down event handler by checking the value
+returned by `ShiftDown`, in general you should use EVT_CHAR for this
+as for non alphanumeric keys or non-US keyboard layouts the
+translation is keyboard-layout dependent and can only be done properly
+by the system itself.
+
+Another kind of translation is done when the control key is pressed:
+for example, for CTRL-A key press the key down event still carries the
+same key code 'A' as usual but the char event will have key code of 1,
+the ASCII value of this key combination.
+
+You may discover how the other keys on your system behave
+interactively by running the KeyEvents sample in the wxPython demo and
+pressing some keys while the blue box at the top has the keyboard
+focus.
+
+**Note**: If a key down event is caught and the event handler does not
+call event.Skip() then the coresponding char event will not
+happen. This is by design and enables the programs that handle both
+types of events to be a bit simpler.
+
+**Note for Windows programmers**: The key and char events in wxWidgets
+are similar to but slightly different from Windows WM_KEYDOWN and
+WM_CHAR events. In particular, Alt-x combination will generate a char
+event in wxWidgets (unless it is used as an accelerator).
+
+**Tip**: be sure to call event.Skip() for events that you don't
+process in key event function, otherwise menu shortcuts may cease to
+work under Windows.
+", "
+
+Events
+------
+ ================== ==============================================
+ wx.EVT_KEY_DOWN Sent when a keyboard key has been pressed
+ wx.EVT_KEY_UP Sent when a keyboard key has been released
+ wx.EVT_CHAR Sent for translated character events.
+ ================== ==============================================
+
+
+Keycode Table
+-------------
+ =========== ============== ======== ==================== =================
+ WXK_BACK WXK_EXECUTE WXK_F1 WXK_NUMPAD_SPACE WXK_WINDOWS_LEFT
+ WXK_TAB WXK_SNAPSHOT WXK_F2 WXK_NUMPAD_TAB WXK_WINDOWS_RIGHT
+ WXK_RETURN WXK_INSERT WXK_F3 WXK_NUMPAD_ENTER WXK_WINDOWS_MENU
+ WXK_ESCAPE WXK_HELP WXK_F4 WXK_NUMPAD_F1 WXK_SPECIAL1
+ WXK_SPACE WXK_NUMPAD0 WXK_F5 WXK_NUMPAD_F2 WXK_SPECIAL2
+ WXK_DELETE WXK_NUMPAD1 WXK_F6 WXK_NUMPAD_F3 WXK_SPECIAL3
+ WXK_LBUTTON WXK_NUMPAD2 WXK_F7 WXK_NUMPAD_F4 WXK_SPECIAL4
+ WXK_RBUTTON WXK_NUMPAD3 WXK_F8 WXK_NUMPAD_HOME WXK_SPECIAL5
+ WXK_CANCEL WXK_NUMPAD4 WXK_F9 WXK_NUMPAD_LEFT WXK_SPECIAL6
+ WXK_MBUTTON WXK_NUMPAD5 WXK_F10 WXK_NUMPAD_UP WXK_SPECIAL7
+ WXK_CLEAR WXK_NUMPAD6 WXK_F11 WXK_NUMPAD_RIGHT WXK_SPECIAL8
+ WXK_SHIFT WXK_NUMPAD7 WXK_F12 WXK_NUMPAD_DOWN WXK_SPECIAL9
+ WXK_ALT WXK_NUMPAD8 WXK_F13 WXK_NUMPAD_PRIOR WXK_SPECIAL10
+ WXK_CONTROL WXK_NUMPAD9 WXK_F14 WXK_NUMPAD_PAGEUP WXK_SPECIAL11
+ WXK_MENU WXK_MULTIPLY WXK_F15 WXK_NUMPAD_NEXT WXK_SPECIAL12
+ WXK_PAUSE WXK_ADD WXK_F16 WXK_NUMPAD_PAGEDOWN WXK_SPECIAL13
+ WXK_CAPITAL WXK_SEPARATOR WXK_F17 WXK_NUMPAD_END WXK_SPECIAL14
+ WXK_PRIOR WXK_SUBTRACT WXK_F18 WXK_NUMPAD_BEGIN WXK_SPECIAL15
+ WXK_NEXT WXK_DECIMAL WXK_F19 WXK_NUMPAD_INSERT WXK_SPECIAL16
+ WXK_END WXK_DIVIDE WXK_F20 WXK_NUMPAD_DELETE WXK_SPECIAL17
+ WXK_HOME WXK_NUMLOCK WXK_F21 WXK_NUMPAD_EQUAL WXK_SPECIAL18
+ WXK_LEFT WXK_SCROLL WXK_F22 WXK_NUMPAD_MULTIPLY WXK_SPECIAL19
+ WXK_UP WXK_PAGEUP WXK_F23 WXK_NUMPAD_ADD WXK_SPECIAL20
+ WXK_RIGHT WXK_PAGEDOWN WXK_F24 WXK_NUMPAD_SEPARATOR
+ WXK_DOWN WXK_NUMPAD_SUBTRACT
+ WXK_SELECT WXK_NUMPAD_DECIMAL
+ WXK_PRINT WXK_NUMPAD_DIVIDE
+ =========== ============== ======== ==================== =================
+");
+
class wxKeyEvent : public wxEvent
{
public:
- wxKeyEvent(wxEventType keyType = wxEVT_NULL);
+ DocCtorStr(
+ wxKeyEvent(wxEventType eventType = wxEVT_NULL),
+ "Construct a new `wx.KeyEvent`. Valid event types are:
+ * ", "");
+
+
+ DocDeclStr(
+ int, GetModifiers() const,
+ "Returns a bitmask of the current modifier settings. Can be used to
+check if the key event has exactly the given modifiers without having
+to explicitly check that the other modifiers are not down. For
+example::
+
+ if event.GetModifers() == wx.MOD_CONTROL:
+ DoSomething()
+", "");
+
+ DocDeclStr(
+ bool , ControlDown() const,
+ "Returns ``True`` if the Control key was down at the time of the event.", "");
+
+ DocDeclStr(
+ bool , MetaDown() const,
+ "Returns ``True`` if the Meta key was down at the time of the event.", "");
+
+ DocDeclStr(
+ bool , AltDown() const,
+ "Returns ``True`` if the Alt key was down at the time of the event.", "");
+
+ DocDeclStr(
+ bool , ShiftDown() const,
+ "Returns ``True`` if the Shift key was down at the time of the event.", "");
+
- // Find state of shift/control keys
- bool ControlDown() const;
- bool MetaDown() const;
- bool AltDown() const;
- bool ShiftDown() const;
-
DocDeclStr(
bool , CmdDown() const,
"\"Cmd\" is a pseudo key which is the same as Control for PC and Unix
platforms but the special \"Apple\" (a.k.a as \"Command\") key on
-Macs: it makes often sense to use it instead of, say, `ControlDown`
+Macs. It makes often sense to use it instead of, say, `ControlDown`
because Cmd key is used for the same thing under Mac as Ctrl
elsewhere. The Ctrl still exists, it's just not used for this
purpose. So for non-Mac platforms this is the same as `ControlDown`
and Macs this is the same as `MetaDown`.", "");
-
-
- // exclude MetaDown() from HasModifiers() because NumLock under X is often
- // configured as mod2 modifier, yet the key events even when it is pressed
- // should be processed normally, not like Ctrl- or Alt-key
- bool HasModifiers() const;
- // get the key code: an ASCII7 char or an element of wxKeyCode enum
- int GetKeyCode() const;
+
+ DocDeclStr(
+ bool , HasModifiers() const,
+ "Returns true if either CTRL or ALT keys was down at the time of the
+key event. Note that this function does not take into account neither
+SHIFT nor META key states (the reason for ignoring the latter is that
+it is common for NUMLOCK key to be configured as META under X but the
+key presses even while NUMLOCK is on should be still processed
+normally).", "");
+
+
+ DocDeclStr(
+ int , GetKeyCode() const,
+ "Returns the virtual key code. ASCII events return normal ASCII values,
+while non-ASCII events return values such as WXK_LEFT for the left
+cursor key. See `wx.KeyEvent` for a full list of the virtual key
+codes.
+
+Note that in Unicode build, the returned value is meaningful only if
+the user entered a character that can be represented in current
+locale's default charset. You can obtain the corresponding Unicode
+character using `GetUnicodeKey`.", "");
%pythoncode { KeyCode = GetKeyCode }
+
%extend {
+ DocStr(
+ GetUnicodeKey,
+ "Returns the Unicode character corresponding to this key event. This
+function is only meaningfule in a Unicode build of wxPython.", "");
int GetUnicodeKey() {
%#if wxUSE_UNICODE
return self->GetUnicodeKey();
}
}
%pythoncode { GetUniChar = GetUnicodeKey }
-
-
- // get the raw key code (platform-dependent)
- wxUint32 GetRawKeyCode() const;
- // get the raw key flags (platform-dependent)
- wxUint32 GetRawKeyFlags() const;
+ %extend {
+ DocStr(
+ SetUnicodeKey,
+ "Set the Unicode value of the key event, but only if this is a Unicode
+build of wxPython.", "");
+ void SetUnicodeKey(int uniChar) {
+ %#if wxUSE_UNICODE
+ self->m_uniChar = uniChar;
+ %#endif
+ }
+ }
+
+ DocDeclStr(
+ wxUint32 , GetRawKeyCode() const,
+ "Returns the raw key code for this event. This is a platform-dependent
+scan code which should only be used in advanced
+applications. Currently the raw key codes are not supported by all
+ports.", "");
+
+
+ DocDeclStr(
+ wxUint32 , GetRawKeyFlags() const,
+ "Returns the low level key flags for this event. The flags are
+platform-dependent and should only be used in advanced applications.
+Currently the raw key flags are not supported by all ports.", "");
+
+
-
DocStr(GetPosition, // sets the docstring for both
- "Find the position of the event.", "");
+ "Find the position of the event, if applicable.", "");
wxPoint GetPosition();
DocDeclAName(
"GetPositionTuple() -> (x,y)",
GetPositionTuple);
- // Get X position
- wxCoord GetX() const;
- // Get Y position
- wxCoord GetY() const;
+ DocDeclStr(
+ wxCoord , GetX() const,
+ "Returns the X position (in client coordinates) of the event, if
+applicable.", "");
+
+
+ DocDeclStr(
+ wxCoord , GetY() const,
+ "Returns the Y position (in client coordinates) of the event, if
+applicable.", "");
+
public:
wxCoord m_x, m_y;
bool m_metaDown;
bool m_scanCode;
- // these fields contain the platform-specific information about
- // key that was pressed
wxUint32 m_rawCode;
wxUint32 m_rawFlags;
};
%newgroup;
// Size event class
+
+DocStr(wxSizeEvent,
+"A size event holds information about size change events. The EVT_SIZE
+handler function will be called when the window it is bound to has
+been resized.
+
+Note that the size passed is of the whole window: call
+`wx.Window.GetClientSize` for the area which may be used by the
+application.
+
+When a window is resized, usually only a small part of the window is
+damaged and and that area is all that is in the update region for the
+next paint event. However, if your drawing depends on the size of the
+window, you may need to clear the DC explicitly and repaint the whole
+window. In which case, you may need to call `wx.Window.Refresh` to
+invalidate the entire window.
+", "");
+
class wxSizeEvent : public wxEvent
{
public:
- wxSizeEvent(const wxSize& sz=wxDefaultSize, int winid = 0);
+ DocCtorStr(
+ wxSizeEvent(const wxSize& sz=wxDefaultSize, int winid = 0),
+ "Construct a new ``wx.SizeEvent``.", "");
+
+ DocDeclStr(
+ wxSize , GetSize() const,
+ "Returns the entire size of the window generating the size change
+event.", "");
- wxSize GetSize() const;
wxRect GetRect() const;
void SetRect(wxRect rect);
+
%extend {
void SetSize(wxSize size) {
self->m_size = size;
public:
wxSize m_size;
- wxRect m_rect; // Used for wxEVT_SIZING
+ wxRect m_rect;
};
//---------------------------------------------------------------------------
%newgroup;
-// Move event class
+DocStr(wxMoveEvent,
+"This event object is sent for EVT_MOVE event bindings when a window is
+moved to a new position.", "");
+
class wxMoveEvent : public wxEvent
{
public:
- wxMoveEvent(const wxPoint& pos=wxDefaultPosition, int winid = 0);
+ DocCtorStr(
+ wxMoveEvent(const wxPoint& pos=wxDefaultPosition, int winid = 0),
+ "Constructor.", "");
+
+ DocDeclStr(
+ wxPoint , GetPosition() const,
+ "Returns the position of the window generating the move change event.", "");
- wxPoint GetPosition() const;
wxRect GetRect() const;
void SetRect(const wxRect& rect);
void SetPosition(const wxPoint& pos);
//---------------------------------------------------------------------------
%newgroup;
-// Paint event class
+DocStr(wxPaintEvent,
+"A paint event is sent when a window's contents needs to be repainted.
+Note that in an EVT_PAINT handler the application must *always* create
+a `wx.PaintDC` object, even if you do not use it. Otherwise MS
+Windows assumes that the window has not been painted yet and will send
+the event again, causing endless refreshes.
+
+You can optimize painting by retrieving the rectangles that have been
+damaged using `wx.Window.GetUpdateRegion` and/or `wx.RegionIterator`,
+and only repainting these rectangles. The rectangles are in terms of
+the client area, and are unscrolled, so you will need to do some
+calculations using the current view position to obtain logical,
+scrolled units.
+", "");
+
class wxPaintEvent : public wxEvent
{
public:
- wxPaintEvent(int Id = 0);
+ DocCtorStr(
+ wxPaintEvent(int Id = 0),
+ "", "");
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxEraseEvent,
+"An erase event is sent whenever the background of a window needs to be
+repainted. To intercept this event use the EVT_ERASE_BACKGROUND event
+binder. On some platforms, such as GTK+, this event is simulated
+(simply generated just before the paint event) and may cause flicker.
+
+To paint a custom background use the `GetDC` method and use the returned
+device context if it is not ``None``, otherwise create a temporary
+`wx.ClientDC` and draw on that.
+", "");
+
class wxEraseEvent : public wxEvent
{
public:
- wxEraseEvent(int Id = 0, wxDC *dc = (wxDC *) NULL);
+ DocCtorStr(
+ wxEraseEvent(int Id = 0, wxDC *dc = NULL),
+ "Constructor", "");
- wxDC *GetDC() const;
+ DocDeclStr(
+ wxDC *, GetDC() const,
+ "Returns the device context the event handler should draw upon. If
+``None`` is returned then create a temporary `wx.ClientDC` and use
+that instead.", "");
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxFocusEvent,
+"A focus event is sent when a window's focus changes. The window losing
+focus receives an EVT_KILL_FOCUS event while the window gaining it
+gets an EVT_SET_FOCUS event.
+
+Notice that the set focus event happens both when the user gives focus
+to the window (whether using the mouse or keyboard) and when it is
+done from the program itself using `wx.Window.SetFocus`.
+", "");
+
class wxFocusEvent : public wxEvent
{
public:
- wxFocusEvent(wxEventType type = wxEVT_NULL, int winid = 0);
+ DocCtorStr(
+ wxFocusEvent(wxEventType type = wxEVT_NULL, int winid = 0),
+ "Constructor", "");
+
+ DocDeclStr(
+ wxWindow *, GetWindow() const,
+ "Returns the other window associated with this event, that is the
+window which had the focus before for the EVT_SET_FOCUS event and the
+window which is going to receive focus for the wxEVT_KILL_FOCUS event.
+
+Warning: the window returned may be None!", "");
- // The window associated with this event is the window which had focus
- // before for SET event and the window which will have focus for the KILL
- // one. NB: it may be NULL in both cases!
- wxWindow *GetWindow() const;
void SetWindow(wxWindow *win);
};
//---------------------------------------------------------------------------
%newgroup;
-// wxChildFocusEvent notifies the parent that a child has got the focus: unlike
-// wxFocusEvent it is propagated upwards the window chain
+DocStr(wxChildFocusEvent,
+"wx.ChildFocusEvent notifies the parent that a child has received the
+focus. Unlike `wx.FocusEvent` it is propagated up the window
+heirarchy.", "");
+
+
class wxChildFocusEvent : public wxCommandEvent
{
public:
- wxChildFocusEvent(wxWindow *win = NULL);
+ DocCtorStr(
+ wxChildFocusEvent(wxWindow *win = NULL),
+ "Constructor", "");
+
+ DocDeclStr(
+ wxWindow *, GetWindow() const,
+ "The window which has just received the focus.", "");
- wxWindow *GetWindow() const;
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxActivateEvent,
+"An activate event is sent when a top-level window or the entire
+application is being activated or deactivated.
+
+A top-level window (a dialog or frame) receives an activate event when
+is being activated or deactivated. This is indicated visually by the
+title bar changing colour, and a subwindow gaining the keyboard focus.
+An application is activated or deactivated when one of its frames
+becomes activated, or a frame becomes inactivate resulting in all
+application frames being inactive.
+
+Please note that usually you should call event.Skip() in your handlers
+for these events so the default handlers will still be called, as not
+doing so can result in strange effects.
+", "
+
+Events
+-------
+ ======================= ==========================================
+ wx.EVT_ACTIVATE Sent to a frame when it has been activated
+ or deactivated.
+ wx.EVT_ACTIVATE_APP Sent to the app object when its activation
+ state changes.
+ ======================= ==========================================
+");
+
+
class wxActivateEvent : public wxEvent
{
public:
- wxActivateEvent(wxEventType type = wxEVT_NULL, bool active = true, int Id = 0);
- bool GetActive() const;
+ DocCtorStr(
+ wxActivateEvent(wxEventType type = wxEVT_NULL, bool active = true, int Id = 0),
+ "Constructor", "");
+
+ DocDeclStr(
+ bool , GetActive() const,
+ "Returns true if the application or window is being activated, false
+otherwise.", "");
+
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxInitDialogEvent,
+"A wx.InitDialogEvent is sent as a dialog is being initialised, or for
+any window when `wx.Window.InitDialog` is called. Handlers for this
+event can transfer data to the window, or anything else that should be
+done before the user begins editing the form. The default handler
+calls `wx.Window.TransferDataToWindow`.", "
+
+Events
+-------
+ ======================= ==========================================
+ wx.EVT_INIT_DIALOG Binder for init dialog events.
+ ======================= ==========================================
+");
+
class wxInitDialogEvent : public wxEvent
{
public:
- wxInitDialogEvent(int Id = 0);
+ DocCtorStr(
+ wxInitDialogEvent(int Id = 0),
+ "Constructor", "");
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxMenuEvent,
+"This class is used for a variety of menu-related events. Note that
+these do not include menu command events, which are handled by sending
+`wx.CommandEvent` objects.
+
+The default handler for wx.EVT_MENU_HIGHLIGHT displays menu item help
+text in the first field of the status bar.", "
+
+Events
+-------
+ ========================= ==========================================
+ wx.EVT_MENU_OPEN A menu is about to be opened. On Windows,
+ this is only sent once for each navigation
+ of the menubar (up until all menus have closed).
+ wx.EVT_MENU_CLOSE A menu has been just closed.
+ wx.EVT_MENU_HIGHLIGHT Sent when the menu item with the specified id
+ has been highlighted: used by default to show
+ help prompts in the `wx.Frame`'s status bar.
+ wx.EVT_MENU_HIGHLIGHT_ALL Can be used to catch the menu highlight
+ event for all menu items.
+ ========================= ==========================================
+");
+
class wxMenuEvent : public wxEvent
{
public:
- wxMenuEvent(wxEventType type = wxEVT_NULL, int winid = 0, wxMenu* menu = NULL);
-
- // only for wxEVT_MENU_HIGHLIGHT
- int GetMenuId() const;
+ DocCtorStr(
+ wxMenuEvent(wxEventType type = wxEVT_NULL, int winid = 0, wxMenu* menu = NULL),
+ "Constructor", "");
+
+ DocDeclStr(
+ int , GetMenuId() const,
+ "Returns the menu identifier associated with the event. This method
+should be only used with the HIGHLIGHT events.", "");
+
+
+ DocDeclStr(
+ bool , IsPopup() const,
+ "Returns ``True`` if the menu which is being opened or closed is a
+popup menu, ``False`` if it is a normal one. This method should only
+be used with the OPEN and CLOSE events.", "");
- // only for wxEVT_MENU_OPEN/CLOSE
- bool IsPopup() const;
- // only for wxEVT_MENU_OPEN/CLOSE
- wxMenu* GetMenu() const;
+ DocDeclStr(
+ wxMenu* , GetMenu() const,
+ "Returns the menu which is being opened or closed. This method should
+only be used with the OPEN and CLOSE events.", "");
+
};
//---------------------------------------------------------------------------
%newgroup;
-// Window close or session close event class
+DocStr(wxCloseEvent,
+"This event class contains information about window and session close
+events.
+
+The handler function for EVT_CLOSE is called when the user has tried
+to close a a frame or dialog box using the window manager controls or
+the system menu. It can also be invoked by the application itself
+programmatically, for example by calling the `wx.Window.Close`
+function.
+
+You should check whether the application is forcing the deletion of
+the window using `CanVeto`. If it returns ``False``, you must destroy
+the window using `wx.Window.Destroy`. If the return value is ``True``,
+it is up to you whether you respond by destroying the window or not.
+For example you may wish to display a message dialog prompting to save
+files or to cancel the close.
+
+If you don't destroy the window, you should call `Veto` to let the
+calling code know that you did not destroy the window. This allows the
+`wx.Window.Close` function to return ``True`` or ``False`` depending
+on whether the close instruction was honored or not.", "
+
+Events
+-------
+ ========================= ==========================================
+ wx.EVT_CLOSE This event is sent to a top-level window
+ when it has been requested to close either
+ from the user or programatically.
+ wx.EVT_QUERY_END_SESSION This event is sent to the `wx.App` when the
+ system is about to be logged off, giving the
+ app a chance to veto the shutdown.
+ wx.EVT_END_SESSION This event is sent to the `wx.App` when the
+ system is being logged off.
+ ========================= ==========================================
+");
+
class wxCloseEvent : public wxEvent
{
public:
- wxCloseEvent(wxEventType type = wxEVT_NULL, int winid = 0);
-
- void SetLoggingOff(bool logOff);
- bool GetLoggingOff() const;
-
- void Veto(bool veto = true);
- void SetCanVeto(bool canVeto);
-
- bool CanVeto() const;
+ DocCtorStr(
+ wxCloseEvent(wxEventType type = wxEVT_NULL, int winid = 0),
+ "Constructor.", "");
+
+ DocDeclStr(
+ void , SetLoggingOff(bool logOff),
+ "Sets the 'logging off' flag.", "");
+
+ DocDeclStr(
+ bool , GetLoggingOff() const,
+ "Returns ``True`` if the user is logging off or ``False`` if the
+system is shutting down. This method can only be called for end
+session and query end session events, it doesn't make sense for close
+window event.", "");
+
+
+ DocDeclStr(
+ void , Veto(bool veto = true),
+ "Call this from your event handler to veto a system shutdown or to
+signal to the calling application that a window close did not happen.
+
+You can only veto a shutdown or close if `CanVeto` returns true.", "");
+
bool GetVeto() const;
+
+ DocDeclStr(
+ void , SetCanVeto(bool canVeto),
+ "Sets the 'can veto' flag.", "");
+
+ DocDeclStr(
+ bool , CanVeto() const,
+ "Returns true if you can veto a system shutdown or a window close
+event. Vetoing a window close event is not possible if the calling
+code wishes to force the application to exit, and so this function
+must be called to check this.", "");
+
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxShowEvent,
+"An EVT_SHOW event is sent when a window is shown or hidden.", "");
+
class wxShowEvent : public wxEvent
{
public:
wxShowEvent(int winid = 0, bool show = false);
-
+
void SetShow(bool show);
bool GetShow() const;
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxIconizeEvent,
+"An EVT_ICONIZE event is sent when a frame is iconized (minimized) or
+restored.", "");
+
class wxIconizeEvent: public wxEvent
{
public:
wxIconizeEvent(int id = 0, bool iconized = true);
- bool Iconized();
+
+ DocDeclStr(
+ bool , Iconized(),
+ "Returns ``True`` if the frame has been iconized, ``False`` if it has
+been restored.", "");
+
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxMaximizeEvent,
+"An EVT_MAXIMIZE event is sent when a frame is maximized or restored.", "");
+
class wxMaximizeEvent: public wxEvent
{
public:
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxDropFilesEvent,
+"This class is used for drop files events, that is, when files have
+been dropped onto the window. This functionality is only available
+under Windows. The window must have previously been enabled for
+dropping by calling `wx.Window.DragAcceptFiles`.
+
+Important note: this is a separate implementation to the more general
+drag and drop implementation using `wx.FileDropTarget`, and etc. This
+implementation uses the older, Windows message-based approach of
+dropping files.
+
+Use wx.EVT_DROP_FILES to bind an event handler to receive file drop
+events.
+", "");
+
class wxDropFilesEvent: public wxEvent
{
public:
- wxPoint GetPosition();
- int GetNumberOfFiles();
+
+ // TODO: wrap the ctor!
+
+
+ DocDeclStr(
+ wxPoint , GetPosition(),
+ "Returns the position at which the files were dropped.", "");
+
+ DocDeclStr(
+ int , GetNumberOfFiles(),
+ "Returns the number of files dropped.", "");
+
%extend {
+ DocStr(
+ GetFiles,
+ "Returns a list of the filenames that were dropped.", "");
+
PyObject* GetFiles() {
int count = self->GetNumberOfFiles();
wxString* files = self->GetFiles();
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
PyObject* list = PyList_New(count);
if (!list) {
PyErr_SetString(PyExc_MemoryError, "Can't allocate list of files!");
+ wxPyEndBlockThreads(blocked);
return NULL;
}
for (int i=0; i<count; i++) {
PyList_SetItem(list, i, wx2PyString(files[i]));
}
+ wxPyEndBlockThreads(blocked);
return list;
}
}
%newgroup;
-// Whether to always send update events to windows, or
-// to only send update events to those with the
-// wxWS_EX_PROCESS_UI_UPDATES style.
-
enum wxUpdateUIMode
{
- // Send UI update events to all windows
wxUPDATE_UI_PROCESS_ALL,
-
- // Send UI update events to windows that have
- // the wxWS_EX_PROCESS_UI_UPDATES flag specified
wxUPDATE_UI_PROCESS_SPECIFIED
};
+DocStr(wxUpdateUIEvent,
+"This class is used for EVT_UPDATE_UI pseudo-events which are sent by
+wxWidgets to give an application the chance to update various user
+interface elements.
+
+Without update UI events, an application has to work hard to
+check/uncheck, enable/disable, and set the text for elements such as
+menu items and toolbar buttons. The code for doing this has to be
+mixed up with the code that is invoked when an action is invoked for a
+menu item or button.
+
+With update UI events, you define an event handler to look at the
+state of the application and change UI elements accordingly. wxWidgets
+will call your handler functions in idle time, so you don't have to
+worry where to call this code. In addition to being a clearer and more
+declarative method, it also means you don't have to worry whether
+you're updating a toolbar or menubar identifier. The same handler can
+update a menu item and toolbar button, if the ID values are the same.
+
+Instead of directly manipulating the menu or button, you call
+functions in the event object, such as `Check`. wxWidgets will
+determine whether such a call has been made, and which UI element to
+update.
+
+These events will work for popup menus as well as menubars. Just
+before a menu is popped up, `wx.Menu.UpdateUI` is called to process
+any UI events for the window that owns the menu.
+
+If you find that the overhead of UI update processing is affecting
+your application, you can do one or both of the following:
+
+ 1. Call `wx.UpdateUIEvent.SetMode` with a value of
+ wx.UPDATE_UI_PROCESS_SPECIFIED, and set the extra style
+ wx.WS_EX_PROCESS_UPDATE_EVENTS for every window that should
+ receive update events. No other windows will receive update
+ events.
+
+ 2. Call `wx.UpdateUIEvent.SetUpdateInterval` with a millisecond
+ value to set the delay between updates. You may need to call
+ `wx.Window.UpdateWindowUI` at critical points, for example when
+ a dialog is about to be shown, in case the user sees a slight
+ delay before windows are updated.
+
+Note that although events are sent in idle time, defining a EVT_IDLE
+handler for a window does not affect this because the events are sent
+from an internal idle handler.
+
+wxWidgets tries to optimize update events on some platforms. On
+Windows and GTK+, events for menubar items are only sent when the menu
+is about to be shown, and not in idle time.
+", "");
class wxUpdateUIEvent : public wxCommandEvent
{
public:
- wxUpdateUIEvent(wxWindowID commandId = 0);
-
- bool GetChecked() const;
- bool GetEnabled() const;
- wxString GetText() const;
- bool GetSetText() const;
- bool GetSetChecked() const;
- bool GetSetEnabled() const;
-
- void Check(bool check);
- void Enable(bool enable);
- void SetText(const wxString& text);
-
- // Sets the interval between updates in milliseconds.
- // Set to -1 to disable updates, or to 0 to update as frequently as possible.
- static void SetUpdateInterval(long updateInterval);
-
- // Returns the current interval between updates in milliseconds
- static long GetUpdateInterval();
-
- // Can we update this window?
- static bool CanUpdate(wxWindow *win);
-
- // Reset the update time to provide a delay until the next
- // time we should update
- static void ResetUpdateTime();
-
- // Specify how wxWindows will send update events: to
- // all windows, or only to those which specify that they
- // will process the events.
- static void SetMode(wxUpdateUIMode mode);
-
- // Returns the UI update mode
- static wxUpdateUIMode GetMode();
+ DocCtorStr(
+ wxUpdateUIEvent(wxWindowID commandId = 0),
+ "Constructor", "");
+
+ DocDeclStr(
+ bool , GetChecked() const,
+ "Returns ``True`` if the UI element should be checked.", "");
+
+ DocDeclStr(
+ bool , GetEnabled() const,
+ "Returns ``True`` if the UI element should be enabled.", "");
+
+ DocDeclStr(
+ bool , GetShown() const,
+ "Returns ``True`` if the UI element should be shown.", "");
+
+ DocDeclStr(
+ wxString , GetText() const,
+ "Returns the text that should be set for the UI element.", "");
+
+ DocDeclStr(
+ bool , GetSetText() const,
+ "Returns ``True`` if the application has called `SetText`. For
+wxWidgets internal use only.", "");
+
+ DocDeclStr(
+ bool , GetSetChecked() const,
+ "Returns ``True`` if the application has called `Check`. For wxWidgets
+internal use only.", "");
+
+ DocDeclStr(
+ bool , GetSetEnabled() const,
+ "Returns ``True`` if the application has called `Enable`. For wxWidgets
+internal use only.", "");
+
+ DocDeclStr(
+ bool , GetSetShown() const,
+ "Returns ``True`` if the application has called `Show`. For wxWidgets
+internal use only.", "");
+
+
+ DocDeclStr(
+ void , Check(bool check),
+ "Check or uncheck the UI element.", "");
+
+ DocDeclStr(
+ void , Enable(bool enable),
+ "Enable or disable the UI element.", "");
+
+ DocDeclStr(
+ void , Show(bool show),
+ "Show or hide the UI element.", "");
+
+
+ DocDeclStr(
+ void , SetText(const wxString& text),
+ "Sets the text for this UI element.", "");
+
+
+
+ DocDeclStr(
+ static void , SetUpdateInterval(long updateInterval),
+ "Sets the interval between updates in milliseconds. Set to -1 to
+disable updates, or to 0 to update as frequently as possible. The
+default is 0.
+
+Use this to reduce the overhead of UI update events if your
+application has a lot of windows. If you set the value to -1 or
+greater than 0, you may also need to call `wx.Window.UpdateWindowUI`
+at appropriate points in your application, such as when a dialog is
+about to be shown.", "");
+
+
+ DocDeclStr(
+ static long , GetUpdateInterval(),
+ "Returns the current interval between updates in milliseconds. -1
+disables updates, 0 updates as frequently as possible.", "");
+
+
+ DocDeclStr(
+ static bool , CanUpdate(wxWindow *win),
+ "Returns ``True`` if it is appropriate to update (send UI update events
+to) this window.
+
+This function looks at the mode used (see `wx.UpdateUIEvent.SetMode`),
+the wx.WS_EX_PROCESS_UPDATE_EVENTS flag in window, the time update
+events were last sent in idle time, and the update interval, to
+determine whether events should be sent to this window now. By default
+this will always return true because the update mode is initially
+wx.UPDATE_UI_PROCESS_ALL and the interval is set to 0; so update
+events will be sent as often as possible. You can reduce the frequency
+that events are sent by changing the mode and/or setting an update
+interval.
+", "");
+
+
+ DocDeclStr(
+ static void , ResetUpdateTime(),
+ "Used internally to reset the last-updated time to the current time. It
+is assumed that update events are normally sent in idle time, so this
+is called at the end of idle processing.", "");
+
+
+ DocDeclStr(
+ static void , SetMode(wxUpdateUIMode mode),
+ "Specify how wxWidgets will send update events: to all windows, or only
+to those which specify that they will process the events.
+
+The mode may be one of the following values:
+
+ ============================= ==========================================
+ wxUPDATE_UI_PROCESS_ALL Send UI update events to all windows. This
+ is the default setting.
+ wxUPDATE_UI_PROCESS_SPECIFIED Send UI update events only to windows that
+ have the wx.WS_EX_PROCESS_UI_UPDATES extra
+ style set.
+ ============================= ==========================================
+", "");
+
+
+ DocDeclStr(
+ static wxUpdateUIMode , GetMode(),
+ "Returns a value specifying how wxWidgets will send update events: to
+all windows, or only to those which specify that they will process the
+events.", "");
+
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxSysColourChangedEvent,
+"This class is used for EVT_SYS_COLOUR_CHANGED, which are generated
+when the user changes the colour settings using the control
+panel. This is only applicable under Windows.
+
+The default event handler for this event propagates the event to child
+windows, since Windows only sends the events to top-level windows. If
+intercepting this event for a top-level window, remember to call
+`Skip` so the the base class handler will still be executed, or to
+pass the event on to the window's children explicitly.
+", "");
+
class wxSysColourChangedEvent: public wxEvent {
public:
- wxSysColourChangedEvent();
+ DocCtorStr(
+ wxSysColourChangedEvent(),
+ "Constructor", "");
};
//---------------------------------------------------------------------------
%newgroup;
-// wxEVT_MOUSE_CAPTURE_CHANGED
-// The window losing the capture receives this message
-// (even if it released the capture itself).
+DocStr(wxMouseCaptureChangedEvent,
+"An mouse capture changed event (EVT_MOUSE_CAPTURE_CHANGED) is sent to
+a window that loses its mouse capture. This is called even if
+`wx.Window.ReleaseMouse` was called by the application code. Handling
+this event allows an application to cater for unexpected capture
+releases which might otherwise confuse mouse handling code.
+
+This event is implemented under Windows only.", "");
+
class wxMouseCaptureChangedEvent : public wxEvent
{
public:
- wxMouseCaptureChangedEvent(wxWindowID winid = 0, wxWindow* gainedCapture = NULL);
+ DocCtorStr(
+ wxMouseCaptureChangedEvent(wxWindowID winid = 0, wxWindow* gainedCapture = NULL),
+ "Constructor", "");
+
+ DocDeclStr(
+ wxWindow* , GetCapturedWindow() const,
+ "Returns the window that gained the capture, or ``None`` if it was a
+non-wxWidgets window.", "");
- wxWindow* GetCapturedWindow() const;
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxDisplayChangedEvent,
+"An EVT_DISPLAY_CHANGED event is sent to all windows when the display
+resolution has changed.
+
+This event is implemented under Windows only.", "");
+
class wxDisplayChangedEvent : public wxEvent
{
public:
- wxDisplayChangedEvent();
+ DocCtorStr(
+ wxDisplayChangedEvent(),
+ "", "");
};
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxPaletteChangedEvent,
+"An EVT_PALETTE_CHANGED event is sent when the system palette has
+changed, thereby giving each window a chance to redo their own to
+match.
+
+This event is implemented under Windows only.", "");
+
class wxPaletteChangedEvent : public wxEvent
{
public:
//---------------------------------------------------------------------------
%newgroup;
+DocStr(wxQueryNewPaletteEvent,
+ "An EVT_QUERY_NEW_PALETE event indicates the window is getting keyboard
+focus and should re-do its palette.
+
+This event is implemented under Windows only.", "");
-// wxEVT_QUERY_NEW_PALETTE
-// Indicates the window is getting keyboard focus and should re-do its palette.
class wxQueryNewPaletteEvent : public wxEvent
{
public:
- wxQueryNewPaletteEvent(wxWindowID winid = 0);
+ DocCtorStr(
+ wxQueryNewPaletteEvent(wxWindowID winid = 0),
+ "Constructor.", "");
+
+ DocDeclStr(
+ void , SetPaletteRealized(bool realized),
+ "App should set this if it changes the palette.", "");
- // App sets this if it changes the palette.
- void SetPaletteRealized(bool realized);
bool GetPaletteRealized() const;
};
%newgroup;
-// Event generated by dialog navigation keys
-// wxEVT_NAVIGATION_KEY
+
+DocStr(wxNavigationKeyEvent,
+"EVT_NAVIGATION_KEY events are used to control moving the focus between
+widgets, otherwise known as tab-traversal. You woudl normally not
+catch navigation events in applications as there are already
+appropriate handlers in `wx.Dialog` and `wx.Panel`, but you may find
+it useful to send navigation events in certain situations to change
+the focus in certain ways, although it's probably easier to just call
+`wx.Window.Navigate`.", "");
class wxNavigationKeyEvent : public wxEvent
{
public:
- wxNavigationKeyEvent();
-
- // direction: forward (True) or backward (False)
- bool GetDirection() const;
- void SetDirection(bool forward);
-
- // it may be a window change event (MDI, notebook pages...) or a control
- // change event
- bool IsWindowChange() const;
- void SetWindowChange(bool ischange);
-
- // Set to true under MSW if the event was generated using the tab key.
- // This is required for proper navogation over radio buttons
- bool IsFromTab() const;
- void SetFromTab(bool bIs);
-
- void SetFlags(long flags);
-
- // the child which has the focus currently (may be NULL - use
- // wxWindow::FindFocus then)
- wxWindow* GetCurrentFocus() const;
- void SetCurrentFocus(wxWindow *win);
+ DocCtorStr(
+ wxNavigationKeyEvent(),
+ "", "");
+
+ DocDeclStr(
+ bool , GetDirection() const,
+ "Returns ``True`` if the direction is forward, ``False`` otherwise.", "");
+
+ DocDeclStr(
+ void , SetDirection(bool forward),
+ "Specify the direction that the navigation should take. Usually the
+difference between using Tab and Shift-Tab.", "");
+
+
+ DocDeclStr(
+ bool , IsWindowChange() const,
+ "Returns ``True`` if window change is allowed.", "");
+
+ DocDeclStr(
+ void , SetWindowChange(bool ischange),
+ "Specify if the navigation should be able to change parent windows.
+For example, changing notebook pages, etc. This is usually implemented
+by using Control-Tab.", "");
+
+
+ DocDeclStr(
+ bool , IsFromTab() const,
+ "Returns ``True`` if the navigation event is originated from the Tab
+key.", "");
+
+ DocDeclStr(
+ void , SetFromTab(bool bIs),
+ "Set to true under MSW if the event was generated using the tab key.
+This is required for proper navogation over radio buttons.", "");
+
+
+ DocDeclStr(
+ void , SetFlags(long flags),
+ "Set the navigation flags to a combination of the following:
+
+ * wx.NavigationKeyEvent.IsBackward
+ * wx.NavigationKeyEvent.IsForward
+ * wx.NavigationKeyEvent.WinChange
+ * wx.NavigationKeyEvent.FromTab
+", "");
+
+
+ DocDeclStr(
+ wxWindow* , GetCurrentFocus() const,
+ "Returns the child window which currenty has the focus. May be
+``None``.", "");
+
+ DocDeclStr(
+ void , SetCurrentFocus(wxWindow *win),
+ "Set the window that has the focus.", "");
+
enum {
IsBackward,
};
};
-
//---------------------------------------------------------------------------
%newgroup;
-// Window creation/destruction events: the first is sent as soon as window is
-// created (i.e. the underlying GUI object exists), but when the C++ object is
-// fully initialized (so virtual functions may be called). The second,
-// wxEVT_DESTROY, is sent right before the window is destroyed - again, it's
-// still safe to call virtual functions at this moment
+
+DocStr(wxWindowCreateEvent,
+ "The EVT_WINDOW_CREATE event is sent as soon as the window object (the
+underlying GUI object) exists.", "");
class wxWindowCreateEvent : public wxCommandEvent
{
public:
wxWindowCreateEvent(wxWindow *win = NULL);
- wxWindow *GetWindow() const;
+
+ DocDeclStr(
+ wxWindow *, GetWindow() const,
+ "Returns the window that this event refers to.", "");
+
};
+
+DocStr(wxWindowDestroyEvent,
+ "The EVT_WINDOW_DESTROY event is sent from the `wx.Window` destructor
+when the GUI window is destroyed.
+
+When a class derived from `wx.Window` is destroyed its destructor will
+have already run by the time this event is sent. Therefore this event
+will not usually be received at all by the window itself. Since it is
+received after the destructor has run, an object should not try to
+handle its own wx.WindowDestroyEvent, but it can be used to get
+notification of the destruction of another window.", "");
class wxWindowDestroyEvent : public wxCommandEvent
{
public:
wxWindowDestroyEvent(wxWindow *win = NULL);
- wxWindow *GetWindow() const;
+
+ DocDeclStr(
+ wxWindow *, GetWindow() const,
+ "Returns the window that this event refers to.", "");
};
//---------------------------------------------------------------------------
%newgroup;
-// A Context event is sent when the user right clicks on a window or
-// presses Shift-F10
-// NOTE : Under windows this is a repackaged WM_CONTETXMENU message
-// Under other systems it may have to be generated from a right click event
-/*
- wxEVT_CONTEXT_MENU
-*/
+
+DocStr(wxContextMenuEvent,
+"This class is used for context menu events (EVT_CONTECT_MENU,) sent to
+give the application a chance to show a context (popup) menu.", "");
class wxContextMenuEvent : public wxCommandEvent
{
public:
- wxContextMenuEvent(wxEventType type = wxEVT_NULL,
- wxWindowID winid = 0,
- const wxPoint& pt = wxDefaultPosition);
+ DocCtorStr(
+ wxContextMenuEvent(wxEventType type = wxEVT_NULL,
+ wxWindowID winid = 0,
+ const wxPoint& pt = wxDefaultPosition),
+ "Constructor.", "");
// Position of event (in screen coordinates)
- const wxPoint& GetPosition() const;
- void SetPosition(const wxPoint& pos);
+ DocDeclStr(
+ const wxPoint& , GetPosition() const,
+ "Returns the position (in screen coordinants) at which the menu should
+be shown.", "");
+
+
+ DocDeclStr(
+ void , SetPosition(const wxPoint& pos),
+ "Sets the position at which the menu should be shown.", "");
+
};
//---------------------------------------------------------------------------
%newgroup;
-// Whether to always send idle events to windows, or
-// to only send update events to those with the
-// wxWS_EX_PROCESS_IDLE style.
-
enum wxIdleMode
{
- // Send idle events to all windows
wxIDLE_PROCESS_ALL,
-
- // Send idle events to windows that have
- // the wxWS_EX_PROCESS_IDLE flag specified
wxIDLE_PROCESS_SPECIFIED
};
+DocStr(wxIdleEvent,
+"This class is used for EVT_IDLE events, which are generated and sent
+when the application *becomes* idle. In other words, the when the
+event queue becomes empty then idle events are sent to all windows (by
+default) and as long as none of them call `RequestMore` then there are
+no more idle events until after the system event queue has some normal
+events and then becomes empty again.
+
+By default, idle events are sent to all windows. If this is causing a
+significant overhead in your application, you can call
+`wx.IdleEvent.SetMode` with the value wx.IDLE_PROCESS_SPECIFIED, and
+set the wx.WS_EX_PROCESS_IDLE extra window style for every window
+which should receive idle events. Then idle events will only be sent
+to those windows and not to any others.", "");
+
class wxIdleEvent : public wxEvent
{
public:
- wxIdleEvent();
-
- void RequestMore(bool needMore = true);
- bool MoreRequested() const;
+ DocCtorStr(
+ wxIdleEvent(),
+ "Constructor", "");
- // Specify how wxWindows will send idle events: to
- // all windows, or only to those which specify that they
- // will process the events.
- static void SetMode(wxIdleMode mode);
- // Returns the idle event mode
- static wxIdleMode GetMode();
+ DocDeclStr(
+ void , RequestMore(bool needMore = true),
+ "Tells wxWidgets that more processing is required. This function can be
+called by an EVT_IDLE handler for a window to indicate that the
+application should forward the EVT_IDLE event once more to the
+application windows. If no window calls this function during its
+EVT_IDLE handler, then the application will remain in a passive event
+loop until a new event is posted to the application by the windowing
+system.", "");
+
+ DocDeclStr(
+ bool , MoreRequested() const,
+ "Returns ``True`` if the OnIdle function processing this event
+requested more processing time.", "");
+
+
+ DocDeclStr(
+ static void , SetMode(wxIdleMode mode),
+ "Static method for specifying how wxWidgets will send idle events: to
+all windows, or only to those which specify that they will process the
+events.
+
+The mode can be one of the following values:
+
+ ========================= ========================================
+ wx.IDLE_PROCESS_ALL Send idle events to all windows
+ wx.IDLE_PROCESS_SPECIFIED Send idle events only to windows that have
+ the wx.WS_EX_PROCESS_IDLE extra style
+ flag set.
+ ========================= ========================================
+", "");
+
+
+ DocDeclStr(
+ static wxIdleMode , GetMode(),
+ "Static method returning a value specifying how wxWidgets will send
+idle events: to all windows, or only to those which specify that they
+will process the events.", "");
+
+
+ DocDeclStr(
+ static bool , CanSend(wxWindow* win),
+ "Returns ``True`` if it is appropriate to send idle events to this
+window.
+
+This function looks at the mode used (see `wx.IdleEvent.SetMode`), and
+the wx.WS_EX_PROCESS_IDLE style in window to determine whether idle
+events should be sent to this window now. By default this will always
+return ``True`` because the update mode is initially
+wx.IDLE_PROCESS_ALL. You can change the mode to only send idle events
+to windows with the wx.WS_EX_PROCESS_IDLE extra window style set.", "");
- // Can we send an idle event?
- static bool CanSend(wxWindow* win);
};
+//---------------------------------------------------------------------------
+%newgroup;
+
+
+DocStr(wxClipboardTextEvent,
+"A Clipboard Text event is sent when a window intercepts a text
+copy/cut/paste message, i.e. the user has cut/copied/pasted data
+from/into a text control via ctrl-C/X/V, ctrl/shift-del/insert, a
+popup menu command, etc. NOTE : under windows these events are *NOT*
+generated automatically for a Rich Edit text control.", "");
+
+class wxClipboardTextEvent : public wxCommandEvent
+{
+public:
+ wxClipboardTextEvent(wxEventType type = wxEVT_NULL,
+ wxWindowID winid = 0);
+};
+
+
//---------------------------------------------------------------------------
%newgroup;
// system without loosing anything. They do this by keeping a reference to
// themselves and some special case handling in wxPyCallback::EventThunker.
+DocStr(wxPyEvent,
+"wx.PyEvent can be used as a base class for implementing custom event
+types in Python. You should derived from this class instead of
+`wx.Event` because this class is Python-aware and is able to transport
+its Python bits safely through the wxWidgets event system and have
+them still be there when the event handler is invoked.
+
+:see: `wx.PyCommandEvent`
+", "");
+
class wxPyEvent : public wxEvent {
public:
- %pythonAppend wxPyEvent "self.SetSelf(self)"
- wxPyEvent(int winid=0, wxEventType commandType = wxEVT_NULL );
+ %pythonAppend wxPyEvent "self._SetSelf(self)"
+ DocCtorStr(
+ wxPyEvent(int winid=0, wxEventType eventType = wxEVT_NULL ),
+ "", "");
+
~wxPyEvent();
- void SetSelf(PyObject* self);
- PyObject* GetSelf();
+ %Rename(_SetSelf, void , SetSelf(PyObject* self));
+ %Rename(_GetSelf, PyObject* , GetSelf());
};
+
+DocStr(wxPyCommandEvent,
+"wx.PyCommandEvent can be used as a base class for implementing custom
+event types in Python, where the event shoudl travel up to parent
+windows looking for a handler. You should derived from this class
+instead of `wx.CommandEvent` because this class is Python-aware and is
+able to transport its Python bits safely through the wxWidgets event
+system and have them still be there when the event handler is invoked.
+
+:see: `wx.PyEvent`
+", "");
+
class wxPyCommandEvent : public wxCommandEvent {
public:
- %pythonAppend wxPyCommandEvent "self.SetSelf(self)"
- wxPyCommandEvent(wxEventType commandType = wxEVT_NULL, int id=0);
+ %pythonAppend wxPyCommandEvent "self._SetSelf(self)"
+
+ DocCtorStr(
+ wxPyCommandEvent(wxEventType eventType = wxEVT_NULL, int id=0),
+ "", "");
+
~wxPyCommandEvent();
- void SetSelf(PyObject* self);
- PyObject* GetSelf();
+ %Rename(_SetSelf, void , SetSelf(PyObject* self));
+ %Rename(_GetSelf, PyObject* , GetSelf());
};
//---------------------------------------------------------------------------
+DocStr(wxDateEvent,
+"This event class holds information about a date change event and is
+used together with `wx.DatePickerCtrl`. It also serves as a base class
+for `wx.calendar.CalendarEvent`. Bind these event types with
+EVT_DATE_CHANGED.", "");
+
class wxDateEvent : public wxCommandEvent
{
public:
- wxDateEvent(wxWindow *win, const wxDateTime& dt, wxEventType type);
+ DocCtorStr(
+ wxDateEvent(wxWindow *win, const wxDateTime& dt, wxEventType type),
+ "", "");
+
+ DocDeclStr(
+ const wxDateTime& , GetDate() const,
+ "Returns the date.", "");
+
+ DocDeclStr(
+ void , SetDate(const wxDateTime &date),
+ "Sets the date carried by the event, normally only used by the library
+internally.", "");
- const wxDateTime& GetDate() const;
- void SetDate(const wxDateTime &date);
};
//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------