// Purpose: interface of wxIP*address, wxSocket* classes
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+
+/**
+ @class wxIPaddress
+
+ wxIPaddress is an abstract base class for all internet protocol address
+ objects. Currently, only wxIPV4address is implemented. An experimental
+ implementation for IPV6, wxIPV6address, is being developed.
+
+ @library{wxnet}
+ @category{net}
+*/
+class wxIPaddress : public wxSockAddress
+{
+public:
+ /**
+ Internally, this is the same as setting the IP address to @b INADDR_ANY.
+
+ On IPV4 implementations, 0.0.0.0
+
+ On IPV6 implementations, ::
+
+ @return @true on success, @false if something went wrong.
+ */
+ bool AnyAddress();
+
+ /**
+ Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
+
+ On IPV4 implementations, 255.255.255.255
+
+ @return @true on success, @false if something went wrong.
+ */
+ virtual bool BroadcastAddress() = 0;
+
+ /**
+ Set the address to hostname, which can be a host name or an IP-style address
+ in a format dependent on implementation.
+
+ @return @true on success, @false if something goes wrong (invalid
+ hostname or invalid IP address).
+ */
+ bool Hostname(const wxString& hostname);
+
+ /**
+ Returns the hostname which matches the IP address.
+ */
+ wxString Hostname() const;
+
+ /**
+ Returns a wxString containing the IP address.
+ */
+ virtual wxString IPAddress() const = 0;
+
+ /**
+ Determines if current address is set to localhost.
+
+ @return @true if address is localhost, @false if internet address.
+ */
+ virtual bool IsLocalHost() const = 0;
+
+ /**
+ Set address to localhost.
+
+ On IPV4 implementations, 127.0.0.1
+
+ On IPV6 implementations, ::1
+
+ @return @true on success, @false if something went wrong.
+ */
+ bool LocalHost();
+
+ /**
+ Set the port to that corresponding to the specified service.
+
+ @return @true on success, @false if something goes wrong (invalid @a service).
+ */
+ bool Service(const wxString& service);
+
+ /**
+ Set the port to that corresponding to the specified service.
+
+ @return @true on success, @false if something goes wrong (invalid @a service).
+ */
+ bool Service(unsigned short service);
+
+ /**
+ Returns the current service.
+ */
+ unsigned short Service() const;
+};
+
+
/**
@class wxIPV4address
A class for working with IPv4 network addresses.
- @library{wxbase}
+ @library{wxnet}
@category{net}
*/
class wxIPV4address : public wxIPaddress
@return @true on success, @false if something goes wrong (invalid @a service).
*/
- bool Service(unsigned short service) = 0;
+ bool Service(unsigned short service);
/**
Returns the current service.
*/
- unsigned short Service() const = 0;
+ unsigned short Service() const;
};
accepted, it will wait for the next incoming connection to
arrive.
- @warning: This method will block the GUI.
+ @warning This method will block the GUI.
If @a wait is @false, it will try to accept a pending connection
if there is one, but it will always return immediately without blocking
};
-
-/**
- @class wxIPaddress
-
- wxIPaddress is an abstract base class for all internet protocol address
- objects. Currently, only wxIPV4address is implemented. An experimental
- implementation for IPV6, wxIPV6address, is being developed.
-
- @library{wxbase}
- @category{net}
-*/
-class wxIPaddress : public wxSockAddress
-{
-public:
- /**
- Internally, this is the same as setting the IP address to @b INADDR_ANY.
-
- On IPV4 implementations, 0.0.0.0
-
- On IPV6 implementations, ::
-
- @return @true on success, @false if something went wrong.
- */
- bool AnyAddress();
-
- /**
- Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
-
- On IPV4 implementations, 255.255.255.255
-
- @return @true on success, @false if something went wrong.
- */
- virtual bool BroadcastAddress() = 0;
-
- /**
- Set the address to hostname, which can be a host name or an IP-style address
- in a format dependent on implementation.
-
- @return @true on success, @false if something goes wrong (invalid
- hostname or invalid IP address).
- */
- virtual bool Hostname(const wxString& hostname) = 0;
-
- /**
- Returns the hostname which matches the IP address.
- */
- virtual wxString Hostname() const = 0;
-
- /**
- Returns a wxString containing the IP address.
- */
- virtual wxString IPAddress() const = 0;
-
- /**
- Determines if current address is set to localhost.
-
- @return @true if address is localhost, @false if internet address.
- */
- virtual bool IsLocalHost() const = 0;
-
- /**
- Set address to localhost.
-
- On IPV4 implementations, 127.0.0.1
-
- On IPV6 implementations, ::1
-
- @return @true on success, @false if something went wrong.
- */
- bool LocalHost();
-
- /**
- Set the port to that corresponding to the specified service.
-
- @return @true on success, @false if something goes wrong (invalid @a service).
- */
- virtual bool Service(const wxString& service) = 0;
-
- /**
- Set the port to that corresponding to the specified service.
-
- @return @true on success, @false if something goes wrong (invalid @a service).
- */
- virtual bool Service(unsigned short service) = 0;
-
- /**
- Returns the current service.
- */
- virtual unsigned short Service() const = 0;
-};
-
-
-
/**
@class wxSocketClient
If @a wait is @true, Connect() will wait until the connection
completes.
- @warning: This method will block the GUI.
+ @warning This method will block the GUI.
If @a wait is @false, Connect() will try to establish the connection
and return immediately, without blocking the GUI. When used this way,
You are unlikely to need to use this class: only wxSocketBase uses it.
- @library{wxbase}
+ @library{wxnet}
@category{net}
@see wxSocketBase, wxIPaddress, wxIPV4address
Returns the length of the socket address.
*/
int SockAddrLen();
+
+ /**
+ Returns the pointer to the low-level representation of the address.
+
+ This can be used to pass socket address information to a 3rd party
+ library.
+
+ @return
+ Pointer to a sockaddr-derived struct.
+ */
+ const sockaddr *GetAddressData() const;
+
+ /**
+ Returns the length of the buffer retrieved by GetAddressData().
+
+ @return
+ The size of the sockaddr-derived struct corresponding to this
+ address.
+ */
+ int GetAddressDataLen() const;
};
@class wxSocketEvent
This event class contains information about socket events.
+ This kind of events are sent to the event handler specified with
+ wxSocketBase::SetEventHandler.
@beginEventTable{wxSocketEvent}
@event{EVT_SOCKET(id, func)}
- Process a socket event, supplying the member function.
+ Process a socket event, supplying the member function.
@endEventTable
@library{wxnet}
in the output buffer. This is the same as issuing exactly one nonblocking
low-level call to @b recv() or @b send(). Note that @e nonblocking here
refers to when the function returns, not to whether the GUI blocks during
- this time.
+ this time. Also note that this flag impacts both Read and Write
+ operations. If it is desired to control Read independently of Write, for
+ example you want no wait on Read(), but you do want to wait on Write(), then
+ use wxSOCKET_NOWAIT_READ and wxSOCKET_NOWAIT_WRITE.
+
+ If @b wxSOCKET_NOWAIT_READ (this flag is new since wxWidgets 2.9.5) is
+ specified, Read operations will return immediately. Read operations will
+ retrieve only available data. This is the same as issuing exactly one
+ nonblocking low-level call to @b recv(). Note that @e nonblocking here
+ refers to when the function returns, not to whether the GUI blocks during
+ this time. This flag should not be enabled if ReadMsg() is going to be
+ used (it will be ignored), if you do then thread-safety may be at risk.
+ Note that wxSOCKET_NOWAIT_READ impacts only Read operations and does not
+ impact Write operations, allowing Read and Write operations to be set
+ differently.
+
+ If @b wxSOCKET_NOWAIT_WRITE (this flag is new since wxWidgets 2.9.5) is
+ specified, Write operations will return immediately. Write operations will
+ write as much data as possible, depending on how much space is available in
+ the output buffer. This is the same as issuing exactly one nonblocking
+ low-level call to @b send(). Note that @e nonblocking here refers to when
+ the function returns, not to whether the GUI blocks during this time. This
+ flag should not be enabled if WriteMsg() is going to be used (it will be
+ ignored), if you use it then thread safety may be at risk. Note that
+ wxSOCKET_NOWAIT_WRITE impacts only Write operations and does not impact
+ Write operations, allowing Read and Write operations to be set differently.
If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
the data has been read or written (or until an error occurs), blocking if
same as having a loop which makes as many blocking low-level calls to
@b recv() or @b send() as needed so as to transfer all the data. Note
that @e blocking here refers to when the function returns, not
- to whether the GUI blocks during this time.
+ to whether the GUI blocks during this time. Note that wxSOCKET_WAITALL
+ impacts both Read and Write operations. If you desire to wait
+ for all on just Read operations, but not on Write operations, (or vice versa),
+ use wxSOCKET_WAITALL_READ or wxSOCKET_WAITALL_WRITE.
+
+ If @b wxSOCKET_WAITALL_READ (this flag is new since wxWidgets 2.9.5) is
+ specified, Read operations won't return until ALL the data has been read
+ (or until an error occurs), blocking if necessary, and issuing several low
+ level calls if necessary. This is the same as having a loop which makes as
+ many blocking low-level calls to @b recv() as needed so as to transfer all
+ the data. Note that @e blocking here refers to when the function returns,
+ not to whether the GUI blocks during this time. Note that
+ wxSOCKET_WAITALL_READ only has an impact on Read operations, and has no
+ impact on Write operations, allowing Read and Write operations to have
+ different settings.
+
+ If @b wxSOCKET_WAITALL_WRITE (this flag is new since wxWidgets 2.9.5) is
+ specified, Write() and WriteMsg() calls won't return until ALL the data has
+ been written (or until an error occurs), blocking if necessary, and issuing
+ several low level calls if necessary. This is the same as having a loop
+ which makes as many blocking low-level calls to @b send() as needed so as
+ to transfer all the data. Note that @e blocking here refers to when the
+ function returns, not to whether the GUI blocks during this time. Note
+ that wxSOCKET_WAITALL_WRITE only has an impact on Write operations, and has
+ no impact on Read operations, allowing Read and Write operations to have
+ different settings.
The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
IO operations. If this flag is specified, the socket will not yield
@b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
particular local port for an outgoing connection.
- This option can have surprising platform dependent behavior, so check the
+ This option can have surprising platform dependent behaviour, so check the
documentation for your platform's implementation of setsockopt().
Note that on BSD-based systems(e.g. Mac OS X), use of
the data.
- @b wxSOCKET_BLOCK has nothing to do with the previous flags and
it controls whether the GUI blocks.
- - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
+ - @b wxSOCKET_REUSEADDR controls special platform-specific behaviour for
reusing local addresses/ports.
*/
enum
wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
- wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only)
+ wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port.
wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
- wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific
+ wxSOCKET_NOBIND = 32, ///< Stops the socket from being bound to a specific
///< adapter (normally used in conjunction with
///< @b wxSOCKET_BROADCAST)
+ wxSOCKET_NOWAIT_READ = 64, ///< Read as much data as possible and return immediately
+ wxSOCKET_WAITALL_READ = 128, ///< Wait for all required data to be read unless an error occurs.
+ wxSOCKET_NOWAIT_WRITE = 256, ///< Write as much data as possible and return immediately
+ wxSOCKET_WAITALL_WRITE = 512 ///< Wait for all required data to be written unless an error occurs.
};
wxFTP or wxHTTP in another thread) you must initialize the sockets from the
main thread by calling Initialize() before creating the other ones.
- @beginEventTable{wxSocketEvent}
+ @beginEventEmissionTable{wxSocketEvent}
@event{EVT_SOCKET(id, func)}
Process a @c wxEVT_SOCKET event.
See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
Do not destroy a socket using the delete operator directly;
use Destroy() instead. Also, do not create socket objects in the stack.
*/
- ~wxSocketBase();
+ virtual ~wxSocketBase();
/**
Destroys the socket safely.
does anything) but you must call Shutdown() exactly once for every call
to Initialize().
+ This function should only be called from the main thread.
+
@return
@true if the sockets can be used, @false if the initialization
failed and sockets are not available at all.
This function undoes the call to Initialize() and must be called after
every successful call to Initialize().
+
+ This function should only be called from the main thread, just as
+ Initialize().
*/
static void Shutdown();
@return @true if no error happened, @false otherwise.
*/
- bool GetLocal(wxSockAddress& addr) const;
+ virtual bool GetLocal(wxSockAddress& addr) const;
/**
Return the peer address field of the socket.
@return @true if no error happened, @false otherwise.
*/
- bool GetPeer(wxSockAddress& addr) const;
+ virtual bool GetPeer(wxSockAddress& addr) const;
/**
Return the socket timeout in seconds.
complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
is set, in which case the operation might still block).
*/
- bool IsData() const;
+ bool IsData();
/**
Returns @true if the socket is not connected.
Use this function to get the number of bytes actually transferred
after using one of the following IO calls: Discard(), Peek(), Read(),
ReadMsg(), Unread(), Write(), WriteMsg().
+
+ @deprecated
+ This function is kept mostly for backwards compatibility. Use
+ LastReadCount() or LastWriteCount() instead. LastCount() is still
+ needed for use with less commonly used functions: Discard(),
+ Peek(), and Unread().
*/
wxUint32 LastCount() const;
+ /**
+ Returns the number of bytes read by the last Read() or ReadMsg()
+ call (receive direction only).
+
+ This function is thread-safe, in case Read() is executed in a
+ different thread than Write(). Use LastReadCount() instead of
+ LastCount() for this reason.
+
+ Unlike LastCount(), the functions Discard(), Peek(), and Unread()
+ are currently not supported by LastReadCount().
+
+ @since 2.9.5
+ */
+ wxUint32 LastReadCount() const;
+
+ /**
+ Returns the number of bytes written by the last Write() or WriteMsg()
+ call (transmit direction only).
+
+ This function is thread-safe, in case Write() is executed in a
+ different thread than Read(). Use LastWriteCount() instead of
+ LastCount() for this reason.
+
+ @since 2.9.5
+ */
+ wxUint32 LastWriteCount() const;
+
/**
Returns the last wxSocket error. See @ref wxSocketError .
The application must therefore be prepared to handle socket event messages even
after calling Close().
*/
- void Close();
+ virtual bool Close();
/**
Shuts down the writing end of the socket.
/**
Read up to the given number of bytes from the socket.
- Use LastCount() to verify the number of bytes actually read.
+ Use LastReadCount() to verify the number of bytes actually read.
Use Error() to determine if the operation succeeded.
@param buffer
The exact behaviour of Read() depends on the combination of flags being used.
For a detailed explanation, see SetFlags()
- @see Error(), LastError(), LastCount(),
+ @see Error(), LastError(), LastReadCount(),
SetFlags()
*/
wxSocketBase& Read(void* buffer, wxUint32 nbytes);
bytes will be discarded. This function always waits for the buffer to
be entirely filled, unless an error occurs.
- Use LastCount() to verify the number of bytes actually read.
+ Use LastReadCount() to verify the number of bytes actually read.
Use Error() to determine if the operation succeeded.
and it will always ignore the @b wxSOCKET_NOWAIT flag.
The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
For a detailed explanation, see SetFlags().
+ For thread safety, in case ReadMsg() and WriteMsg() are called in
+ different threads, it is a good idea to call
+ SetFlags(wxSOCKET_WAITALL|wx_SOCKET_BLOCK) before the first calls
+ to ReadMsg() and WriteMsg() in different threads, as each of these
+ functions will call SetFlags() which performs read/modify/write. By
+ setting these flags before the multi-threading, it will ensure that
+ they don't get reset by thread race conditions.
- @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
+ @see Error(), LastError(), LastReadCount(), SetFlags(), WriteMsg()
*/
wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes);
be called for client sockets, if it is, @b bind() is called before @b
connect().
*/
- bool SetLocal(const wxIPV4address& local);
+ virtual bool SetLocal(const wxIPV4address& local);
/**
Set the default socket timeout in seconds.
functions if you don't specify a wait interval. Initially, the default
timeout is 10 minutes.
*/
- void SetTimeout(int seconds);
+ void SetTimeout(long seconds);
/**
Put the specified data into the input queue.
/**
Write up to the given number of bytes to the socket.
- Use LastCount() to verify the number of bytes actually written.
+ Use LastWriteCount() to verify the number of bytes actually written.
Use Error() to determine if the operation succeeded.
The exact behaviour of Write() depends on the combination of flags being used.
For a detailed explanation, see SetFlags().
- @see Error(), LastError(), LastCount(), SetFlags()
+ @see Error(), LastError(), LastWriteCount(), SetFlags()
*/
wxSocketBase& Write(const void* buffer, wxUint32 nbytes);
This function always waits for the entire buffer to be sent, unless an
error occurs.
- Use LastCount() to verify the number of bytes actually written.
+ Use LastWriteCount() to verify the number of bytes actually written.
Use Error() to determine if the operation succeeded.
it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
see SetFlags().
+ For thread safety, in case ReadMsg() and WriteMsg() are called in
+ different threads, it is a good idea to call
+ @code SetFlags(wxSOCKET_WAITALL|wx_SOCKET_BLOCK) @endcode before the
+ first calls to ReadMsg() and WriteMsg() in different threads, as each
+ of these functions calls SetFlags() which performs read/modify/write.
+ By setting these flags before the multi-threading, it will ensure that
+ they don't get reset by thread race conditions.
- @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
+ @see Error(), LastError(), LastWriteCount(), SetFlags(), ReadMsg()
*/
wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes);
/**
Write a buffer of @a nbytes bytes to the socket.
- Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
+ Use wxSocketBase::LastWriteCount() to verify the number of bytes actually wrote.
Use wxSocketBase::Error() to determine if the operation succeeded.
@param address