%{
-#include "export.h"
-#include "wx/xrc/xmlres.h"
-%}
-
-//---------------------------------------------------------------------------
-
-%include typemaps.i
-%include my_typemaps.i
+#include "wx/wxPython/wxPython.h"
+#include "wx/wxPython/pyclasses.h"
+#include "wx/wxPython/pyistream.h"
-%extern wx.i
-%extern windows.i
-%extern _defs.i
-%extern events.i
-%extern controls.i
+#include <wx/xml/xml.h>
+#include <wx/xrc/xmlres.h>
+%}
//---------------------------------------------------------------------------
-// This class holds XML resources from one or more .xml files
-// (or derived forms, either binary or zipped -- see manual for
-// details).
-
-class wxXmlResource : public wxObject
-{
-public:
- // Ctor. If use_locale is TRUE, translatable strings are
- // translated via _(). You can disable it by passing use_locale=FALSE
- // (for example if you provide resource file for each locale)
- %name(wxXmlResourceEmpty)wxXmlResource(bool use_locale = TRUE); // TODO, a better %name
-
- %addmethods {
- wxXmlResource(const wxString* filemask, bool use_locale = TRUE) {
- wxXmlResource* res = new wxXmlResource(*filemask, use_locale);
- res->InitAllHandlers();
- return res;
- }
- }
-
- ~wxXmlResource();
-
-
- // Loads resources from XML files that match given filemask.
- // This method understands VFS (see filesys.h).
- bool Load(const wxString& filemask);
-
- // Initialize handlers for all supported controls/windows. This will
- // make the executable quite big because it forces linking against
- // most of wxWin library
- void InitAllHandlers();
-
- // Initialize only specific handler (or custom handler). Convention says
- // that handler name is equal to control's name plus 'XmlHandler', e.g.
- // wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler
- // (xmlres) can create include file that contains initialization code for
- // all controls used within the resource.
- void AddHandler(wxXmlResourceHandler *handler);
-
- // Removes all handlers
- void ClearHandlers();
-
- // Loads menu from resource. Returns NULL on failure.
- wxMenu *LoadMenu(const wxString& name);
-
- // Loads menubar from resource. Returns NULL on failure.
- wxMenuBar *LoadMenuBar(const wxString& name);
+%import core.i
+%pythoncode { wx = _core }
+%pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
- // Loads toolbar
- wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);
- // Loads dialog. dlg points to parent window (if any). Second form
- // is used to finish creation of already existing instance (main reason
- // for this is that you may want to use derived class with new event table)
- // Example (typical usage):
- // MyDialog dlg;
- // wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
- // dlg->ShowModal();
- wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
- %name(LoadOnDialog)bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
+MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
+MAKE_CONST_WXSTRING2(UTF8String, wxT("UTF-8"));
+MAKE_CONST_WXSTRING2(StyleString, wxT("style"));
+MAKE_CONST_WXSTRING2(SizeString, wxT("size"));
+MAKE_CONST_WXSTRING2(PosString, wxT("pos"));
+MAKE_CONST_WXSTRING2(BitmapString, wxT("bitmap"));
+MAKE_CONST_WXSTRING2(IconString, wxT("icon"));
+MAKE_CONST_WXSTRING2(FontString, wxT("font"));
- // Loads panel. panel points to parent window (if any). Second form
- // is used to finish creation of already existing instance.
- wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
- %name(LoadOnPanel)bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
- bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
+%include _xrc_rename.i
- // Loads bitmap or icon resource from file:
- wxBitmap LoadBitmap(const wxString& name);
- wxIcon LoadIcon(const wxString& name);
- // Attaches unknown control into given panel/window/dialog:
- // (unknown controls are used in conjunction with <object class="unknown">)
- bool AttachUnknownControl(const wxString& name, wxWindow *control,
- wxWindow *parent = NULL);
+// Include all the files that make up this module
+%include _xmlres.i
+%include _xmlsub.i
+%include _xml.i
+%include _xmlhandler.i
- // Returns numeric ID that is equivalent to string id used in XML
- // resource. To be used in event tables
- // Macro XMLID is provided for convenience
- static int GetXMLID(const char *str_id);
- // Returns version info (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a)
- long GetVersion() const;
- // Compares resources version to argument. Returns -1 if resources version
- // is less than the argument, +1 if greater and 0 if they equal.
- int CompareVersion(int major, int minor, int release, int revision) const;
-
-};
-
-//----------------------------------------------------------------------
-
-%readonly
-// Global instance of resource class. For your convenience.
-wxXmlResource *wxTheXmlResource;
-%readwrite
-
-//----------------------------------------------------------------------
-
-%pragma(python) code = "
-def XMLID(str_id):
- return wxXmlResource_GetXMLID(str_id)
-
-def XMLCTRL(window, str_id, *args):
- return window.FindWindowById(XMLID(str_id))
-
-"
-
-//----------------------------------------------------------------------
-
-// TODO: Add wxXmlResourceHandler and etc.
-
-//----------------------------------------------------------------------
+//---------------------------------------------------------------------------
%init %{
- wxClassInfo::CleanUpClasses();
- wxClassInfo::InitializeClasses();
-
- wxXmlInitXmlModule();
wxXmlInitResourceModule();
- wxTheXmlResource->InitAllHandlers();
+ wxXmlResource::Get()->InitAllHandlers();
%}
+
+%pythoncode "_xrc_ex.py";
+
+
//---------------------------------------------------------------------------