+ // scale/translate bitmap size
+ wxCoord bm_width = selected.GetWidth();
+ wxCoord bm_height = selected.GetHeight();
+
+ // Get clip coords for the bitmap. If we don't
+ // use wxBitmap::Rescale(), which can clip the
+ // bitmap, these are the same as the original
+ // coordinates
+ wxCoord cx = xx;
+ wxCoord cy = yy;
+ wxCoord cw = ww;
+ wxCoord ch = hh;
+
+ // interpret userscale of src too
+ double xsc,ysc;
+ memDC->GetUserScale(&xsc,&ysc);
+ bm_width = (int) (bm_width / xsc);
+ bm_height = (int) (bm_height / ysc);
+
+ wxCoord bm_ww = XLOG2DEVREL( bm_width );
+ wxCoord bm_hh = YLOG2DEVREL( bm_height );
+
+ // Scale bitmap if required
+ wxBitmap use_bitmap = selected;
+ if ((selected.GetWidth()!= bm_ww) || ( selected.GetHeight()!= bm_hh))
+ {
+ // This indicates that the blitting code below will get
+ // a clipped bitmap and therefore needs to move the origin
+ // accordingly
+ wxRegion tmp( xx,yy,ww,hh );
+ if (!m_currentClippingRegion.IsNull())
+ tmp.Intersect( m_currentClippingRegion );
+ tmp.GetBox(cx,cy,cw,ch);
+
+ // Scale and clipped bitmap
+ use_bitmap = selected.Rescale(cx-xx,cy-yy,cw,ch,bm_ww,bm_hh);
+ }
+
+ // apply mask if any
+ GdkBitmap *mask = (GdkBitmap *) NULL;
+ if (useMask && use_bitmap.GetMask())
+ mask = use_bitmap.GetMask()->GetBitmap();
+
+ GdkGC* use_gc = is_mono ? m_textGC : m_penGC;
+
+ GdkBitmap *new_mask = (GdkBitmap*) NULL;
+
+ if (mask != NULL)
+ {
+ if (!m_currentClippingRegion.IsNull())
+ {
+ GdkColor col;
+ new_mask = gdk_pixmap_new( wxGetRootWindow()->window, bm_ww, bm_hh, 1 );
+ GdkGC *gc = gdk_gc_new( new_mask );
+ col.pixel = 0;
+ gdk_gc_set_foreground( gc, &col );
+ gdk_gc_set_ts_origin( gc, -xsrcMask, -ysrcMask);
+ gdk_draw_rectangle( new_mask, gc, TRUE, 0, 0, bm_ww, bm_hh );
+ col.pixel = 0;
+ gdk_gc_set_background( gc, &col );
+ col.pixel = 1;
+ gdk_gc_set_foreground( gc, &col );
+ gdk_gc_set_clip_region( gc, m_currentClippingRegion.GetRegion() );
+ // was: gdk_gc_set_clip_origin( gc, -xx, -yy );
+ gdk_gc_set_clip_origin( gc, -cx, -cy );
+ gdk_gc_set_fill( gc, GDK_OPAQUE_STIPPLED );
+ gdk_gc_set_stipple( gc, mask );
+ gdk_draw_rectangle( new_mask, gc, TRUE, 0, 0, bm_ww, bm_hh );
+ mask = new_mask;
+ g_object_unref (gc);
+ }
+
+ gdk_gc_set_clip_mask(use_gc, mask);
+ if (new_mask != NULL)
+ gdk_gc_set_clip_origin(use_gc, cx, cy);
+ else
+ gdk_gc_set_clip_origin(use_gc, cx - xsrcMask, cy - ysrcMask);
+ }
+
+ // Draw XPixmap or XBitmap, depending on what the wxBitmap contains. For
+ // drawing a mono-bitmap (XBitmap) we use the current text GC
+
+ if (is_mono)