// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "thread.h"
-#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#include "wx/thread.h"
#include <stdio.h>
#include <unistd.h>
#include <signal.h>
#include <sys/wait.h>
#include <sys/prctl.h>
-#include "wx/thread.h"
#include "wx/module.h"
#include "wx/utils.h"
#include "wx/log.h"
#include "gdk/gdk.h"
#include "gtk/gtk.h"
-enum thread_state
+enum thread_state
{
STATE_IDLE = 0,
STATE_RUNNING,
wxMutexError wxMutex::Unlock()
{
if (m_locked == 0)
- return wxMUTEX_UNLOCKED;
+ return wxMUTEX_UNLOCKED;
release_lock(&(p_internal->p_mutex));
m_locked--;
return wxMUTEX_NO_ERROR;
// Global initialization
+class wxThreadModule : public wxModule
+{
+public:
+ virtual bool OnInit();
+ virtual void OnExit();
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxThreadModule)
+};
+
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
-bool wxThreadModule::OnInit()
+bool wxThreadModule::OnInit()
{
wxMainMutex = new wxMutex();
wxThreadGuiInit();