- wxFONTENCODING_SHIFT_JIS = wxFONTENCODING_CP932, // Shift JIS
- wxFONTENCODING_EUC_JP = wxFONTENCODING_UTF8 + 1, // Extended Unix Codepage
- // for Japanese
-
- wxFONTENCODING_UNICODE, // Unicode (for wxEncodingConverter only)
-
- wxFONTENCODING_MAX
-};
-
-// ----------------------------------------------------------------------------
-// types
-// ----------------------------------------------------------------------------
-
-#if wxUSE_GUI
-
-// This private structure specifies all the parameters needed to create a font
-// with the given encoding on this platform.
-//
-// Under X, it contains the last 2 elements of the font specifications
-// (registry and encoding).
-//
-// Under Windows, it contains a number which is one of predefined CHARSET_XXX
-// values.
-//
-// Under all platforms it also contains a facename string which should be
-// used, if not empty, to create fonts in this encoding (this is the only way
-// to create a font of non-standard encoding (like KOI8) under Windows - the
-// facename specifies the encoding then)
-
-struct WXDLLEXPORT wxNativeEncodingInfo
-{
- wxString facename; // may be empty meaning "any"
- wxFontEncoding encoding; // so that we know what this struct represents
-
-#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__)
- wxNativeEncodingInfo()
- : facename()
- , encoding(wxFONTENCODING_SYSTEM)
- , charset(0) /* ANSI_CHARSET */
- { }
-
- int charset;
-#elif defined(_WX_X_FONTLIKE)
- wxString xregistry,
- xencoding;
-#elif defined(__WXGTK20__)
- // No way to specify this in Pango as this
- // seems to be handled internally.
-#elif defined(__WXMGL__)
- int mglEncoding;
-#else
- #error "Unsupported toolkit"
-#endif
-
- // this struct is saved in config by wxFontMapper, so it should know to
- // serialise itself (implemented in platform-specific code)
- bool FromString(const wxString& s);
- wxString ToString() const;