def _key(self, evt):
- if evt.KeyCode() == wx.WXK_RETURN:
+ if evt.GetKeyCode() == wx.WXK_RETURN:
self.EndEdit(True)
- elif evt.KeyCode() == wx.WXK_ESCAPE:
+ elif evt.GetKeyCode() == wx.WXK_ESCAPE:
self.EndEdit(False)
else:
evt.Skip()
mem_dc.SelectObject(self.GetBuffer())
mem_dc.SetPen(self.GetBackgroundPen())
mem_dc.SetBrush(self.GetBackgroundBrush())
- mem_dc.DrawRectangle((0, 0), (size[0], size[1]))
+ mem_dc.DrawRectangle(0, 0, size[0], size[1])
mem_dc.SetFont(self.tree.GetFont())
self.paintWalk(node, mem_dc)
else:
mem_dc.SelectObject(self.GetBuffer())
xstart, ystart = self.tree.CalcUnscrolledPosition(0,0)
size = self.tree.GetClientSizeTuple()
- dc.Blit((xstart, ystart), (size[0], size[1]), mem_dc, (xstart, ystart))
+ dc.Blit(xstart, ystart, size[0], size[1], mem_dc, xstart, ystart)
else:
if node == self.tree.currentRoot:
self.knobs = []
dc.SetBrush(self.GetBackgroundBrush())
dc.SetFont(self.tree.GetFont())
if paintBackground:
- dc.DrawRectangle((0, 0), (size[0], size[1]))
+ dc.DrawRectangle(0, 0, size[0], size[1])
if node:
#Call with not paintBackground because if we are told not to paint the
#whole background, we have to paint in parts to undo selection coloring.
if (not self.tree.model.IsLeaf(kid.data)) or ((kid.expanded or self.tree._assumeChildren) and len(kid.kids)):
dc.SetPen(self.linepen)
dc.SetBrush(self.bgbrush)
- dc.DrawRectangle((px -4, py-4), (9, 9))
+ dc.DrawRectangle(px -4, py-4, 9, 9)
self.knobs.append( (kid, Rect(px -4, py -4, 9, 9)) )
dc.SetPen(self.textpen)
if not kid.expanded:
- dc.DrawLine((px, py -2), (px, py + 3))
- dc.DrawLine((px -2, py), (px + 3, py))
+ dc.DrawLine(px, py -2, px, py + 3)
+ dc.DrawLine(px -2, py, px + 3, py)
if node == self.tree.currentRoot:
px = (node.projx - self.tree.layout.NODE_STEP) + 5
py = node.projy + node.height/2
dc.SetPen(self.linepen)
dc.SetBrush(self.bgbrush)
- dc.DrawRectangle((px -4, py-4), (9, 9))
+ dc.DrawRectangle(px -4, py-4, 9, 9)
self.knobs.append( (node, Rect(px -4, py -4, 9, 9)) )
dc.SetPen(self.textpen)
if not node.expanded:
- dc.DrawLine((px, py -2), (px, py + 3))
- dc.DrawLine((px -2, py), (px + 3, py))
+ dc.DrawLine(px, py -2, px, py + 3)
+ dc.DrawLine(px -2, py, px + 3, py)
return True
def OnMouse(self, evt):
dc.SetPen(self.painter.GetLinePen())
dc.SetBrush(self.painter.GetForegroundBrush())
dc.SetTextForeground(wx.NamedColour("WHITE"))
- dc.DrawRectangle((node.projx -1, node.projy -1), (node.width + 3, node.height + 3))
+ dc.DrawRectangle(node.projx -1, node.projy -1, node.width + 3, node.height + 3)
else:
if drawRects:
dc.SetBrush(self.painter.GetBackgroundBrush())
dc.SetPen(self.painter.GetBackgroundPen())
- dc.DrawRectangle((node.projx -1, node.projy -1), (node.width + 3, node.height + 3))
+ dc.DrawRectangle(node.projx -1, node.projy -1, node.width + 3, node.height + 3)
dc.SetTextForeground(self.painter.GetTextColour())
- dc.DrawText(text, (node.projx, node.projy))
+ dc.DrawText(text, node.projx, node.projy)
self.painter.rectangles.append((node, Rect(node.projx, node.projy, node.width, node.height)))
class TreeLinePainter(LinePainter):
py = child.projy + self.painter.tree.layout.NODE_HEIGHT/2 -2
cx = child.projx
cy = py
- dc.DrawLine((px, py), (cx, cy))
+ dc.DrawLine(px, py, cx, cy)
else:
px = parent.projx + 5
py = parent.projy + parent.height
cx = child.projx -5
cy = child.projy + self.painter.tree.layout.NODE_HEIGHT/2 -3
- dc.DrawLine((px, py), (px, cy))
- dc.DrawLine((px, cy), (cx, cy))
+ dc.DrawLine(px, py, px, cy)
+ dc.DrawLine(px, cy, cx, cy)
#>> Event defs
wxEVT_MVCTREE_BEGIN_EDIT = wx.NewEventType() #Start editing. Vetoable.