import wx
-class ScrolledPanel( wx.ScrolledWindow ):
- """\
-ScrolledPanel fills a "hole" in the implementation of wx.ScrolledWindow,
-providing automatic scrollbar and scrolling behavior and the tab traversal
-management that wxScrolledWindow lacks. This code was based on the original
-demo code showing how to do this, but is now available for general use
-as a proper class (and the demo is now converted to just use it.)
-"""
- def __init__(self, parent, id=-1,
- pos = wx.DefaultPosition, size = wx.DefaultSize,
- style = wx.TAB_TRAVERSAL, name = "scrolledpanel"):
-
- wx.ScrolledWindow.__init__(self, parent, -1,
- pos=pos, size=size,
- style=style, name=name)
-
+class ScrolledPanel( wx.PyScrolledWindow ):
+
+ """ ScrolledPanel fills a "hole" in the implementation of
+ wx.ScrolledWindow, providing automatic scrollbar and scrolling
+ behavior and the tab traversal management that wxScrolledWindow
+ lacks. This code was based on the original demo code showing how
+ to do this, but is now available for general use as a proper class
+ (and the demo is now converted to just use it.)
+
+ It is assumed that the ScrolledPanel will have a sizer, as it is
+ used to calculate the minimal virtual size of the panel and etc.
+ """
+
+ def __init__(self, parent, id=-1, pos = wx.DefaultPosition,
+ size = wx.DefaultSize, style = wx.TAB_TRAVERSAL,
+ name = "scrolledpanel"):
+
+ wx.PyScrolledWindow.__init__(self, parent, id,
+ pos=pos, size=size,
+ style=style, name=name)
+ self.SetBestFittingSize(size)
self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocus)
if rate_y:
h += rate_y - (h % rate_y)
self.SetVirtualSize( (w, h) )
- self.SetVirtualSizeHints( w, h )
+ self.SetScrollRate(rate_x, rate_y)
+ wx.CallAfter(self._SetupAfter) # scroll back to top after initial events
+
- self.SetScrollRate(rate_x, rate_y)
- wx.CallAfter(self.Scroll, 0, 0) # scroll back to top after initial events
+ def _SetupAfter(self):
+ self.SetVirtualSize(self.GetBestVirtualSize())
+ self.Scroll(0,0)
def OnChildFocus(self, evt):
sppu_x, sppu_y = self.GetScrollPixelsPerUnit()
vs_x, vs_y = self.GetViewStart()
- cpos = child.GetPosition()
- csz = child.GetSize()
+ cr = child.GetRect()
+ clntsz = self.GetClientSize()
new_vs_x, new_vs_y = -1, -1
# is it before the left edge?
- if cpos.x < 0 and sppu_x > 0:
- new_vs_x = vs_x + (cpos.x / sppu_x)
+ if cr.x < 0 and sppu_x > 0:
+ new_vs_x = vs_x + (cr.x / sppu_x)
# is it above the top?
- if cpos.y < 0 and sppu_y > 0:
- new_vs_y = vs_y + (cpos.y / sppu_y)
+ if cr.y < 0 and sppu_y > 0:
+ new_vs_y = vs_y + (cr.y / sppu_y)
- clntsz = self.GetClientSize()
+ # For the right and bottom edges, scroll enough to show the
+ # whole control if possible, but if not just scroll such that
+ # the top/left edges are still visible
# is it past the right edge ?
- if cpos.x + csz.width > clntsz.width and sppu_x > 0:
- diff = (cpos.x + csz.width - clntsz.width) / sppu_x
- new_vs_x = vs_x + diff + 1
-
+ if cr.right > clntsz.width and sppu_x > 0:
+ diff = (cr.right - clntsz.width) / sppu_x
+ if cr.x - diff * sppu_x > 0:
+ new_vs_x = vs_x + diff + 1
+ else:
+ new_vs_x = vs_x + (cr.x / sppu_x)
+
# is it below the bottom ?
- if cpos.y + csz.height > clntsz.height and sppu_y > 0:
- diff = (cpos.y + csz.height - clntsz.height) / sppu_y
- new_vs_y = vs_y + diff + 1
+ if cr.bottom > clntsz.height and sppu_y > 0:
+ diff = (cr.bottom - clntsz.height) / sppu_y
+ if cr.y - diff * sppu_y > 0:
+ new_vs_y = vs_y + diff + 1
+ else:
+ new_vs_y = vs_y + (cr.y / sppu_y)
# if we need to adjust
if new_vs_x != -1 or new_vs_y != -1:
+ #print "%s: (%s, %s)" % (self.GetName(), new_vs_x, new_vs_y)
self.Scroll(new_vs_x, new_vs_y)