// returns true if the window is visible, i.e. IsShown() returns true
// if called on it and all its parents up to the first TLW
- virtual bool IsVisible() const;
+ virtual bool IsShownOnScreen() const;
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
+ // return true if the window contents is double buffered by the system
+ virtual bool IsDoubleBuffered() const { return false; }
+
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
+ //
+ // Important note: the coordinates passed to this method are in parent's
+ // *window* coordinates and not parent's client coordinates (as the values
+ // passed to DoSetSize and returned by DoGetPosition are)!
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
// centre the window in the specified direction on parent, note that
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
+#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
+#endif // wxUSE_VARIANT
};
#endif // wxUSE_ACCESSIBILITY