#include "wx/dcclient.h"
#include "wx/timer.h"
#include "wx/settings.h"
+ #include "wx/app.h"
#endif
#include "wx/progdlg.h"
+#include "wx/evtloop.h"
// ---------------------------------------------------------------------------
// macros
m_msg->SetLabel(_("Done."));
}
- wxTheApp->YieldFor(wxEVT_CATEGORY_UI);
+ wxCHECK_MSG(wxEventLoopBase::GetActive(), false,
+ "wxProgressDialog::Update needs a running event loop");
+ // allow the window to repaint:
+ // NOTE: since we yield only for UI events with this call, there
+ // should be no side-effects
+ wxEventLoopBase::GetActive()->YieldFor(wxEVT_CATEGORY_UI);
+
+ // NOTE: this call results in a new event loop being created
+ // and to a call to ProcessPendingEvents() (which may generate
+ // unwanted re-entrancies).
(void)ShowModal();
}
else // auto hide
bool wxProgressDialog::DoAfterUpdate(bool *skip)
{
+ wxCHECK_MSG(wxEventLoopBase::GetActive(), false,
+ "wxProgressDialog::DoAfterUpdate needs a running event loop");
+
// we have to yield because not only we want to update the display but
// also to process the clicks on the cancel and skip buttons
- wxTheApp->YieldFor(wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT);
+ // NOTE: using YieldFor() this call shouldn't give re-entrancy problems
+ // for event handlers not interested to UI/user-input events.
+ wxEventLoopBase::GetActive()->YieldFor(wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT);
Update();
void wxProgressDialog::UpdateMessage(const wxString &newmsg)
{
+ wxCHECK_RET(wxEventLoopBase::GetActive(),
+ "wxProgressDialog::UpdateMessage needs a running event loop");
+
if ( !newmsg.empty() && newmsg != m_msg->GetLabel() )
{
m_msg->SetLabel(newmsg);
- Fit(); // adapt to the new label size
-
- wxTheApp->YieldFor(wxEVT_CATEGORY_UI);
+ // allow the window to repaint:
+ // NOTE: since we yield only for UI events with this call, there
+ // should be no side-effects
+ wxEventLoopBase::GetActive()->YieldFor(wxEVT_CATEGORY_UI);
}
}