+ // check that the handler was present only once in the list
+ wxASSERT_MSG( m_handlersWithPendingDelayedEvents.Index(toRemove) == wxNOT_FOUND,
+ "Handler occurs twice in m_handlersWithPendingDelayedEvents list!" );
+ }
+ //else: it wasn't in this list at all, it's ok
+
+ wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
+}
+
+void wxAppConsoleBase::AppendPendingEventHandler(wxEvtHandler* toAppend)
+{
+ wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
+
+ if ( m_handlersWithPendingEvents.Index(toAppend) == wxNOT_FOUND )
+ m_handlersWithPendingEvents.Add(toAppend);
+
+ wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
+}
+
+bool wxAppConsoleBase::HasPendingEvents() const
+{
+ wxENTER_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
+
+ bool has = !m_handlersWithPendingEvents.IsEmpty();
+
+ wxLEAVE_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
+
+ return has;
+}
+
+void wxAppConsoleBase::SuspendProcessingOfPendingEvents()
+{
+ m_bDoPendingEventProcessing = false;
+}
+
+void wxAppConsoleBase::ResumeProcessingOfPendingEvents()
+{
+ m_bDoPendingEventProcessing = true;
+}
+
+void wxAppConsoleBase::ProcessPendingEvents()
+{
+ if ( m_bDoPendingEventProcessing )