@library{wxbase}
@category{events}
- @see @ref overview_events_processing
+ @see @ref overview_events_processing, wxEventBlocker, wxEventLoopBase
*/
class wxEvtHandler : public wxObject
{
@see wxWindow::HandleWindowEvent
*/
bool SafelyProcessEvent(wxEvent& event);
+
+ /**
+ Processes the pending events previously queued using QueueEvent() or
+ AddPendingEvent(); you must call this function only if you are sure
+ there are pending events for this handler, otherwise a @c wxCHECK
+ will fail.
+
+ The real processing still happens in ProcessEvent() which is called by this
+ function.
+
+ Note that this function needs a valid application object (see
+ wxAppConsole::GetInstance()) because wxApp holds the list of the event
+ handlers with pending events and this function manipulates that list.
+ */
+ void ProcessPendingEvents();
+ /**
+ Deletes all events queued on this event handler using QueueEvent() or
+ AddPendingEvent().
+
+ Use with care because the events which are deleted are (obviously) not
+ processed and this may have unwanted consequences (e.g. user actions events
+ will be lost).
+ */
+ void DeletePendingEvents();
+
/**
Searches the event table, executing an event handler function if an appropriate
one is found.
If a suitable function is called but calls wxEvent::Skip, this
function will fail, and searching will continue.
+
+ @todo this function in the header is listed as an "implementation only" function;
+ are we sure we want to document it?
@see ProcessEvent()
*/