#include "wx/dynarray.h"
-class WXDLLEXPORT wxSpinCtrl;
+class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// control is clicked.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinCtrl : public wxSpinButton
+class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { }
virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
+ virtual bool Reparent(wxWindowBase *newParent);
+
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
virtual void DoGetSize(int *width, int *height) const;
+ virtual void DoGetClientSize(int *x, int *y) const;
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
+ // Block text update event after SetValue()
+ bool m_blockEvent;
+
// all existing wxSpinCtrls - this allows to find the one corresponding to
// the given buddy window in GetSpinForTextCtrl()
static wxArraySpins ms_allSpins;