- unsigned char rBg, gBg, bBg;
- if ( src.HasMask() )
- {
- src.GetOrFindMaskColour(&rBg, &gBg, &bBg);
- dst.SetMaskColour(rBg, gBg, bBg);
- }
- else // assuming the pixels along the edges are of the background color
- {
- rBg = src.GetRed(0, 0);
- gBg = src.GetGreen(0, 0);
- bBg = src.GetBlue(0, 0);
- }
-
- const wxColour colBg(rBg, gBg, bBg);
-
- const wxColour colDark = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
- const wxColour colLight = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT);
-
- // Second attempt, just making things monochrome
- const int width = src.GetWidth();
- const int height = src.GetHeight();
-
- for ( int x = 0; x < width; x++ )
- {
- for ( int y = 0; y < height; y++ )
- {
- const int r = src.GetRed(x, y);
- const int g = src.GetGreen(x, y);
- const int b = src.GetBlue(x, y);
-
- if ( r == rBg && g == gBg && b == bBg )
- {
- // Leave the background colour as-is
- continue;
- }
-
- // Change light things to the background colour
- wxColour col;
- if ( r >= (colLight.Red() - 50) &&
- g >= (colLight.Green() - 50) &&
- b >= (colLight.Blue() - 50) )
- {
- col = colBg;
- }
- else // Change dark things to really dark
- {
- col = colDark;
- }