+ wxConvertToIeeeExtended(d, (wxInt8 *)buf);
+ m_output->Write(buf, 10);
+ }
+ else
+#endif // wxUSE_APPLE_IEEE
+ {
+ Float64Data floatData;
+
+ floatData.f = (wxFloat64)d;
+
+ if ( m_be_order == (wxBYTE_ORDER == wxBIG_ENDIAN) )
+ {
+ Write32(floatData.i[0]);
+ Write32(floatData.i[1]);
+ }
+ else
+ {
+ Write32(floatData.i[1]);
+ Write32(floatData.i[0]);
+ }
+ }
+}
+
+void wxDataOutputStream::WriteFloat(float f)
+{