inline wxBitmap* GetStipple(void) const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_vStipple : 0); };
inline int GetPS(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_hBrush : 0); };
- inline virtual bool Ok(void) const { return (m_refData != NULL) ; }
+ inline virtual bool Ok() const { return IsOk(); }
+ inline virtual bool IsOk(void) const { return (m_refData != NULL) ; }
//
// Implementation
// Useful helper: create the brush resource
//
bool RealizeResource(void);
- WXHANDLE GetResourceHandle(void) ;
+ virtual WXHANDLE GetResourceHandle(void) const;
bool FreeResource(bool bForce = false);
bool IsFree(void) const;
void Unshare(void);