/////////////////////////////////////////////////////////////////////////////
-// Name: sound.h
+// Name: wx/cocoa/sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Authors: David Elliott, Ryan Norton
-// Modified by:
+// Modified by:
// Created: 2004-10-02
-// RCS-ID: $Id$
// Copyright: (c) 2004 David Elliott, Ryan Norton
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/object.h"
#include "wx/cocoa/ObjcRef.h"
-class WXDLLEXPORT wxSound : public wxSoundBase
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound()
wxSound(const wxString& fileName, bool isResource = false)
: m_cocoaNSSound(NULL)
{ Create(fileName, isResource); }
- wxSound(int size, const wxByte* data)
+ wxSound(size_t size, const void* data)
: m_cocoaNSSound(NULL)
{ LoadWAV(data,size,true); }
wxSound(const wxSound& sound); // why not?
void SetNSSound(WX_NSSound cocoaNSSound);
inline WX_NSSound GetNSSound()
{ return m_cocoaNSSound; }
-protected:
+protected:
bool DoPlay(unsigned flags) const;
- bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
+ bool LoadWAV(const void* data, size_t length, bool copyData);
private:
WX_NSSound m_cocoaNSSound;
static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;