,unsigned char* pBlue
) const;
- virtual bool Ok(void) const { return (m_refData != NULL) ; }
-
- inline bool operator == (const wxPalette& rPalette) const
- { return m_refData == rPalette.m_refData; }
- inline bool operator != (const wxPalette& rPalette) const
- { return m_refData != rPalette.m_refData; }
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk(void) const { return (m_refData != NULL) ; }
virtual bool FreeResource(bool bForce = false);