#define __PROGDLGH_G__
#include "wx/defs.h"
+#include "wx/progdlg.h"
#if wxUSE_PROGRESSDLG
@returns true if ABORT button has not been pressed
*/
virtual bool Update(int value, const wxString& newmsg = wxEmptyString, bool *skip = NULL);
+
+ /* Switches the dialog to use a gauge in indeterminate mode and calls
+ wxGauge::Pulse() to show to the user a bit of progress */
+ virtual bool Pulse(const wxString& newmsg = wxEmptyString, bool *skip = NULL);
+
// Must provide overload to avoid hiding it (and warnings about it)
virtual void Update() { wxDialog::Update(); }
// as the next windows in the sizer, returns the created control
wxStaticText *CreateLabel(const wxString& text, wxSizer *sizer);
+ // updates the label message
+ void UpdateMessage(const wxString &newmsg);
+
+ // common part of Update() and Pulse(), returns true if not cancelled
+ bool DoAfterUpdate(bool *skip);
+
// shortcuts for enabling buttons
void EnableClose();
void EnableSkip(bool enable=true);