class wxSoundBackendOSS : public wxSoundBackend
{
public:
- wxString GetName() const { return _T("Open Sound System"); }
+ wxString GetName() const { return wxT("Open Sound System"); }
int GetPriority() const { return 10; }
bool IsAvailable() const;
bool HasNativeAsyncPlayback() const { return false; }
{
if (status->m_stopRequested)
{
- wxLogTrace(_T("sound"), _T("playback stopped"));
+ wxLogTrace(wxT("sound"), wxT("playback stopped"));
close(dev);
return true;
}
// Reset the dsp
if (ioctl(dev, SNDCTL_DSP_RESET, 0) < 0)
{
- wxLogTrace(_T("sound"), _T("unable to reset dsp"));
+ wxLogTrace(wxT("sound"), wxT("unable to reset dsp"));
return false;
}
tmp = data->m_bitsPerSample;
if (ioctl(dev, SNDCTL_DSP_SAMPLESIZE, &tmp) < 0)
{
- wxLogTrace(_T("sound"), _T("IOCTL failure (SNDCTL_DSP_SAMPLESIZE)"));
+ wxLogTrace(wxT("sound"), wxT("IOCTL failure (SNDCTL_DSP_SAMPLESIZE)"));
return false;
}
if (tmp != data->m_bitsPerSample)
{
- wxLogTrace(_T("sound"),
- _T("Unable to set DSP sample size to %d (wants %d)"),
+ wxLogTrace(wxT("sound"),
+ wxT("Unable to set DSP sample size to %d (wants %d)"),
data->m_bitsPerSample, tmp);
m_needConversion = true;
}
tmp = stereo;
if (ioctl(dev, SNDCTL_DSP_STEREO, &tmp) < 0)
{
- wxLogTrace(_T("sound"), _T("IOCTL failure (SNDCTL_DSP_STEREO)"));
+ wxLogTrace(wxT("sound"), wxT("IOCTL failure (SNDCTL_DSP_STEREO)"));
return false;
}
if (tmp != stereo)
{
- wxLogTrace(_T("sound"), _T("Unable to set DSP to %s."), stereo? _T("stereo"):_T("mono"));
+ wxLogTrace(wxT("sound"), wxT("Unable to set DSP to %s."), stereo? wxT("stereo"):wxT("mono"));
m_needConversion = true;
}
tmp = data->m_samplingRate;
if (ioctl(dev, SNDCTL_DSP_SPEED, &tmp) < 0)
{
- wxLogTrace(_T("sound"), _T("IOCTL failure (SNDCTL_DSP_SPEED)"));
+ wxLogTrace(wxT("sound"), wxT("IOCTL failure (SNDCTL_DSP_SPEED)"));
return false;
}
if (tmp != data->m_samplingRate)
// file rates for something that we can't hear anyways.
if (data->m_samplingRate - tmp > (tmp * .01) ||
tmp - data->m_samplingRate > (tmp * .01)) {
- wxLogTrace(_T("sound"),
- _T("Unable to set DSP sampling rate to %d (wants %d)"),
+ wxLogTrace(wxT("sound"),
+ wxT("Unable to set DSP sampling rate to %d (wants %d)"),
data->m_samplingRate, tmp);
m_needConversion = true;
}
// the sampling rate, etc.
if (ioctl(dev, SNDCTL_DSP_GETBLKSIZE, &m_DSPblkSize) < 0)
{
- wxLogTrace(_T("sound"), _T("IOCTL failure (SNDCTL_DSP_GETBLKSIZE)"));
+ wxLogTrace(wxT("sound"), wxT("IOCTL failure (SNDCTL_DSP_GETBLKSIZE)"));
return false;
}
return true;
m_data->DecRef();
m_adapt->m_playing = false;
m_adapt->m_mutexRightToPlay.Unlock();
- wxLogTrace(_T("sound"), _T("terminated async playback thread"));
+ wxLogTrace(wxT("sound"), wxT("terminated async playback thread"));
return 0;
}
#endif
wxThread *th = new wxSoundAsyncPlaybackThread(this, data, flags);
th->Create();
th->Run();
- wxLogTrace(_T("sound"), _T("launched async playback thread"));
+ wxLogTrace(wxT("sound"), wxT("launched async playback thread"));
return true;
#else
wxLogError(_("Unable to play sound asynchronously."));
void wxSoundSyncOnlyAdaptor::Stop()
{
- wxLogTrace(_T("sound"), _T("asking audio to stop"));
+ wxLogTrace(wxT("sound"), wxT("asking audio to stop"));
#if wxUSE_THREADS
// tell the player thread (if running) to stop playback ASAP:
// our request to interrupt playback):
m_mutexRightToPlay.Lock();
m_mutexRightToPlay.Unlock();
- wxLogTrace(_T("sound"), _T("audio was stopped"));
+ wxLogTrace(wxT("sound"), wxT("audio was stopped"));
#endif
}
bool WXUNUSED_UNLESS_DEBUG(isResource))
{
wxASSERT_MSG( !isResource,
- _T("Loading sound from resources is only supported on Windows") );
+ wxT("Loading sound from resources is only supported on Windows") );
Free();
ms_backend = wxCreateSoundBackendSDL();
#else
wxString dllname;
- dllname.Printf(_T("%s/%s"),
+ dllname.Printf(wxT("%s/%s"),
wxDynamicLibrary::GetPluginsDirectory().c_str(),
wxDynamicLibrary::CanonicalizePluginName(
- _T("sound_sdl"), wxDL_PLUGIN_BASE).c_str());
- wxLogTrace(_T("sound"),
- _T("trying to load SDL plugin from '%s'..."),
+ wxT("sound_sdl"), wxDL_PLUGIN_BASE).c_str());
+ wxLogTrace(wxT("sound"),
+ wxT("trying to load SDL plugin from '%s'..."),
dllname.c_str());
wxLogNull null;
ms_backendSDL = new wxDynamicLibrary(dllname, wxDL_NOW);
if (!ms_backend->HasNativeAsyncPlayback())
ms_backend = new wxSoundSyncOnlyAdaptor(ms_backend);
- wxLogTrace(_T("sound"),
- _T("using backend '%s'"), ms_backend->GetName().c_str());
+ wxLogTrace(wxT("sound"),
+ wxT("using backend '%s'"), ms_backend->GetName().c_str());
}
}
{
if (ms_backend)
{
- wxLogTrace(_T("sound"), _T("unloading backend"));
+ wxLogTrace(wxT("sound"), wxT("unloading backend"));
Stop();
- delete ms_backend;
- ms_backend = NULL;
+ wxDELETE(ms_backend);
#if wxUSE_LIBSDL && wxUSE_PLUGINS
delete ms_backendSDL;
#endif
bool wxSound::DoPlay(unsigned flags) const
{
- wxCHECK_MSG( IsOk(), false, _T("Attempt to play invalid wave data") );
+ wxCHECK_MSG( IsOk(), false, wxT("Attempt to play invalid wave data") );
EnsureBackend();
wxSoundPlaybackStatus status;