#undef GetObject
#endif
+// Flags used with wxAutomationObject::GetInstance()
+enum wxAutomationInstanceFlags
+{
+ // Only use the existing instance, never create a new one.
+ wxAutomationInstance_UseExistingOnly = 0,
+
+ // Create a new instance if there are no existing ones.
+ wxAutomationInstance_CreateIfNeeded = 1,
+
+ // Do not log errors if we failed to get the existing instance because none
+ // is available.
+ wxAutomationInstance_SilentIfNone = 2
+};
+
/*
* wxAutomationObject
* Wraps up an IDispatch pointer and invocation; does variant conversion.
virtual ~wxAutomationObject();
// Set/get dispatch pointer
- inline void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; }
- inline WXIDISPATCH* GetDispatchPtr() const { return m_dispatchPtr; }
+ void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; }
+ WXIDISPATCH* GetDispatchPtr() const { return m_dispatchPtr; }
+ bool IsOk() const { return m_dispatchPtr != NULL; }
// Get a dispatch pointer from the current object associated
- // with a class id, such as "Excel.Application"
- bool GetInstance(const wxString& classId) const;
+ // with a ProgID, such as "Excel.Application"
+ bool GetInstance(const wxString& progId,
+ int flags = wxAutomationInstance_CreateIfNeeded) const;
- // Get a dispatch pointer from a new instance of the the class
- bool CreateInstance(const wxString& classId) const;
+ // Get a dispatch pointer from a new instance of the class
+ bool CreateInstance(const wxString& progId) const;
// Low-level invocation function. Pass either an array of variants,
// or an array of pointers to variants.
public:
WXIDISPATCH* m_dispatchPtr;
- DECLARE_NO_COPY_CLASS(wxAutomationObject)
+ wxDECLARE_NO_COPY_CLASS(wxAutomationObject);
};
#endif // wxUSE_OLE_AUTOMATION