float scaleX = ((float(paperRect.width) * w) / (float(pw) * imageSize.x));
float scaleY = ((float(paperRect.height) * h) / (float(ph) * imageSize.y));
float actualScale = wxMin(scaleX, scaleY);
- m_printoutDC->SetUserScale(actualScale, actualScale);
+ m_printoutDC->SetUserScale(actualScale, actualScale);
m_printoutDC->SetDeviceOrigin(0, 0);
wxRect logicalPaperRect = GetLogicalPaperRect();
SetLogicalOrigin(logicalPaperRect.x, logicalPaperRect.y);
float scaleX = float(w) / imageSize.x;
float scaleY = float(h) / imageSize.y;
float actualScale = wxMin(scaleX, scaleY);
- m_printoutDC->SetUserScale(actualScale, actualScale);
+ m_printoutDC->SetUserScale(actualScale, actualScale);
m_printoutDC->SetDeviceOrigin(0, 0);
}
float scaleX = (float(pageMarginsRect.width) * w) / (float(pw) * imageSize.x);
float scaleY = (float(pageMarginsRect.height) * h) / (float(ph) * imageSize.y);
float actualScale = wxMin(scaleX, scaleY);
- m_printoutDC->SetUserScale(actualScale, actualScale);
+ m_printoutDC->SetUserScale(actualScale, actualScale);
m_printoutDC->SetDeviceOrigin(0, 0);
wxRect logicalPageMarginsRect = GetLogicalPageMarginsRect(pageSetupData);
SetLogicalOrigin(logicalPageMarginsRect.x, logicalPageMarginsRect.y);
// Set the DC scale and origin so that an image on the screen is the same
// size on the paper and the origin is at the top left of the printable area.
if (!m_printoutDC) return;
- int ppiScreenX, ppiScreenY;
- GetPPIScreen(&ppiScreenX, &ppiScreenY);
- int ppiPrinterX, ppiPrinterY;
- GetPPIPrinter(&ppiPrinterX, &ppiPrinterY);
- int w, h;
- m_printoutDC->GetSize(&w, &h);
- int pageSizePixelsX, pageSizePixelsY;
- GetPageSizePixels(&pageSizePixelsX, &pageSizePixelsY);
- float userScaleX = (float(ppiPrinterX) * w) / (float(ppiScreenX) * pageSizePixelsX);
- float userScaleY = (float(ppiPrinterY) * h) / (float(ppiScreenY) * pageSizePixelsY);
+ int ppiScreenX, ppiScreenY;
+ GetPPIScreen(&ppiScreenX, &ppiScreenY);
+ int ppiPrinterX, ppiPrinterY;
+ GetPPIPrinter(&ppiPrinterX, &ppiPrinterY);
+ int w, h;
+ m_printoutDC->GetSize(&w, &h);
+ int pageSizePixelsX, pageSizePixelsY;
+ GetPageSizePixels(&pageSizePixelsX, &pageSizePixelsY);
+ float userScaleX = (float(ppiPrinterX) * w) / (float(ppiScreenX) * pageSizePixelsX);
+ float userScaleY = (float(ppiPrinterY) * h) / (float(ppiScreenY) * pageSizePixelsY);
m_printoutDC->SetUserScale(userScaleX, userScaleY);
m_printoutDC->SetDeviceOrigin(0, 0);
}
// Set the DC scale so that a screen pixel is the same size as a device
// pixel and the origin is at the top left of the printable area.
if (!m_printoutDC) return;
- int w, h;
- m_printoutDC->GetSize(&w, &h);
- int pageSizePixelsX, pageSizePixelsY;
- GetPageSizePixels(&pageSizePixelsX, &pageSizePixelsY);
- float userScaleX = float(w) / pageSizePixelsX;
- float userScaleY = float(h) / pageSizePixelsY;
+ int w, h;
+ m_printoutDC->GetSize(&w, &h);
+ int pageSizePixelsX, pageSizePixelsY;
+ GetPageSizePixels(&pageSizePixelsX, &pageSizePixelsY);
+ float userScaleX = float(w) / pageSizePixelsX;
+ float userScaleY = float(h) / pageSizePixelsY;
m_printoutDC->SetUserScale(userScaleX, userScaleY);
m_printoutDC->SetDeviceOrigin(0, 0);
}
m_printoutDC->GetSize(&w, &h);
if (w == pw && h == ph) {
// this DC matches the printed page, so no scaling
- return wxRect(m_printoutDC->DeviceToLogicalX(paperRect.x),
- m_printoutDC->DeviceToLogicalY(paperRect.y),
- m_printoutDC->DeviceToLogicalXRel(paperRect.width),
+ return wxRect(m_printoutDC->DeviceToLogicalX(paperRect.x),
+ m_printoutDC->DeviceToLogicalY(paperRect.y),
+ m_printoutDC->DeviceToLogicalXRel(paperRect.width),
m_printoutDC->DeviceToLogicalYRel(paperRect.height));
}
// This DC doesn't match the printed page, so we have to scale.
float scaleX = float(w) / pw;
float scaleY = float(h) / ph;
- return wxRect(m_printoutDC->DeviceToLogicalX(wxRound(paperRect.x * scaleX)),
- m_printoutDC->DeviceToLogicalY(wxRound(paperRect.y * scaleY)),
- m_printoutDC->DeviceToLogicalXRel(wxRound(paperRect.width * scaleX)),
+ return wxRect(m_printoutDC->DeviceToLogicalX(wxRound(paperRect.x * scaleX)),
+ m_printoutDC->DeviceToLogicalY(wxRound(paperRect.y * scaleY)),
+ m_printoutDC->DeviceToLogicalXRel(wxRound(paperRect.width * scaleX)),
m_printoutDC->DeviceToLogicalYRel(wxRound(paperRect.height * scaleY)));
}
// area.
int w, h;
m_printoutDC->GetSize(&w, &h);
- return wxRect(m_printoutDC->DeviceToLogicalX(0),
- m_printoutDC->DeviceToLogicalY(0),
- m_printoutDC->DeviceToLogicalXRel(w),
+ return wxRect(m_printoutDC->DeviceToLogicalX(0),
+ m_printoutDC->DeviceToLogicalY(0),
+ m_printoutDC->DeviceToLogicalXRel(w),
m_printoutDC->DeviceToLogicalYRel(h));
}
// Return the rectangle in logical units that corresponds to the region
// within the page margins as specified by the given wxPageSetupDialogData
// object.
-
+
// We get the paper size in device units and the margins in mm,
// so we need to calculate the conversion with this trick
wxCoord pw, ph;
float mmToDeviceX = float(pw) / mw;
float mmToDeviceY = float(ph) / mh;
- // paper size in device units
+ // paper size in device units
wxRect paperRect = GetPaperRectPixels();
-
+
// margins in mm
wxPoint topLeft = pageSetupData.GetMarginTopLeft();
wxPoint bottomRight = pageSetupData.GetMarginBottomRight();
-
+
// calculate margins in device units
wxRect pageMarginsRect(
paperRect.x + wxRound(mmToDeviceX * topLeft.x),
paperRect.y + wxRound(mmToDeviceY * topLeft.y),
paperRect.width - wxRound(mmToDeviceX * (topLeft.x + bottomRight.x)),
paperRect.height - wxRound(mmToDeviceY * (topLeft.y + bottomRight.y)));
-
+
wxCoord w, h;
m_printoutDC->GetSize(&w, &h);
- if (w == pw && h == ph)
+ if (w == pw && h == ph)
{
// this DC matches the printed page, so no scaling
return wxRect(
- m_printoutDC->DeviceToLogicalX(pageMarginsRect.x),
- m_printoutDC->DeviceToLogicalY(pageMarginsRect.y),
- m_printoutDC->DeviceToLogicalXRel(pageMarginsRect.width),
+ m_printoutDC->DeviceToLogicalX(pageMarginsRect.x),
+ m_printoutDC->DeviceToLogicalY(pageMarginsRect.y),
+ m_printoutDC->DeviceToLogicalXRel(pageMarginsRect.width),
m_printoutDC->DeviceToLogicalYRel(pageMarginsRect.height));
}
-
+
// This DC doesn't match the printed page, so we have to scale.
float scaleX = float(w) / pw;
float scaleY = float(h) / ph;
- return wxRect(m_printoutDC->DeviceToLogicalX(wxRound(pageMarginsRect.x * scaleX)),
- m_printoutDC->DeviceToLogicalY(wxRound(pageMarginsRect.y * scaleY)),
- m_printoutDC->DeviceToLogicalXRel(wxRound(pageMarginsRect.width * scaleX)),
+ return wxRect(m_printoutDC->DeviceToLogicalX(wxRound(pageMarginsRect.x * scaleX)),
+ m_printoutDC->DeviceToLogicalY(wxRound(pageMarginsRect.y * scaleY)),
+ m_printoutDC->DeviceToLogicalXRel(wxRound(pageMarginsRect.width * scaleX)),
m_printoutDC->DeviceToLogicalYRel(wxRound(pageMarginsRect.height * scaleY)));
}
{
// Set the device origin by specifying a point in logical coordinates.
m_printoutDC->SetDeviceOrigin(
- m_printoutDC->LogicalToDeviceX(x),
+ m_printoutDC->LogicalToDeviceX(x),
m_printoutDC->LogicalToDeviceY(y) );
}
-
+
void wxPrintout::OffsetLogicalOrigin(wxCoord xoff, wxCoord yoff)
{
// Offset the device origin by a specified distance in device coordinates.
wxPoint dev_org = m_printoutDC->GetDeviceOrigin();
m_printoutDC->SetDeviceOrigin(
- dev_org.x + m_printoutDC->LogicalToDeviceXRel(xoff),
+ dev_org.x + m_printoutDC->LogicalToDeviceXRel(xoff),
dev_org.y + m_printoutDC->LogicalToDeviceYRel(yoff) );
}
-
+
//----------------------------------------------------------------------------
// wxPreviewCanvas
#ifdef __WXMSW__
wxFrame* topFrame = wxDynamicCast(wxTheApp->GetTopWindow(), wxFrame);
if (topFrame)
- SetIcon(topFrame->GetIcon());
+ SetIcons(topFrame->GetIcons());
#endif
}
wxMemoryDC temp_dc;
temp_dc.SelectObject(*m_previewBitmap);
- dc.Blit(pageRect.x, pageRect.y,
+ dc.Blit(pageRect.x, pageRect.y,
m_previewBitmap->GetWidth(), m_previewBitmap->GetHeight(), &temp_dc, 0, 0);
temp_dc.SelectObject(wxNullBitmap);
if (!m_previewCanvas)
{
- wxFAIL_MSG(_T("wxPrintPreviewBase::RenderPage: must use wxPrintPreviewBase::SetCanvas to let me know about the canvas!"));
+ wxFAIL_MSG(wxT("wxPrintPreviewBase::RenderPage: must use wxPrintPreviewBase::SetCanvas to let me know about the canvas!"));
return false;
}
// Draw blank page allowing for 1-pixel border AROUND the actual paper
dc.SetPen(*wxBLACK_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
- dc.DrawRectangle(paperRect.x - 2, paperRect.y - 1,
+ dc.DrawRectangle(paperRect.x - 2, paperRect.y - 1,
paperRect.width + 3, paperRect.height + 2);
return true;