void wxWindowMSW::Init()
{
// MSW specific
- m_isBeingDeleted = false;
m_oldWndProc = NULL;
m_mouseInWindow = false;
m_lastKeydownProcessed = false;
// Destructor
wxWindowMSW::~wxWindowMSW()
{
- m_isBeingDeleted = true;
+ SendDestroyEvent();
#ifndef __WXUNIVERSAL__
// VS: make sure there's no wxFrame with last focus set to us:
bool wxWindowMSW::HandleDestroy()
{
- SendDestroyEvent();
-
// delete our drop target if we've got one
#if wxUSE_DRAG_AND_DROP
if ( m_dropTarget != NULL )
void wxWindowMSW::OnEraseBackground(wxEraseEvent& event)
{
+ if ( GetBackgroundStyle() == wxBG_STYLE_CUSTOM )
+ {
+ // don't skip the event here, custom background means that the app
+ // is drawing it itself in its OnPaint(), so don't draw it at all
+ // now to avoid flicker
+ return;
+ }
+
// standard non top level controls (i.e. except the dialogs) always erase
// their background themselves in HandleCtlColor() or have some control-
// specific ways to set the colours (common controls)
return;
}
- if ( GetBackgroundStyle() == wxBG_STYLE_CUSTOM )
- {
- // don't skip the event here, custom background means that the app
- // is drawing it itself in its OnPaint(), so don't draw it at all
- // now to avoid flicker
- return;
- }
-
wxDC *dc = event.GetDC();
if (!dc) return;
wxMSWDCImpl *impl = (wxMSWDCImpl*) dc->GetImpl();