#include "wx/filename.h"
#include "wx/file.h"
+#ifdef __WXMSW__
+ #include "wx/msw/mslu.h"
+#endif
+
// ============================================================================
// implementation of wxFile
// ============================================================================
// ----------------------------------------------------------------------------
// construction
// ----------------------------------------------------------------------------
+
wxTempFile::wxTempFile(const wxString& strName)
{
Open(strName);
bool wxTempFile::Open(const wxString& strName)
{
- m_strName = strName;
+ // we must have an absolute filename because otherwise CreateTempFileName()
+ // would create the temp file in $TMP (i.e. the system standard location
+ // for the temp files) which might be on another volume/drive/mount and
+ // wxRename()ing it later to m_strName from Commit() would then fail
+ //
+ // with the absolute filename, the temp file is created in the same
+ // directory as this one which ensures that wxRename() may work later
+ wxFileName fn(strName);
+ if ( !fn.IsAbsolute() )
+ {
+ fn.Normalize(wxPATH_NORM_ABSOLUTE);
+ }
- m_strTemp = wxFileName::CreateTempFileName(strName);
+ m_strName = fn.GetFullPath();
+
+ m_strTemp = wxFileName::CreateTempFileName(m_strName, &m_file);
if ( m_strTemp.empty() )
{
return FALSE;
}
- // actually open the file now (it must already exist)
- if ( !m_file.Open(m_strTemp, wxFile::write) )
- {
- // opening existing file failed?
- return FALSE;
- }
-
#ifdef __UNIX__
// the temp file should have the same permissions as the original one
mode_t mode;
wxStructStat st;
- if ( stat(strName.fn_str(), &st) == 0 )
+ if ( stat(m_strName.fn_str(), &st) == 0 )
{
mode = st.st_mode;
}