// Created: 2006-02-19
// RCS-ID: $Id$
// Copyright: Vince Harron
-// License: wxWindows licence
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
static const wxCoord ICON_OFFSET = 0;
#endif
-// ----------------------------------------------------------------------------
-// TODO: These functions or something like them should probably be made
-// public. There are similar functions in src/aui/dockart.cpp...
-
-static double wxBlendColour(double fg, double bg, double alpha)
-{
- double result = bg + (alpha * (fg - bg));
- if (result < 0.0)
- result = 0.0;
- if (result > 255)
- result = 255;
- return result;
-}
-
-static wxColor wxStepColour(const wxColor& c, int ialpha)
-{
- if (ialpha == 100)
- return c;
-
- double r = c.Red(), g = c.Green(), b = c.Blue();
- double bg;
-
- // ialpha is 0..200 where 0 is completely black
- // and 200 is completely white and 100 is the same
- // convert that to normal alpha 0.0 - 1.0
- ialpha = wxMin(ialpha, 200);
- ialpha = wxMax(ialpha, 0);
- double alpha = ((double)(ialpha - 100.0))/100.0;
-
- if (ialpha > 100)
- {
- // blend with white
- bg = 255.0;
- alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
- }
- else
- {
- // blend with black
- bg = 0.0;
- alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
- }
-
- r = wxBlendColour(r, bg, alpha);
- g = wxBlendColour(g, bg, alpha);
- b = wxBlendColour(b, bg, alpha);
-
- return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
-}
-
#define LIGHT_STEP 160
// ----------------------------------------------------------------------------
{
ChangeValue(m_descriptiveText);
SetInsertionPoint(0);
- SetForegroundColour(wxStepColour(m_defaultFG, LIGHT_STEP));
+ SetForegroundColour(m_defaultFG.ChangeLightness (LIGHT_STEP));
}
}
wxCommandEvent event(m_eventType, m_search->GetId());
event.SetEventObject(m_search);
+ if ( m_eventType == wxEVT_COMMAND_SEARCHCTRL_SEARCH_BTN )
+ {
+ // it's convenient to have the string to search for directly in the
+ // event instead of having to retrieve it from the control in the
+ // event handler code later, so provide it here
+ event.SetString(m_search->GetValue());
+ }
+
GetEventHandler()->ProcessEvent(event);
m_search->SetFocus();
// accessors
// ---------
-wxString wxSearchCtrl::GetValue() const
+wxString wxSearchCtrl::DoGetValue() const
{
wxString value = m_text->GetValue();
if (value == m_text->GetDescriptiveText())
else
return value;
}
-void wxSearchCtrl::SetValue(const wxString& value)
-{
- m_text->SetValue(value);
-}
-
wxString wxSearchCtrl::GetRange(long from, long to) const
{
return m_text->GetRange(from, to);
{
return m_text->GetInsertionPoint();
}
-wxTextPos wxSearchCtrl::GetLastPosition() const
+long wxSearchCtrl::GetLastPosition() const
{
return m_text->GetLastPosition();
}
wxBitmap wxSearchCtrl::RenderSearchBitmap( int x, int y, bool renderDrop )
{
wxColour bg = GetBackgroundColour();
- wxColour fg = wxStepColour(GetForegroundColour(), LIGHT_STEP-20);
+ wxColour fg = GetForegroundColour().ChangeLightness(LIGHT_STEP-20);
//===============================================================================
// begin drawing code
wxBitmap wxSearchCtrl::RenderCancelBitmap( int x, int y )
{
wxColour bg = GetBackgroundColour();
- wxColour fg = wxStepColour(GetForegroundColour(), LIGHT_STEP);
+ wxColour fg = GetForegroundColour().ChangeLightness(LIGHT_STEP);
//===============================================================================
// begin drawing code