#pragma message enable nosimpint
#endif
-#include "wx/motif/private.h"
+// #include "wx/motif/private.h"
#if wxHAVE_LIB_XPM
#include <X11/xpm.h>
m_width = 0;
m_height = 0;
m_depth = 0;
- m_quality = 0;
- m_numColors = 0;
+ // XXX m_quality = 0;
+ // m_numColors = 0;
m_bitmapMask = NULL;
m_pixmap = (WXPixmap) 0;
m_display = (WXDisplay*) 0;
- m_freePixmap = TRUE; //TODO: necessary?
+ // m_freePixmap = TRUE; //TODO: necessary?
+#if 0
m_freeColors = (unsigned long*) 0;
m_freeColorsCount = 0;
+#endif
// These 5 variables are for wxControl
+#if 0
m_insensPixmap = (WXPixmap) 0;
m_labelPixmap = (WXPixmap) 0;
m_armPixmap = (WXPixmap) 0;
+#endif
+#if 0
m_image = (WXImage*) 0;
m_insensImage = (WXImage*) 0;
+#endif
}
wxBitmapRefData::~wxBitmapRefData()
{
+#if 0
if (m_labelPixmap)
XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) m_display), (Pixmap) m_labelPixmap);
if (m_insensPixmap)
XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) m_display), (Pixmap) m_insensPixmap);
+#endif
+#if 0
if (m_image)
{
XmUninstallImage ((XImage*) m_image);
XtFree ((char *) (XImage*) m_image);
}
+#endif
+#if 0
if (m_insensImage)
{
XmUninstallImage ((XImage*) m_insensImage);
delete[] ((XImage*) m_insensImage)->data;
XtFree ((char *) (XImage*) m_insensImage);
}
- if (m_pixmap && m_freePixmap)
+#endif
+ if (m_pixmap /* && m_freePixmap */)
XFreePixmap ((Display*) m_display, (Pixmap) m_pixmap);
+#if 0
if (m_freeColors)
{
int screen = DefaultScreen((Display*) m_display);
XFreeColors((Display*) m_display, cmp, &m_freeColors[llp], 1, 0L);
delete m_freeColors;
};
+#endif
if (m_bitmapMask)
delete m_bitmapMask;
M_BITMAPDATA->m_width = w;
M_BITMAPDATA->m_height = h;
M_BITMAPDATA->m_depth = d;
- M_BITMAPDATA->m_freePixmap = TRUE;
+ // M_BITMAPDATA->m_freePixmap = TRUE;
Display *dpy = (Display*) wxGetDisplay();
M_BITMAPDATA->m_depth = d;
}
+#if 0
+
+// XXX
void wxBitmap::SetQuality(int q)
{
if (!M_BITMAPDATA)
M_BITMAPDATA->m_quality = q;
}
+#endif
+
void wxBitmap::SetOk(bool isOk)
{
if (!M_BITMAPDATA)
int WXUNUSED(desiredWidth),
int WXUNUSED(desiredHeight))
{
- M_BITMAPHANDLERDATA->m_freePixmap = TRUE;
+ // M_BITMAPHANDLERDATA->m_freePixmap = TRUE;
int hotX, hotY;
unsigned int w, h;
M_BITMAPHANDLERDATA->m_width = width;
M_BITMAPHANDLERDATA->m_height = height;
M_BITMAPHANDLERDATA->m_depth = 1;
- M_BITMAPHANDLERDATA->m_freePixmap = TRUE;
+ // M_BITMAPHANDLERDATA->m_freePixmap = TRUE;
Display *dpy = (Display*) wxGetDisplay();
M_BITMAPHANDLERDATA->m_display = (WXDisplay*) dpy;
M_BITMAPHANDLERDATA->m_pixmap = (WXPixmap) XCreateBitmapFromData (dpy, RootWindow (dpy, DefaultScreen (dpy)), (char*) data, width, height);
M_BITMAPHANDLERDATA->m_ok = (M_BITMAPHANDLERDATA->m_pixmap != (WXPixmap) 0) ;
+#if 0
// code for wxControl. TODO: can we avoid doing this until we need it?
// E.g. have CreateButtonPixmaps which is called on demand.
XImage* image = (XImage *) XtMalloc (sizeof (XImage));
M_BITMAPHANDLERDATA->m_image = (WXImage*) image;
M_BITMAPHANDLERDATA->m_insensImage = (WXImage*) insensImage;
+#endif
+
+
return TRUE;
}
M_BITMAPHANDLERDATA->m_depth = depthRet;
- M_BITMAPHANDLERDATA->m_numColors = xpmAttr.npixels;
+ // M_BITMAPHANDLERDATA->m_numColors = xpmAttr.npixels;
XpmFreeAttributes(&xpmAttr);
M_BITMAPHANDLERDATA->m_width = width;
M_BITMAPHANDLERDATA->m_height = height;
M_BITMAPHANDLERDATA->m_depth = 1;
- M_BITMAPHANDLERDATA->m_freePixmap = TRUE;
+ // M_BITMAPHANDLERDATA->m_freePixmap = TRUE;
Display *dpy = (Display*) wxGetDisplay();
M_BITMAPHANDLERDATA->m_display = (WXDisplay*) dpy;
xpmAttr.valuemask |= XpmColorSymbols; // add flag
}
- Pixmap pixmap;
+ Pixmap pixmap = 0;
Pixmap mask = 0;
int ErrorStatus = XpmCreatePixmapFromData(dpy, RootWindow(dpy, DefaultScreen(dpy)),
(char**) data, &pixmap, &mask, &xpmAttr);
M_BITMAPHANDLERDATA->m_depth = depthRet;
- M_BITMAPHANDLERDATA->m_numColors = xpmAttr.npixels;
+ // M_BITMAPHANDLERDATA->m_numColors = xpmAttr.npixels;
XpmFreeAttributes(&xpmAttr);
M_BITMAPHANDLERDATA->m_ok = TRUE;
M_BITMAPHANDLERDATA->m_pixmap = (WXPixmap) pixmap;
#endif // wxHAVE_LIB_XPM
}
+#if 0
WXPixmap wxBitmap::GetLabelPixmap (WXWidget w)
{
if (!M_BITMAPDATA)
return (WXPixmap)NULL;
- if (M_BITMAPDATA->m_image == (WXPixmap) 0)
+ // if (M_BITMAPDATA->m_image == (WXPixmap) 0)
return M_BITMAPDATA->m_pixmap;
+#if 0
Display *dpy = (Display*) M_BITMAPDATA->m_display;
#ifdef FOO
M_BITMAPDATA->m_labelPixmap = (WXPixmap) XmGetPixmap (DefaultScreenOfDisplay (dpy), tmp, fg, bg);
return M_BITMAPDATA->m_labelPixmap;
+#endif
}
WXPixmap wxBitmap::GetArmPixmap (WXWidget w)
{
- if (M_BITMAPDATA->m_image == (WXPixmap) 0)
+ // if (M_BITMAPDATA->m_image == (WXPixmap) 0)
return M_BITMAPDATA->m_pixmap;
+#if 0
Display *dpy = (Display*) M_BITMAPDATA->m_display;
#ifdef FOO
// See GetLabelPixmap () comment
M_BITMAPDATA->m_armPixmap = (WXPixmap) XmGetPixmap (DefaultScreenOfDisplay (dpy), tmp, fg, bg);
return M_BITMAPDATA->m_armPixmap;
+#endif
}
WXPixmap wxBitmap::GetInsensPixmap (WXWidget w)
return M_BITMAPDATA->m_pixmap;
}
- if (M_BITMAPDATA->m_insensImage == (WXPixmap) 0)
+ // if (M_BITMAPDATA->m_insensImage == (WXPixmap) 0)
return M_BITMAPDATA->m_pixmap;
+#if 0
#ifdef FOO
See GetLabelPixmap () comment
// Must be destroyed, because colours can have been changed!
M_BITMAPDATA->m_insensPixmap = (WXPixmap) XmGetPixmap (DefaultScreenOfDisplay (dpy), tmp, fg, bg);
return M_BITMAPDATA->m_insensPixmap;
+#endif
}
+#endif
// We may need this sometime...
wxSearchColor::~wxSearchColor( void )
{
- if ( color ) delete color;
- if ( entry ) delete entry;
+ if ( color ) delete[] color;
+ if ( entry ) delete[] entry;
}
int wxSearchColor::SearchColor( int r, int g, int b )
vinfo_template.depth = bpp;
int nitem = 0;
- vi = XGetVisualInfo( dpy, VisualIDMask|VisualDepthMask, &vinfo_template, &nitem );
+ vi = XGetVisualInfo( dpy, VisualIDMask|VisualDepthMask,
+ &vinfo_template, &nitem );
wxCHECK_MSG( vi, FALSE, wxT("no visual") );
- XFree( vi );
-
if ((bpp == 16) && (vi->red_mask != 0xf800)) bpp = 15;
if (bpp < 8) bpp = 8;
else if ((vi->green_mask > vi->blue_mask) && (vi->blue_mask > vi->red_mask)) b_o = GBR;
}
+ XFree( vi );
+
int r_mask = image.GetMaskRed();
int g_mask = image.GetMaskGreen();
int b_mask = image.GetMaskBlue();