#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/dcmemory.h"
+ #include "wx/image.h"
#endif
#include "wx/msw/private.h"
-#include "wx/image.h"
#include "wx/msw/uxtheme.h"
SubclassWin(m_hWnd);
SetPosition(pos);
- SetBestSize(size);
+ SetInitialSize(size);
return true;
}
}
// draw the bitmap
- wxClientDC dst;
- dst.SetHDC((WXHDC) hDC, false);
+ wxDCTemp dst((WXHDC)hDC);
dst.DrawBitmap(*bitmap, x1, y1, true);
return true;
::PatBlt( (HDC) dc, left, top, right, bottom, PATTERNPAINT);
}
-void wxBitmapButton::SetDefault()
-{
- wxButton::SetDefault();
-}
-
wxSize wxBitmapButton::DoGetBestSize() const
{
if ( m_bmpNormal.Ok() )
// them and it just makes them appear larger than needed
if ( !HasFlag(wxBORDER_NONE) )
{
- marginH = margins.cxLeftWidth + margins.cxRightWidth;
- marginV = margins.cyTopHeight + margins.cyBottomHeight;
+ // we need 2 extra pixels for the focus rectangle, without them
+ // it's overwritten by the bitmap itself
+ marginH = margins.cxLeftWidth + margins.cxRightWidth + 2;
+ marginV = margins.cyTopHeight + margins.cyBottomHeight + 2;
}
}
else