#ifndef _WX_SCROLWIN_H_BASE_
#define _WX_SCROLWIN_H_BASE_
-#include "wx/window.h"
+#include "wx/panel.h"
-class WXDLLEXPORT wxScrollHelperEvtHandler;
-class WXDLLEXPORT wxTimer;
-
-WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
+class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
+class WXDLLIMPEXP_FWD_BASE wxTimer;
// default scrolled window style: scroll in both directions
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
//
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxScrollHelper
+class WXDLLIMPEXP_CORE wxScrollHelper
{
public:
// ctor must be given the associated window
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
+ // get the number of lines the window can scroll,
+ // returns 0 if no scrollbars are there.
+ int GetScrollLines( int orient ) const;
+
// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
#if wxUSE_MOUSEWHEEL
void HandleOnMouseWheel(wxMouseEvent& event);
#endif // wxUSE_MOUSEWHEEL
+ void HandleOnChildFocus(wxChildFocusEvent& event);
// FIXME: this is needed for now for wxPlot compilation, should be removed
// once it is fixed!
: m_targetWindow->GetClientSize();
}
- void GetTargetSize(int *w, int *h)
+ void GetTargetSize(int *w, int *h) const
{
wxSize size = GetTargetSize();
if ( w )
bool ScrollLayout();
void ScrollDoSetVirtualSize(int x, int y);
wxSize ScrollGetBestVirtualSize() const;
- wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const;
// change just the target window (unlike SetWindow which changes m_win as
// well)
// delete the event handler we installed
void DeleteEvtHandler();
+ // calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation
+ // in wxScrollHelperEvtHandler::ProcessEvent()
+ void ResetDrawnFlag();
+
double m_scaleX;
double m_scaleY;
// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
// methods to corresponding wxScrollHelper methods
#define WX_FORWARD_TO_SCROLL_HELPER() \
+public: \
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \
virtual bool Layout() { return ScrollLayout(); } \
virtual void DoSetVirtualSize(int x, int y) \
{ ScrollDoSetVirtualSize(x, y); } \
virtual wxSize GetBestVirtualSize() const \
- { return ScrollGetBestVirtualSize(); } \
- virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const \
- { return ScrollGetWindowSizeForVirtualSize(size); }
+ { return ScrollGetBestVirtualSize(); }
// include the declaration of wxScrollHelperNative if needed
-#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
+#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/scrolwin.h"
+#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
+ #include "wx/gtk1/scrolwin.h"
#else
typedef wxScrollHelper wxScrollHelperNative;
#endif
// ----------------------------------------------------------------------------
-// wxScrolledWindow: a wxWindow which knows how to scroll
+// wxScrolled<T>: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxScrolledWindow : public wxPanel,
- public wxScrollHelperNative
+// helper class for wxScrolled<T> below
+struct WXDLLIMPEXP_CORE wxScrolledT_Helper
+{
+ static wxSize FilterBestSize(const wxWindow *win,
+ const wxScrollHelperNative *helper,
+ const wxSize& origBest);
+#ifdef __WXMSW__
+ static WXLRESULT FilterMSWWindowProc(WXUINT nMsg, WXLRESULT origResult);
+#endif
+};
+
+// Scrollable window base on window type T. This used to be wxScrolledWindow,
+// but wxScrolledWindow includes wxControlContainer functionality and that's
+// not always desirable.
+template<class T>
+class WXDLLIMPEXP_CORE wxScrolled : public T,
+ public wxScrollHelperNative,
+ private wxScrolledT_Helper
{
public:
- wxScrolledWindow() : wxScrollHelperNative(this) { }
- wxScrolledWindow(wxWindow *parent,
- wxWindowID winid = wxID_ANY,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxScrolledWindowStyle,
- const wxString& name = wxPanelNameStr)
+ wxScrolled() : wxScrollHelperNative(this) { }
+ wxScrolled(wxWindow *parent,
+ wxWindowID winid = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxScrolledWindowStyle,
+ const wxString& name = wxPanelNameStr)
: wxScrollHelperNative(this)
{
Create(parent, winid, pos, size, style, name);
}
- virtual ~wxScrolledWindow();
-
bool Create(wxWindow *parent,
wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
- const wxString& name = wxPanelNameStr);
+ const wxString& name = wxPanelNameStr)
+ {
+ m_targetWindow = this;
- WX_FORWARD_TO_SCROLL_HELPER()
+#ifdef __WXMAC__
+ this->MacSetClipChildren(true);
+#endif
-protected:
- // this is needed for wxEVT_PAINT processing hack described in
- // wxScrollHelperEvtHandler::ProcessEvent()
- void OnPaint(wxPaintEvent& event);
+ this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint));
+
+ // by default, we're scrollable in both directions (but if one of the
+ // styles is specified explicitly, we shouldn't add the other one
+ // automatically)
+ if ( !(style & (wxHSCROLL | wxVSCROLL)) )
+ style |= wxHSCROLL | wxVSCROLL;
+
+ return T::Create(parent, winid, pos, size, style, name);
+ }
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
- virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
+ {
+ return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam));
+ }
#endif // __WXMSW__
+ WX_FORWARD_TO_SCROLL_HELPER()
+
+protected:
+ virtual wxSize DoGetBestSize() const
+ {
+ return FilterBestSize(this, this, T::DoGetBestSize());
+ }
+
private:
+ // this is needed for wxEVT_PAINT processing hack described in
+ // wxScrollHelperEvtHandler::ProcessEvent()
+ void OnPaint(wxPaintEvent& event)
+ {
+ // the user code didn't really draw the window if we got here, so set
+ // this flag to try to call OnDraw() later
+ ResetDrawnFlag();
+ event.Skip();
+ }
+
+ DECLARE_NO_COPY_CLASS(wxScrolled)
+};
+
+// VC++ <= 6 requires this; it's unlikely any other specializations would
+// be needed by user code _and_ they were using VC6, so we list only wxWindow
+// (typical use) and wxPanel (wxScrolledWindow use) specializations here
+WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxPanel> )
+WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxWindow> )
+
+// for compatibility with existing code, we provide wxScrolledWindow
+// "typedef" for wxScrolled<wxPanel>. It's not a real typedef because we
+// want wxScrolledWindow to show in wxRTTI information (the class is widely
+// used and likelihood of its wxRTTI information being used too is high):
+class WXDLLIMPEXP_CORE wxScrolledWindow : public wxScrolled<wxPanel>
+{
+public:
+ wxScrolledWindow() : wxScrolled<wxPanel>() {}
+ wxScrolledWindow(wxWindow *parent,
+ wxWindowID winid = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxScrolledWindowStyle,
+ const wxString& name = wxPanelNameStr)
+ : wxScrolled<wxPanel>(parent, winid, pos, size, style, name) {}
+
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
- DECLARE_EVENT_TABLE()
};
-#endif // _WX_SCROLWIN_H_BASE_
+typedef wxScrolled<wxWindow> wxScrolledCanvas;
+#endif // _WX_SCROLWIN_H_BASE_