+#if wxUSE_STREAMS && wxUSE_IMAGE
+#if wxUSE_FFILE || wxUSE_FILE
+ wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif // wxUSE_FFILE || wxUSE_FILE
+ wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif // wxUSE_STREAMS && wxUSE_IMAGE