IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxNcPaintEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxHelpEvent, wxCommandEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxContextMenuEvent, wxCommandEvent)
#endif // wxUSE_GUI
const wxEventTable *wxEvtHandler::GetEventTable() const
// or any button up event (but = -1)
bool wxMouseEvent::ButtonUp(int but) const
{
- switch (but) {
+ switch (but)
+ {
case -1:
return (LeftUp() || MiddleUp() || RightUp());
case 1:
// True if the given button is currently changing state
bool wxMouseEvent::Button(int but) const
{
- switch (but) {
+ switch (but)
+ {
case -1:
return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1));
case 1:
bool wxMouseEvent::ButtonIsDown(int but) const
{
- switch (but) {
+ switch (but)
+ {
case -1:
return (LeftIsDown() || MiddleIsDown() || RightIsDown());
case 1:
return FALSE;
}
+int wxMouseEvent::GetButton() const
+{
+ for ( int i = 1; i <= 3; i++ )
+ {
+ if ( Button(i) )
+ {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
// Find the logical position of the event given the DC
wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
{
{
#if wxUSE_GUI
// check that our flag corresponds to reality
- wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) );
+ wxASSERT_MSG( m_isWindow == IsKindOf(CLASSINFO(wxWindow)),
+ _T("this should [not] be a window but it is [not]") );
#endif // wxUSE_GUI
// An event handler can be enabled or disabled
}
#if wxUSE_GUI
- // Carry on up the parent-child hierarchy,
- // but only if event is a command event: it wouldn't
- // make sense for a parent to receive a child's size event, for example
+ // Carry on up the parent-child hierarchy, but only if event is a command
+ // event: it wouldn't make sense for a parent to receive a child's size
+ // event, for example
if ( m_isWindow && event.IsCommandEvent() )
{
wxWindow *win = (wxWindow *)this;
- wxWindow *parent = win->GetParent();
- if (parent && !parent->IsBeingDeleted())
- return parent->GetEventHandler()->ProcessEvent(event);
+
+ // also, don't propagate events beyond the first top level window: it
+ // doesn't make sense to process dialogs events in the parent frame
+ if ( !win->IsTopLevel() )
+ {
+ wxWindow *parent = win->GetParent();
+ if (parent && !parent->IsBeingDeleted())
+ return parent->GetEventHandler()->ProcessEvent(event);
+ }
}
#endif // wxUSE_GUI