%% Created: 06.08.03
%% RCS-ID: $Id$
%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-%% License: wxWindows license
+%% License: wxWidgets license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxRendererNative}}\label{wxrenderernative}
First, a brief introduction to wxRenderer and why it is needed.
-Usually wxWindows uses the underlying low level GUI system to draw all the
+Usually wxWidgets uses the underlying low level GUI system to draw all the
controls -- this is what we mean when we say that it is a ``native'' framework.
However not all controls exist under all (or even any) platforms and in this
-case wxWindows provides a default, generic, implementation of them written in
-wxWindows itself.
+case wxWidgets provides a default, generic, implementation of them written in
+wxWidgets itself.
These controls don't have the native appearance if only the standard
line drawing and other graphics primitives are used, because the native
Virtual destructor as for any base class.
+\membersection{wxRendererGeneric::DrawComboBoxDropButton}
+
+\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
+
+Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
+drop down window. The usual appearance is a downwards pointing arrow.
+
+\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} bit set.
+
+
\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
\func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}