+ wxFrame();
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ ~wxFrame();
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ virtual bool Destroy();
+
+ void GetClientSize(int *width, int *height) const;
+ void GetSize(int *width, int *height) const ;
+ void GetPosition(int *x, int *y) const ;
+
+ wxSize GetSize() const { return wxWindow::GetSize(); }
+ wxPoint GetPosition() const { return wxWindow::GetPosition(); }
+ wxSize GetClientSize() const { return wxWindow::GetClientSize(); }
+ wxRect GetClientRect() const { return wxWindow::GetClientRect(); }
+
+ virtual void ClientToScreen(int *x, int *y) const;
+ virtual void ScreenToClient(int *x, int *y) const;
+
+ void OnSize(wxSizeEvent& event);
+ void OnMenuHighlight(wxMenuEvent& event);
+ void OnActivate(wxActivateEvent& event);
+ void OnIdle(wxIdleEvent& event);
+ void OnCloseWindow(wxCloseEvent& event);
+
+ bool Show(bool show);
+
+ // Set menu bar
+ void SetMenuBar(wxMenuBar *menu_bar);
+ virtual wxMenuBar *GetMenuBar() const ;
+
+ // Set title
+ void SetTitle(const wxString& title);
+ wxString GetTitle() const ;
+
+ void Centre(int direction = wxBOTH);
+
+ // Call this to simulate a menu command
+ virtual void Command(int id);
+ virtual void ProcessCommand(int id);
+
+ // Set icon
+ virtual void SetIcon(const wxIcon& icon);
+
+ // Toolbar
+ virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT,
+ wxWindowID id = -1,
+ const wxString& name = wxToolBarNameStr);
+
+ virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name);
+
+ virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+ virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
+
+ virtual void PositionToolBar();
+
+ // Status bar
+ virtual wxStatusBar* CreateStatusBar(int number = 1,
+ long style = wxST_SIZEGRIP,
+ wxWindowID id = 0,
+ const wxString& name = wxStatusLineNameStr);
+
+ wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
+ void SetStatusBar(wxStatusBar *statusBar) { m_frameStatusBar = statusBar; }
+
+ virtual void PositionStatusBar();
+ virtual wxStatusBar *OnCreateStatusBar(int number,
+ long style,
+ wxWindowID id,
+ const wxString& name);
+
+ // Set status line text
+ virtual void SetStatusText(const wxString& text, int number = 0);
+
+ // Set status line widths
+ virtual void SetStatusWidths(int n, const int widths_field[]);
+
+ // Hint to tell framework which status bar to use
+ // TODO: should this go into a wxFrameworkSettings class perhaps?
+ static void UseNativeStatusBar(bool useNative) { m_useNativeStatusBar = useNative; };
+ static bool UsesNativeStatusBar() { return m_useNativeStatusBar; };
+
+ // Fit frame around subwindows
+ virtual void Fit();
+
+ // Iconize
+ virtual void Iconize(bool iconize);
+
+ virtual bool IsIconized() const ;
+
+ // Is it maximized?
+ virtual bool IsMaximized() const ;