virtual bool LoadFile(const wxString& file,
wxAnimationType animType = wxANIMATION_TYPE_ANY);
+ /**
+ Loads the animation from the given stream and calls SetAnimation().
+ See wxAnimation::Load() for more info.
+ */
+ virtual bool Load(wxInputStream& file,
+ wxAnimationType animType = wxANIMATION_TYPE_ANY);
+
/**
Starts playing the animation.