if( m_handle != 0 )
{
+ UpdateClasses();
RegisterModules();
}
else
if( m_handle != 0 )
{
UnregisterModules();
+ RestoreClasses();
}
}
wxASSERT_MSG( m_objcount == 0,
_T("Library unloaded before all objects were destroyed") );
- if ( --m_linkcount == 0 )
+ if ( m_linkcount == 0 || --m_linkcount == 0 )
{
delete this;
return TRUE;
// Private methods
// ------------------------
+void wxPluginLibrary::UpdateClasses()
+{
+ for (wxClassInfo *info = m_after; info != m_before; info = info->m_next)
+ {
+ if( info->m_className )
+ {
+ // Hash all the class names into a local table too so
+ // we can quickly find the entry they correspond to.
+ (*ms_classes)[info->m_className] = this;
+ }
+ }
+}
+
+void wxPluginLibrary::RestoreClasses()
+{
+ // Check if there is a need to restore classes.
+ if (!ms_classes)
+ return;
+
+ for(wxClassInfo *info = m_after; info != m_before; info = info->m_next)
+ {
+ ms_classes->erase(ms_classes->find(info->m_className));
+ }
+}
+
void wxPluginLibrary::RegisterModules()
{
// Plugin libraries might have wxModules, Register and initialise them if
for ( it = m_wxmodules.begin(); it != m_wxmodules.end(); ++it )
wxModule::UnregisterModule( *it );
- WX_CLEAR_LIST(wxModuleList, m_wxmodules);
+ // NB: content of the list was deleted by UnregisterModule calls above:
+ m_wxmodules.clear();
}
// Some system may use a local heap for library.
get_first = (t_get_first)GetSymbol(_T("wxGetClassFirst"));
- // It is a wxWindows DLL.
+ // It is a wxWidgets DLL.
if (get_first)
PrepareClasses(get_first());
}