-
- if ( alignment & wxALIGN_BOTTOM )
- {
- y = rect.GetBottom() - height;
- }
- else if ( alignment & wxALIGN_CENTRE_VERTICAL )
- {
- y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2;
- }
- else // alignment & wxALIGN_TOP
- {
- y = rect.GetTop();
- }
-
- // draw the bitmap first
- wxCoord x0 = x,
- y0 = y,
- width0 = width;
- if ( bitmap.Ok() )
- {
- DoDrawBitmap(bitmap, x, y, true /* use mask */);
-
- wxCoord offset = bitmap.GetWidth() + 4;
- x += offset;
- width -= offset;
-
- y += (height - heightText) / 2;
- }
-
- // we will draw the underscore under the accel char later
- wxCoord startUnderscore = 0,
- endUnderscore = 0,
- yUnderscore = 0;
-
- // split the string into lines and draw each of them separately
- wxString curLine;
- for ( wxString::const_iterator pc = text.begin(); ; ++pc )
- {
- if ( *pc == _T('\n') || pc == text.end() )
- {
- int xRealStart = x; // init it here to avoid compielr warnings
-
- if ( !curLine.empty() )
- {
- // NB: can't test for !(alignment & wxALIGN_LEFT) because
- // wxALIGN_LEFT is 0
- if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) )
- {
- wxCoord widthLine;
- m_owner->GetTextExtent(curLine, &widthLine, NULL);
-
- if ( alignment & wxALIGN_RIGHT )
- {
- xRealStart += width - widthLine;
- }
- else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
- {
- xRealStart += (width - widthLine) / 2;
- }
- }
- //else: left aligned, nothing to do
-
- DoDrawText(curLine, xRealStart, y);
- }
-
- y += heightLine;
-
- // do we have underscore in this line? we can check yUnderscore
- // because it is set below to just y + heightLine if we do
- if ( y == yUnderscore )
- {
- // adjust the horz positions to account for the shift
- startUnderscore += xRealStart;
- endUnderscore += xRealStart;
- }
-
- if ( pc == text.end() )
- break;
-
- curLine.clear();
- }
- else // not end of line
- {
- if ( pc - text.begin() == indexAccel )
- {
- // remeber to draw underscore here
- GetTextExtent(curLine, &startUnderscore, NULL);
- curLine += *pc;
- GetTextExtent(curLine, &endUnderscore, NULL);
-
- yUnderscore = y + heightLine;
- }
- else
- {
- curLine += *pc;
- }
- }
- }
-
- // draw the underscore if found
- if ( startUnderscore != endUnderscore )
- {
- // it should be of the same colour as text
- SetPen(wxPen(GetTextForeground(), 0, wxSOLID));
-
- yUnderscore--;
-
- DoDrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore);
- }
-
- // return bounding rect if requested
- if ( rectBounding )
- {
- *rectBounding = wxRect(x, y - heightText, widthText, heightText);
- }
-
- CalcBoundingBox(x0, y0);
- CalcBoundingBox(x0 + width0, y0 + height);
-}
-
-
-void wxImplDC::DoGradientFillLinear(const wxRect& rect,
- const wxColour& initialColour,
- const wxColour& destColour,
- wxDirection nDirection)
-{
- // save old pen
- wxPen oldPen = m_pen;
- wxBrush oldBrush = m_brush;
-
- wxUint8 nR1 = initialColour.Red();
- wxUint8 nG1 = initialColour.Green();
- wxUint8 nB1 = initialColour.Blue();
- wxUint8 nR2 = destColour.Red();
- wxUint8 nG2 = destColour.Green();
- wxUint8 nB2 = destColour.Blue();
- wxUint8 nR, nG, nB;
-
- if ( nDirection == wxEAST || nDirection == wxWEST )
- {
- wxInt32 x = rect.GetWidth();
- wxInt32 w = x; // width of area to shade
- wxInt32 xDelta = w/256; // height of one shade bend
- if (xDelta < 1)
- xDelta = 1;
-
- while (x >= xDelta)
- {
- x -= xDelta;
- if (nR1 > nR2)
- nR = nR1 - (nR1-nR2)*(w-x)/w;
- else
- nR = nR1 + (nR2-nR1)*(w-x)/w;
-
- if (nG1 > nG2)
- nG = nG1 - (nG1-nG2)*(w-x)/w;
- else
- nG = nG1 + (nG2-nG1)*(w-x)/w;
-
- if (nB1 > nB2)
- nB = nB1 - (nB1-nB2)*(w-x)/w;
- else
- nB = nB1 + (nB2-nB1)*(w-x)/w;
-
- wxColour colour(nR,nG,nB);
- SetPen(wxPen(colour, 1, wxSOLID));
- SetBrush(wxBrush(colour));
- if(nDirection == wxEAST)
- DoDrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(),
- xDelta, rect.GetHeight());
- else //nDirection == wxWEST
- DoDrawRectangle(rect.GetLeft()+x, rect.GetTop(),
- xDelta, rect.GetHeight());
- }
- }
- else // nDirection == wxNORTH || nDirection == wxSOUTH
- {
- wxInt32 y = rect.GetHeight();
- wxInt32 w = y; // height of area to shade
- wxInt32 yDelta = w/255; // height of one shade bend
- if (yDelta < 1)
- yDelta = 1;
-
- while (y > 0)
- {
- y -= yDelta;
- if (nR1 > nR2)
- nR = nR1 - (nR1-nR2)*(w-y)/w;
- else
- nR = nR1 + (nR2-nR1)*(w-y)/w;
-
- if (nG1 > nG2)
- nG = nG1 - (nG1-nG2)*(w-y)/w;
- else
- nG = nG1 + (nG2-nG1)*(w-y)/w;
-
- if (nB1 > nB2)
- nB = nB1 - (nB1-nB2)*(w-y)/w;
- else
- nB = nB1 + (nB2-nB1)*(w-y)/w;
-
- wxColour colour(nR,nG,nB);
- SetPen(wxPen(colour, 1, wxSOLID));
- SetBrush(wxBrush(colour));
- if(nDirection == wxNORTH)
- DoDrawRectangle(rect.GetLeft(), rect.GetTop()+y,
- rect.GetWidth(), yDelta);
- else //nDirection == wxSOUTH
- DoDrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta,
- rect.GetWidth(), yDelta);
- }
- }
-
- SetPen(oldPen);
- SetBrush(oldBrush);