// headers
// ---------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "window.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/listctrl.h"
#include "wx/window.h"
+#include <Window.h>
+
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
return true;
}
-FormType *wxWindowPalm::GetFormPtr()
+WXFORMPTR wxWindowPalm::GetFormPtr()
{
return FrameForm;
}
-void wxWindowPalm::SetFormPtr(FormType *FormPtr)
+void wxWindowPalm::SetFormPtr(WXFORMPTR FormPtr)
{
- FrameForm=FormPtr;
+ FrameForm = FormPtr;
}
// ---------------------------------------------------------------------------
{
}
-void wxWindowPalm::SetTitle( const wxString& title)
+void wxWindowPalm::SetLabel( const wxString& WXUNUSED(label))
{
}
-wxString wxWindowPalm::GetTitle() const
+wxString wxWindowPalm::GetLabel() const
{
return wxEmptyString;
}
void wxWindowPalm::Refresh(bool eraseBack, const wxRect *rect)
{
- WinHandle handle = GetWinHandle();
+ WinHandle handle = (WinHandle)GetWinHandle();
if(handle)
{
if(rect)
}
#endif // wxUSE_HOTKEY
-
-