///////////////////////////////////////////////////////////////////////////////
-// Name: msw/toplevel.cpp
+// Name: src/msw/toplevel.cpp
// Purpose: implements wxTopLevelWindow for MSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 24.09.01
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
-// License: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "toplevel.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#include "wx/toplevel.h"
+
#ifndef WX_PRECOMP
#include "wx/app.h"
- #include "wx/toplevel.h"
+ #include "wx/dialog.h"
#include "wx/string.h"
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/frame.h"
+ #include "wx/menu.h"
#include "wx/containr.h" // wxSetFocusToChild()
+ #include "wx/module.h"
#endif //WX_PRECOMP
+#include "wx/dynlib.h"
+
#include "wx/msw/private.h"
+#if defined(__WXWINCE__) && !defined(__HANDHELDPC__)
+ #include <ole2.h>
+ #include <shellapi.h>
+ // Standard SDK doesn't have aygshell.dll: see include/wx/msw/wince/libraries.h
+ #if _WIN32_WCE < 400 || !defined(__WINCE_STANDARDSDK__)
+ #include <aygshell.h>
+ #endif
+#endif
+
+#include "wx/msw/winundef.h"
+#include "wx/msw/missing.h"
-#include "wx/popupwin.h"
+#include "wx/display.h"
#ifndef ICON_BIG
#define ICON_BIG 1
#define ICON_SMALL 0
#endif
+// ----------------------------------------------------------------------------
+// globals
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS || wxUSE_MENUS_NATIVE
+ extern wxMenu *wxCurrentPopupMenu;
+#endif // wxUSE_MENUS || wxUSE_MENUS_NATIVE
+
+
// ----------------------------------------------------------------------------
// stubs for missing functions under MicroWindows
// ----------------------------------------------------------------------------
#ifdef __WXMICROWIN__
-// static inline bool IsIconic(HWND WXUNUSED(hwnd)) { return FALSE; }
-static inline bool IsZoomed(HWND WXUNUSED(hwnd)) { return FALSE; }
+// static inline bool IsIconic(HWND WXUNUSED(hwnd)) { return false; }
+static inline bool IsZoomed(HWND WXUNUSED(hwnd)) { return false; }
#endif // __WXMICROWIN__
wxDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
// ----------------------------------------------------------------------------
-// globals
+// wxTLWHiddenParentModule: used to manage the hidden parent window (we need a
+// module to ensure that the window is always deleted)
// ----------------------------------------------------------------------------
-// list of all frames and modeless dialogs
-wxWindowList wxModelessWindows;
+class wxTLWHiddenParentModule : public wxModule
+{
+public:
+ // module init/finalize
+ virtual bool OnInit();
+ virtual void OnExit();
+
+ // get the hidden window (creates on demand)
+ static HWND GetHWND();
-// the name of the default wxWindows class
-extern const wxChar *wxCanvasClassName;
+private:
+ // the HWND of the hidden parent
+ static HWND ms_hwnd;
-// the hidden parent for wxFRAME_NO_TASKBAR unowned frames
-wxWindow *wxTopLevelWindowMSW::ms_hiddenParent = NULL;
+ // the class used to create it
+ static const wxChar *ms_className;
+
+ DECLARE_DYNAMIC_CLASS(wxTLWHiddenParentModule)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxTLWHiddenParentModule, wxModule)
// ============================================================================
// wxTopLevelWindowMSW implementation
void wxTopLevelWindowMSW::Init()
{
m_iconized =
- m_maximizeOnShow = FALSE;
-
- // unlike (almost?) all other windows, frames are created hidden
- m_isShown = FALSE;
+ m_maximizeOnShow = false;
// Data to save/restore when calling ShowFullScreen
m_fsStyle = 0;
m_fsOldWindowStyle = 0;
- m_fsIsMaximized = FALSE;
- m_fsIsShowing = FALSE;
+ m_fsIsMaximized = false;
+ m_fsIsShowing = false;
+
+ m_winLastFocused = NULL;
- m_winLastFocused = (wxWindow *)NULL;
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ m_MenuBarHWND = 0;
+#endif
+
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ SHACTIVATEINFO* info = new SHACTIVATEINFO;
+ wxZeroMemory(*info);
+ info->cbSize = sizeof(SHACTIVATEINFO);
+
+ m_activateInfo = (void*) info;
+#endif
+
+ m_menuSystem = NULL;
}
WXDWORD wxTopLevelWindowMSW::MSWGetStyle(long style, WXDWORD *exflags) const
WXDWORD msflags = wxWindow::MSWGetStyle
(
(style & ~wxBORDER_MASK) | wxBORDER_NONE, exflags
- ) & ~WS_CHILD;
+ ) & ~WS_CHILD & ~WS_VISIBLE;
+
+ // For some reason, WS_VISIBLE needs to be defined on creation for
+ // SmartPhone 2003. The title can fail to be displayed otherwise.
+#if defined(__SMARTPHONE__) || (defined(__WXWINCE__) && _WIN32_WCE < 400)
+ msflags |= WS_VISIBLE;
+ ((wxTopLevelWindowMSW*)this)->wxWindowBase::Show(true);
+#endif
// first select the kind of window being created
//
// note that if we don't set WS_POPUP, Windows assumes WS_OVERLAPPED and
- // creates a window with both caption and border, hence we also test it
- // below in some other cases
- if ( style & wxFRAME_TOOL_WINDOW )
- msflags |= WS_POPUP;
- else
- msflags |= WS_OVERLAPPED;
+ // creates a window with both caption and border, hence we need to use
+ // WS_POPUP in a few cases just to avoid having caption/border which we
+ // don't want
// border and caption styles
- if ( style & wxRESIZE_BORDER )
+ if ( ( style & wxRESIZE_BORDER ) && !IsAlwaysMaximized())
msflags |= WS_THICKFRAME;
+ else if ( exflags && ((style & wxBORDER_DOUBLE) || (style & wxBORDER_RAISED)) )
+ *exflags |= WS_EX_DLGMODALFRAME;
else if ( !(style & wxBORDER_NONE) )
msflags |= WS_BORDER;
+#ifndef __POCKETPC__
else
msflags |= WS_POPUP;
+#endif
+
+ // normally we consider that all windows without a caption must be popups,
+ // but CE is an exception: there windows normally do not have the caption
+ // but shouldn't be made popups as popups can't have menus and don't look
+ // like normal windows anyhow
+ // TODO: Smartphone appears to like wxCAPTION, but we should check that
+ // we need it.
+#if defined(__SMARTPHONE__) || !defined(__WXWINCE__)
if ( style & wxCAPTION )
msflags |= WS_CAPTION;
+#ifndef __WXWINCE__
else
msflags |= WS_POPUP;
+#endif // !__WXWINCE__
+#endif
// next translate the individual flags
- if ( style & wxMINIMIZE_BOX )
- msflags |= WS_MINIMIZEBOX;
- if ( style & wxMAXIMIZE_BOX )
- msflags |= WS_MAXIMIZEBOX;
- if ( style & wxSYSTEM_MENU )
+
+ // WS_EX_CONTEXTHELP is incompatible with WS_MINIMIZEBOX and WS_MAXIMIZEBOX
+ // and is ignored if we specify both of them, but chances are that if we
+ // use wxWS_EX_CONTEXTHELP, we really do want to have the context help
+ // button while wxMINIMIZE/wxMAXIMIZE are included by default, so the help
+ // takes precedence
+ if ( !(GetExtraStyle() & wxWS_EX_CONTEXTHELP) )
+ {
+ if ( style & wxMINIMIZE_BOX )
+ msflags |= WS_MINIMIZEBOX;
+ if ( style & wxMAXIMIZE_BOX )
+ msflags |= WS_MAXIMIZEBOX;
+ }
+
+#ifndef __WXWINCE__
+ // notice that if wxCLOSE_BOX is specified we need to use WS_SYSMENU too as
+ // otherwise the close box doesn't appear
+ if ( style & (wxSYSTEM_MENU | wxCLOSE_BOX) )
msflags |= WS_SYSMENU;
+#endif // !__WXWINCE__
+
+ // NB: under CE these 2 styles are not supported currently, we should
+ // call Minimize()/Maximize() "manually" if we want to support them
if ( style & wxMINIMIZE )
msflags |= WS_MINIMIZE;
+
if ( style & wxMAXIMIZE )
msflags |= WS_MAXIMIZE;
// Keep this here because it saves recoding this function in wxTinyFrame
-#if wxUSE_ITSY_BITSY && !defined(__WIN32__)
- if ( style & wxTINY_CAPTION_VERT )
- msflags |= IBS_VERTCAPTION;
- if ( style & wxTINY_CAPTION_HORIZ )
- msflags |= IBS_HORZCAPTION;
-#else
- if ( style & (wxTINY_CAPTION_VERT | wxTINY_CAPTION_HORIZ) )
+ if ( style & wxTINY_CAPTION )
msflags |= WS_CAPTION;
-#endif
if ( exflags )
{
-#if !defined(__WIN16__) && !defined(__SC__)
+ // there is no taskbar under CE, so omit all this
+#if !defined(__WXWINCE__)
if ( !(GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) )
{
if ( style & wxFRAME_TOOL_WINDOW )
{
// create the palette-like window
*exflags |= WS_EX_TOOLWINDOW;
+
+ // tool windows shouldn't appear on the taskbar (as documented)
+ style |= wxFRAME_NO_TASKBAR;
}
// We have to solve 2 different problems here:
}
//else: nothing to do [here]
}
-#endif // !Win16
+
+ if ( GetExtraStyle() & wxWS_EX_CONTEXTHELP )
+ *exflags |= WS_EX_CONTEXTHELP;
+#endif // !__WXWINCE__
if ( style & wxSTAY_ON_TOP )
*exflags |= WS_EX_TOPMOST;
-
-#ifdef __WIN32__
- if ( GetExtraStyle() & wxFRAME_EX_CONTEXTHELP )
- *exflags |= WS_EX_CONTEXTHELP;
-#endif // __WIN32__
}
return msflags;
// parent HWND or it would be always on top of its parent which is not what
// we usually want (in fact, we only want it for frames with the
// wxFRAME_FLOAT_ON_PARENT flag)
- wxWindow *parent;
+ HWND hwndParent = NULL;
if ( HasFlag(wxFRAME_FLOAT_ON_PARENT) )
{
- parent = GetParent();
+ const wxWindow *parent = GetParent();
- // this flag doesn't make sense then and will be ignored
- wxASSERT_MSG( parent,
- _T("wxFRAME_FLOAT_ON_PARENT but no parent?") );
- }
- else // don't float on parent, must not be owned
- {
- parent = NULL;
+ if ( !parent )
+ {
+ // this flag doesn't make sense then and will be ignored
+ wxFAIL_MSG( wxT("wxFRAME_FLOAT_ON_PARENT but no parent?") );
+ }
+ else
+ {
+ hwndParent = GetHwndOf(parent);
+ }
}
+ //else: don't float on parent, must not be owned
// now deal with the 2nd taskbar-related problem (see comments above in
// MSWGetStyle())
- if ( HasFlag(wxFRAME_NO_TASKBAR) && !parent )
+ if ( HasFlag(wxFRAME_NO_TASKBAR) && !hwndParent )
+ {
+ // use hidden parent
+ hwndParent = wxTLWHiddenParentModule::GetHWND();
+ }
+
+ return (WXHWND)hwndParent;
+}
+
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+bool wxTopLevelWindowMSW::HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam)
+{
+ SHACTIVATEINFO *info = (SHACTIVATEINFO*) m_activateInfo;
+ if ( info )
{
- if ( !ms_hiddenParent )
+ SHHandleWMSettingChange(GetHwnd(), wParam, lParam, info);
+ }
+
+ return wxWindowMSW::HandleSettingChange(wParam, lParam);
+}
+#endif
+
+WXLRESULT wxTopLevelWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+{
+ WXLRESULT rc = 0;
+ bool processed = false;
+
+ switch ( message )
+ {
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ case WM_ACTIVATE:
{
- ms_hiddenParent = new wxTopLevelWindowMSW(NULL, -1, _T(""));
+ SHACTIVATEINFO* info = (SHACTIVATEINFO*) m_activateInfo;
+ if (info)
+ {
+ DWORD flags = 0;
+ if (GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) flags = SHA_INPUTDIALOG;
+ SHHandleWMActivate(GetHwnd(), wParam, lParam, info, flags);
+ }
+
+ // This implicitly sends a wxEVT_ACTIVATE_APP event
+ if (wxTheApp)
+ wxTheApp->SetActive(wParam != 0, FindFocus());
- // we shouldn't leave it in wxTopLevelWindows or we wouldn't
- // terminate the app when the last user-created frame is deleted --
- // see ~wxTopLevelWindowMSW
- wxTopLevelWindows.DeleteObject(ms_hiddenParent);
+ break;
}
+ case WM_HIBERNATE:
+ {
+ if (wxTheApp)
+ {
+ wxActivateEvent event(wxEVT_HIBERNATE, true, wxID_ANY);
+ event.SetEventObject(wxTheApp);
+ processed = wxTheApp->ProcessEvent(event);
+ }
+ break;
+ }
+#endif // __SMARTPHONE__ || __POCKETPC__
- parent = ms_hiddenParent;
+ case WM_SYSCOMMAND:
+ {
+ // From MSDN:
+ //
+ // ... the four low-order bits of the wParam parameter are
+ // used internally by the system. To obtain the correct
+ // result when testing the value of wParam, an application
+ // must combine the value 0xFFF0 with the wParam value by
+ // using the bitwise AND operator.
+ unsigned id = wParam & 0xfff0;
+
+ // Preserve the focus when minimizing/restoring the window: we
+ // need to do it manually as DefWindowProc() doesn't appear to
+ // do this for us for some reason (perhaps because we don't use
+ // WM_NEXTDLGCTL for setting focus?). Moreover, our code in
+ // OnActivate() doesn't work in this case as we receive the
+ // deactivation event too late when the window is being
+ // minimized and the focus is already NULL by then. Similarly,
+ // we receive the activation event too early and restoring
+ // focus in it fails because the window is still minimized. So
+ // we need to do it here.
+ if ( id == SC_MINIMIZE )
+ {
+ // For minimization, it's simple enough: just save the
+ // focus as usual. The important thing is that we're not
+ // minimized yet, so this works correctly.
+ DoSaveLastFocus();
+ }
+ else if ( id == SC_RESTORE )
+ {
+ // For restoring, it's trickier as DefWindowProc() sets
+ // focus to the window itself. So run it first and restore
+ // our saved focus only afterwards.
+ processed = true;
+ rc = wxTopLevelWindowBase::MSWWindowProc(message,
+ wParam, lParam);
+
+ DoRestoreLastFocus();
+ }
+
+#ifndef __WXUNIVERSAL__
+ // We need to generate events for the custom items added to the
+ // system menu if it had been created (and presumably modified).
+ // As SC_SIZE is the first of the system-defined commands, we
+ // only do this for the custom commands before it and leave
+ // SC_SIZE and everything after it to DefWindowProc().
+ if ( m_menuSystem && id < SC_SIZE )
+ {
+ if ( m_menuSystem->MSWCommand(0 /* unused anyhow */, id) )
+ processed = true;
+ }
+#endif // #ifndef __WXUNIVERSAL__
+ }
+ break;
+
+#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
+#if wxUSE_MENUS
+ case WM_INITMENUPOPUP:
+ processed = HandleMenuPopup(wxEVT_MENU_OPEN, (WXHMENU)wParam);
+ break;
+
+ case WM_MENUSELECT:
+ {
+ WXWORD item, flags;
+ WXHMENU hmenu;
+ UnpackMenuSelect(wParam, lParam, &item, &flags, &hmenu);
+
+ processed = HandleMenuSelect(item, flags, hmenu);
+ }
+ break;
+
+ case WM_EXITMENULOOP:
+ // Under Windows 98 and 2000 and later we're going to get
+ // WM_UNINITMENUPOPUP which will be used to generate this event
+ // with more information (notably the menu that was closed) so we
+ // only need this one under old Windows systems where the newer
+ // event is never sent.
+ if ( wxGetWinVersion() < wxWinVersion_98 )
+ processed = HandleExitMenuLoop(wParam);
+ break;
+
+ case WM_UNINITMENUPOPUP:
+ processed = HandleMenuPopup(wxEVT_MENU_CLOSE, (WXHMENU)wParam);
+ break;
+#endif // wxUSE_MENUS
+#endif // !__WXMICROWIN__
}
- return parent ? parent->GetHWND() : WXHWND(NULL);
+ if ( !processed )
+ rc = wxTopLevelWindowBase::MSWWindowProc(message, wParam, lParam);
+
+ return rc;
}
bool wxTopLevelWindowMSW::CreateDialog(const void *dlgTemplate,
// no dialogs support under MicroWin yet
return CreateFrame(title, pos, size);
#else // !__WXMICROWIN__
- wxWindow *parent = GetParent();
-
- // for the dialogs without wxDIALOG_NO_PARENT style, use the top level
- // app window as parent - this avoids creating modal dialogs without
- // parent
- if ( !parent && !(GetWindowStyleFlag() & wxDIALOG_NO_PARENT) )
- {
- parent = wxTheApp->GetTopWindow();
-
- if ( parent )
- {
- // don't use transient windows as parents, this is dangerous as it
- // can lead to a crash if the parent is destroyed before the child
- //
- // also don't use the window which is currently hidden as then the
- // dialog would be hidden as well
- if ( (parent->GetExtraStyle() & wxWS_EX_TRANSIENT) ||
- !parent->IsShown() )
- {
- parent = NULL;
- }
- }
- }
+ // static cast is valid as we're only ever called for dialogs
+ wxWindow * const
+ parent = static_cast<wxDialog *>(this)->GetParentForModalDialog();
m_hWnd = (WXHWND)::CreateDialogIndirect
(
if ( !m_hWnd )
{
- wxFAIL_MSG(_("Failed to create dialog. Incorrect DLGTEMPLATE?"));
+ wxFAIL_MSG(wxT("Failed to create dialog. Incorrect DLGTEMPLATE?"));
- wxLogSysError(_("Can't create dialog using memory template"));
+ wxLogSysError(wxT("Can't create dialog using memory template"));
- return FALSE;
+ return false;
}
- WXDWORD exflags;
- (void)MSWGetCreateWindowFlags(&exflags);
-
- if ( exflags )
- {
- ::SetWindowLong(GetHwnd(), GWL_EXSTYLE, exflags);
- ::SetWindowPos(GetHwnd(), NULL, 0, 0, 0, 0,
- SWP_NOSIZE |
- SWP_NOMOVE |
- SWP_NOZORDER |
- SWP_NOACTIVATE);
- }
-
-#if defined(__WIN95__)
+#if !defined(__WXWINCE__)
// For some reason, the system menu is activated when we use the
// WS_EX_CONTEXTHELP style, so let's set a reasonable icon
- if ( exflags & WS_EX_CONTEXTHELP )
+ if ( HasExtraStyle(wxWS_EX_CONTEXTHELP) )
{
wxFrame *winTop = wxDynamicCast(wxTheApp->GetTopWindow(), wxFrame);
if ( winTop )
{
wxIcon icon = winTop->GetIcon();
- if ( icon.Ok() )
+ if ( icon.IsOk() )
{
::SendMessage(GetHwnd(), WM_SETICON,
(WPARAM)TRUE,
}
}
}
-#endif // __WIN95__
-
- // move the dialog to its initial position without forcing repainting
- int x, y, w, h;
- if ( !MSWGetCreateWindowCoords(pos, size, x, y, w, h) )
- {
- x =
- w = (int)CW_USEDEFAULT;
- }
+#endif // !__WXWINCE__
- // we can't use CW_USEDEFAULT here as we're not calling CreateWindow()
- // and passing CW_USEDEFAULT to MoveWindow() results in resizing the
- // window to (0, 0) size which breaks quite a lot of things, e.g. the
- // sizer calculation in wxSizer::Fit()
- if ( w == (int)CW_USEDEFAULT )
+ if ( !title.empty() )
{
- // the exact number doesn't matter, the dialog will be resized
- // again soon anyhow but it should be big enough to allow
- // calculation relying on "totalSize - clientSize > 0" work, i.e.
- // at least greater than the title bar height
- w =
- h = 100;
+ ::SetWindowText(GetHwnd(), title.t_str());
}
- if ( x == (int)CW_USEDEFAULT )
- {
- // centre it on the screen - what else can we do?
- wxSize sizeDpy = wxGetDisplaySize();
+ SubclassWin(m_hWnd);
- x = (sizeDpy.x - w) / 2;
- y = (sizeDpy.y - h) / 2;
- }
+#if !defined(__WXWINCE__) || defined(__WINCE_STANDARDSDK__)
+ // move the dialog to its initial position without forcing repainting
+ int x, y, w, h;
+ (void)MSWGetCreateWindowCoords(pos, size, x, y, w, h);
- if ( !::MoveWindow(GetHwnd(), x, y, w, h, FALSE) )
+ if ( x == (int)CW_USEDEFAULT )
{
- wxLogLastError(wxT("MoveWindow"));
+ // Let the system position the window, just set its size.
+ ::SetWindowPos(GetHwnd(), 0,
+ 0, 0, w, h,
+ SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
}
-
- if ( !title.empty() )
+ else // Move the window to the desired location and set its size too.
{
- ::SetWindowText(GetHwnd(), title);
+ if ( !::MoveWindow(GetHwnd(), x, y, w, h, FALSE) )
+ {
+ wxLogLastError(wxT("MoveWindow"));
+ }
}
+#endif // !__WXWINCE__
- SubclassWin(m_hWnd);
+#ifdef __SMARTPHONE__
+ // Work around title non-display glitch
+ Show(false);
+#endif
- return TRUE;
+ return true;
#endif // __WXMICROWIN__/!__WXMICROWIN__
}
WXDWORD exflags;
WXDWORD flags = MSWGetCreateWindowFlags(&exflags);
- return MSWCreate(wxCanvasClassName, title, pos, size, flags, exflags);
+ const wxSize sz = IsAlwaysMaximized() ? wxDefaultSize : size;
+
+#ifndef __WXWINCE__
+ if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
+ exflags |= WS_EX_LAYOUTRTL;
+#endif
+
+ return MSWCreate(MSWGetRegisteredClassName(),
+ title.t_str(), pos, sz, flags, exflags);
}
bool wxTopLevelWindowMSW::Create(wxWindow *parent,
long style,
const wxString& name)
{
- // init our fields
- Init();
-
- m_windowStyle = style;
-
- SetName(name);
-
- m_windowId = id == -1 ? NewControlId() : id;
+ wxSize sizeReal = size;
+ if ( !sizeReal.IsFullySpecified() )
+ {
+ sizeReal.SetDefaults(GetDefaultSize());
+ }
+ // notice that we should append this window to wxTopLevelWindows list
+ // before calling CreateBase() as it behaves differently for TLW and
+ // non-TLW windows
wxTopLevelWindows.Append(this);
+ bool ret = CreateBase(parent, id, pos, sizeReal, style, name);
+ if ( !ret )
+ return false;
+
if ( parent )
parent->AddChild(this);
if ( GetExtraStyle() & wxTOPLEVEL_EX_DIALOG )
{
// we have different dialog templates to allows creation of dialogs
- // with & without captions under MSWindows, resizeable or not (but a
- // resizeable dialog always has caption - otherwise it would look too
+ // with & without captions under MSWindows, resizable or not (but a
+ // resizable dialog always has caption - otherwise it would look too
// strange)
// we need 3 additional WORDs for dialog menu, class and title (as we
// reuse the code in MSWGetStyle() but correct the results slightly for
// the dialog
- dlgTemplate->style = MSWGetStyle(style, NULL);
+ //
+ // NB: we need a temporary variable as we can't pass pointer to
+ // dwExtendedStyle directly, it's not aligned correctly for 64 bit
+ // architectures
+ WXDWORD dwExtendedStyle;
+ dlgTemplate->style = MSWGetStyle(style, &dwExtendedStyle);
+ dlgTemplate->dwExtendedStyle = dwExtendedStyle;
// all dialogs are popups
dlgTemplate->style |= WS_POPUP;
+#ifndef __WXWINCE__
+ if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ dlgTemplate->dwExtendedStyle |= WS_EX_LAYOUTRTL;
+ }
+
// force 3D-look if necessary, it looks impossibly ugly otherwise
if ( style & (wxRESIZE_BORDER | wxCAPTION) )
dlgTemplate->style |= DS_MODALFRAME;
+#endif
- bool ret = CreateDialog(dlgTemplate, title, pos, size);
+ ret = CreateDialog(dlgTemplate, title, pos, sizeReal);
free(dlgTemplate);
-
- return ret;
}
else // !dialog
{
- return CreateFrame(title, pos, size);
+ ret = CreateFrame(title, pos, sizeReal);
+ }
+
+#ifndef __WXWINCE__
+ if ( ret && !(GetWindowStyleFlag() & wxCLOSE_BOX) )
+ {
+ EnableCloseButton(false);
+ }
+#endif
+
+ // for standard dialogs the dialog manager generates WM_CHANGEUISTATE
+ // itself but for custom windows we have to do it ourselves in order to
+ // make the keyboard indicators (such as underlines for accelerators and
+ // focus rectangles) work under Win2k+
+ if ( ret )
+ {
+ MSWUpdateUIState(UIS_INITIALIZE);
+ }
+
+ // Note: if we include PocketPC in this test, dialogs can fail to show up,
+ // for example the text entry dialog in the dialogs sample. Problem with Maximise()?
+#if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__WINCE_STANDARDSDK__))
+ if ( ( style & wxMAXIMIZE ) || IsAlwaysMaximized() )
+ {
+ this->Maximize();
}
+#endif
+
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ SetRightMenu(); // to nothing for initialization
+#endif
+
+ return ret;
}
wxTopLevelWindowMSW::~wxTopLevelWindowMSW()
{
- if ( this == ms_hiddenParent )
- {
- // stop [infinite] recursion which would otherwise happen when we do
- // "delete ms_hiddenParent" below
- return;
- }
+ delete m_menuSystem;
- wxTopLevelWindows.DeleteObject(this);
+ SendDestroyEvent();
- if ( wxModelessWindows.Find(this) )
- wxModelessWindows.DeleteObject(this);
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ SHACTIVATEINFO* info = (SHACTIVATEINFO*) m_activateInfo;
+ delete info;
+ m_activateInfo = NULL;
+#endif
// after destroying an owned window, Windows activates the next top level
// window in Z order but it may be different from our owner (to reproduce
::BringWindowToTop(GetHwndOf(parent));
}
}
-
- // If this is the last top-level window, exit.
- if ( wxTheApp && (wxTopLevelWindows.Number() == 0) )
- {
- if ( ms_hiddenParent )
- {
- delete ms_hiddenParent;
- ms_hiddenParent = NULL;
- }
-
- wxTheApp->SetTopWindow(NULL);
-
- if ( wxTheApp->GetExitOnFrameDelete() )
- {
- ::PostQuitMessage(0);
- }
- }
}
// ----------------------------------------------------------------------------
{
::ShowWindow(GetHwnd(), nShowCmd);
- m_iconized = nShowCmd == SW_MINIMIZE;
+ // Hiding the window doesn't change its iconized state.
+ if ( nShowCmd != SW_HIDE )
+ {
+ // Otherwise restoring, maximizing or showing the window normally also
+ // makes it not iconized and only minimizing it does make it iconized.
+ m_iconized = nShowCmd == SW_MINIMIZE;
+ }
+}
+
+void wxTopLevelWindowMSW::ShowWithoutActivating()
+{
+ if ( !wxWindowBase::Show(true) )
+ return;
+
+ DoShowWindow(SW_SHOWNA);
}
bool wxTopLevelWindowMSW::Show(bool show)
{
// don't use wxWindow version as we want to call DoShowWindow() ourselves
if ( !wxWindowBase::Show(show) )
- return FALSE;
+ return false;
int nShowCmd;
if ( show )
// show and maximize
nShowCmd = SW_MAXIMIZE;
- m_maximizeOnShow = FALSE;
+ // This is necessary, or no window appears
+#if defined( __WINCE_STANDARDSDK__) || defined(__SMARTPHONE__)
+ DoShowWindow(SW_SHOW);
+#endif
+
+ m_maximizeOnShow = false;
+ }
+ else if ( m_iconized )
+ {
+ // We were iconized while we were hidden, so now we need to show
+ // the window in iconized state.
+ nShowCmd = SW_MINIMIZE;
+ }
+ else if ( ::IsIconic(GetHwnd()) )
+ {
+ // We were restored while we were hidden, so now we need to show
+ // the window in its normal state.
+ //
+ // As below, don't activate some kinds of windows.
+ if ( HasFlag(wxFRAME_TOOL_WINDOW) || !IsEnabled() )
+ nShowCmd = SW_SHOWNOACTIVATE;
+ else
+ nShowCmd = SW_RESTORE;
}
else // just show
{
- nShowCmd = SW_SHOW;
+ // we shouldn't use SW_SHOW which also activates the window for
+ // tool frames (as they shouldn't steal focus from the main window)
+ // nor for the currently disabled windows as they would be enabled
+ // as a side effect
+ if ( HasFlag(wxFRAME_TOOL_WINDOW) || !IsEnabled() )
+ nShowCmd = SW_SHOWNA;
+ else
+ nShowCmd = SW_SHOW;
}
}
else // hide
nShowCmd = SW_HIDE;
}
+#if wxUSE_DEFERRED_SIZING
+ // we only set pending size if we're maximized before being shown, now that
+ // we're shown we don't need it any more (it is reset in size event handler
+ // for child windows but we have to do it ourselves for this parent window)
+ //
+ // make sure to reset it before actually showing the window as this will
+ // generate WM_SIZE events and we want to use the correct client size from
+ // them, not the size returned by WM_NCCALCSIZE in DoGetClientSize() which
+ // turns out to be wrong for maximized windows (see #11762)
+ m_pendingSize = wxDefaultSize;
+#endif // wxUSE_DEFERRED_SIZING
+
DoShowWindow(nShowCmd);
- if ( show )
- {
- ::BringWindowToTop(GetHwnd());
+#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(__POCKETPC__) && !defined(__SMARTPHONE__))
+ // Addornments have to be added when the frame is the correct size
+ wxFrame* frame = wxDynamicCast(this, wxFrame);
+ if (frame && frame->GetMenuBar())
+ frame->GetMenuBar()->AddAdornments(GetWindowStyleFlag());
+#endif
- wxActivateEvent event(wxEVT_ACTIVATE, TRUE, m_windowId);
- event.SetEventObject( this );
- GetEventHandler()->ProcessEvent(event);
- }
- else // hide
- {
- // Try to highlight the correct window (the parent)
- if ( GetParent() )
- {
- HWND hWndParent = GetHwndOf(GetParent());
- if (hWndParent)
- ::BringWindowToTop(hWndParent);
- }
- }
+ return true;
+}
- return TRUE;
+void wxTopLevelWindowMSW::Raise()
+{
+ ::SetForegroundWindow(GetHwnd());
}
// ----------------------------------------------------------------------------
}
else // hidden
{
- // we can't maximize the hidden frame because it shows it as well, so
- // just remember that we should do it later in this case
- m_maximizeOnShow = TRUE;
+ // we can't maximize the hidden frame because it shows it as well,
+ // so just remember that we should do it later in this case
+ m_maximizeOnShow = maximize;
+
+#if wxUSE_DEFERRED_SIZING
+ // after calling Maximize() the client code expects to get the frame
+ // "real" size and doesn't want to know that, because of implementation
+ // details, the frame isn't really maximized yet but will be only once
+ // it's shown, so return our size as it will be then in this case
+ if ( maximize )
+ {
+ // we must only change pending size here, and not call SetSize()
+ // because otherwise Windows would think that this (full screen)
+ // size is the natural size for the frame and so would use it when
+ // the user clicks on "restore" title bar button instead of the
+ // correct initial frame size
+ //
+ // NB: unfortunately we don't know which display we're on yet so we
+ // have to use the default one
+ m_pendingSize = wxGetClientDisplayRect().GetSize();
+ }
+ //else: can't do anything in this case, we don't have the old size
+#endif // wxUSE_DEFERRED_SIZING
}
}
bool wxTopLevelWindowMSW::IsMaximized() const
{
- return ::IsZoomed(GetHwnd()) != 0;
+ return IsAlwaysMaximized() ||
+#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__) && !defined(__WINCE_STANDARDSDK__)
+
+ (::IsZoomed(GetHwnd()) != 0) ||
+#endif
+ m_maximizeOnShow;
}
void wxTopLevelWindowMSW::Iconize(bool iconize)
{
- DoShowWindow(iconize ? SW_MINIMIZE : SW_RESTORE);
+ if ( iconize == m_iconized )
+ {
+ // Do nothing, in particular don't restore non-iconized windows when
+ // Iconize(false) is called as this would wrongly un-maximize them.
+ return;
+ }
+
+ if ( IsShown() )
+ {
+ // change the window state immediately
+ DoShowWindow(iconize ? SW_MINIMIZE : SW_RESTORE);
+ }
+ else // hidden
+ {
+ // iconizing the window shouldn't show it so just update the internal
+ // state (otherwise it's done by DoShowWindow() itself)
+ m_iconized = iconize;
+ }
}
bool wxTopLevelWindowMSW::IsIconized() const
{
- // also update the current state
- ((wxTopLevelWindowMSW *)this)->m_iconized = ::IsIconic(GetHwnd()) != 0;
-
- return m_iconized;
+#ifdef __WXWINCE__
+ return false;
+#else
+ if ( !IsShown() )
+ return m_iconized;
+
+ // don't use m_iconized, it may be briefly out of sync with the real state
+ // as it's only modified when we receive a WM_SIZE and we could be called
+ // from an event handler from one of the messages we receive before it,
+ // such as WM_MOVE
+ return ::IsIconic(GetHwnd()) != 0;
+#endif
}
void wxTopLevelWindowMSW::Restore()
DoShowWindow(SW_RESTORE);
}
+void wxTopLevelWindowMSW::SetLayoutDirection(wxLayoutDirection dir)
+{
+ if ( dir == wxLayout_Default )
+ dir = wxTheApp->GetLayoutDirection();
+
+ if ( dir != wxLayout_Default )
+ wxTopLevelWindowBase::SetLayoutDirection(dir);
+}
+
+// ----------------------------------------------------------------------------
+// wxTopLevelWindowMSW geometry
+// ----------------------------------------------------------------------------
+
+#ifndef __WXWINCE__
+
+void wxTopLevelWindowMSW::DoGetPosition(int *x, int *y) const
+{
+ if ( IsIconized() )
+ {
+ WINDOWPLACEMENT wp;
+ wp.length = sizeof(WINDOWPLACEMENT);
+ if ( ::GetWindowPlacement(GetHwnd(), &wp) )
+ {
+ RECT& rc = wp.rcNormalPosition;
+
+ // the position returned by GetWindowPlacement() is in workspace
+ // coordinates except for windows with WS_EX_TOOLWINDOW style
+ if ( !HasFlag(wxFRAME_TOOL_WINDOW) )
+ {
+ // we must use the correct display for the translation as the
+ // task bar might be shown on one display but not the other one
+ int n = wxDisplay::GetFromWindow(this);
+ wxDisplay dpy(n == wxNOT_FOUND ? 0 : n);
+ const wxPoint ptOfs = dpy.GetClientArea().GetPosition() -
+ dpy.GetGeometry().GetPosition();
+
+ rc.left += ptOfs.x;
+ rc.top += ptOfs.y;
+ }
+
+ if ( x )
+ *x = rc.left;
+ if ( y )
+ *y = rc.top;
+
+ return;
+ }
+
+ wxLogLastError(wxT("GetWindowPlacement"));
+ }
+ //else: normal case
+
+ wxTopLevelWindowBase::DoGetPosition(x, y);
+}
+
+void wxTopLevelWindowMSW::DoGetSize(int *width, int *height) const
+{
+ if ( IsIconized() )
+ {
+ WINDOWPLACEMENT wp;
+ wp.length = sizeof(WINDOWPLACEMENT);
+ if ( ::GetWindowPlacement(GetHwnd(), &wp) )
+ {
+ const RECT& rc = wp.rcNormalPosition;
+
+ if ( width )
+ *width = rc.right - rc.left;
+ if ( height )
+ *height = rc.bottom - rc.top;
+
+ return;
+ }
+
+ wxLogLastError(wxT("GetWindowPlacement"));
+ }
+ //else: normal case
+
+ wxTopLevelWindowBase::DoGetSize(width, height);
+}
+
+#endif // __WXWINCE__
+
+void
+wxTopLevelWindowMSW::MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const
+{
+ // let the system position the window if no explicit position was specified
+ if ( pos.x == wxDefaultCoord )
+ {
+ // if x is set to CW_USEDEFAULT, y parameter is ignored anyhow so we
+ // can just as well set it to CW_USEDEFAULT as well
+ x =
+ y = CW_USEDEFAULT;
+ }
+ else
+ {
+ // OTOH, if x is not set to CW_USEDEFAULT, y shouldn't be set to it
+ // neither because it is not handled as a special value by Windows then
+ // and so we have to choose some default value for it, even if a
+ // completely arbitrary one
+ static const int DEFAULT_Y = 200;
+
+ x = pos.x;
+ y = pos.y == wxDefaultCoord ? DEFAULT_Y : pos.y;
+ }
+
+ if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord )
+ {
+ // We don't use CW_USEDEFAULT here for several reasons:
+ //
+ // 1. It results in huge frames on modern screens (1000*800 is not
+ // uncommon on my 1280*1024 screen) which is way too big for a half
+ // empty frame of most of wxWidgets samples for example)
+ //
+ // 2. It is buggy for frames with wxFRAME_TOOL_WINDOW style for which
+ // the default is for whatever reason 8*8 which breaks client <->
+ // window size calculations (it would be nice if it didn't, but it
+ // does and the simplest way to fix it seemed to change the broken
+ // default size anyhow)
+ //
+ // 3. There is just no advantage in doing it: with x and y it is
+ // possible that [future versions of] Windows position the new top
+ // level window in some smart way which we can't do, but we can
+ // guess a reasonably good size for a new window just as well
+ // ourselves
+ //
+ // The only exception is for the Windows CE platform where the system
+ // does know better than we how should the windows be sized
+#ifdef _WIN32_WCE
+ w =
+ h = CW_USEDEFAULT;
+#else // !_WIN32_WCE
+ wxSize sizeReal = size;
+ sizeReal.SetDefaults(GetDefaultSize());
+
+ w = sizeReal.x;
+ h = sizeReal.y;
+#endif // _WIN32_WCE/!_WIN32_WCE
+ }
+ else
+ {
+ w = size.x;
+ h = size.y;
+ }
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW fullscreen
// ----------------------------------------------------------------------------
bool wxTopLevelWindowMSW::ShowFullScreen(bool show, long style)
{
- if (show)
+ if ( show == IsFullScreen() )
{
- if (IsFullScreen())
- return FALSE;
+ // nothing to do
+ return true;
+ }
+
+ m_fsIsShowing = show;
- m_fsIsShowing = TRUE;
+ if ( show )
+ {
m_fsStyle = style;
// zap the frame borders
// save the 'normal' window style
- m_fsOldWindowStyle = GetWindowLong((HWND)GetHWND(), GWL_STYLE);
+ m_fsOldWindowStyle = GetWindowLong(GetHwnd(), GWL_STYLE);
// save the old position, width & height, maximize state
m_fsOldSize = GetRect();
LONG offFlags = 0;
if (style & wxFULLSCREEN_NOBORDER)
- offFlags |= WS_BORDER | WS_THICKFRAME;
+ {
+ offFlags |= WS_BORDER;
+#ifndef __WXWINCE__
+ offFlags |= WS_THICKFRAME;
+#endif
+ }
if (style & wxFULLSCREEN_NOCAPTION)
- offFlags |= (WS_CAPTION | WS_SYSMENU);
+ offFlags |= WS_CAPTION | WS_SYSMENU;
- newStyle &= (~offFlags);
+ newStyle &= ~offFlags;
// change our window style to be compatible with full-screen mode
- ::SetWindowLong((HWND)GetHWND(), GWL_STYLE, newStyle);
-
- // resize to the size of the desktop
- int width, height;
+ ::SetWindowLong(GetHwnd(), GWL_STYLE, newStyle);
- RECT rect = wxGetWindowRect(::GetDesktopWindow());
- width = rect.right - rect.left;
- height = rect.bottom - rect.top;
+ wxRect rect;
+#if wxUSE_DISPLAY
+ // resize to the size of the display containing us
+ int dpy = wxDisplay::GetFromWindow(this);
+ if ( dpy != wxNOT_FOUND )
+ {
+ rect = wxDisplay(dpy).GetGeometry();
+ }
+ else // fall back to the main desktop
+#endif // wxUSE_DISPLAY
+ {
+ // resize to the size of the desktop
+ wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect);
+#ifdef __WXWINCE__
+ // FIXME: size of the bottom menu (toolbar)
+ // should be taken in account
+ rect.height += rect.y;
+ rect.y = 0;
+#endif
+ }
- SetSize(width, height);
+ SetSize(rect);
// now flush the window style cache and actually go full-screen
- SetWindowPos((HWND)GetHWND(), HWND_TOP, 0, 0, width, height, SWP_FRAMECHANGED);
+ long flags = SWP_FRAMECHANGED;
- wxSizeEvent event(wxSize(width, height), GetId());
- GetEventHandler()->ProcessEvent(event);
+ // showing the frame full screen should also show it if it's still
+ // hidden
+ if ( !IsShown() )
+ {
+ // don't call wxWindow version to avoid flicker from calling
+ // ::ShowWindow() -- we're going to show the window at the correct
+ // location directly below -- but do call the wxWindowBase version
+ // to sync the internal m_isShown flag
+ wxWindowBase::Show();
- return TRUE;
- }
- else
- {
- if (!IsFullScreen())
- return FALSE;
+ flags |= SWP_SHOWWINDOW;
+ }
- m_fsIsShowing = FALSE;
+ SetWindowPos(GetHwnd(), HWND_TOP,
+ rect.x, rect.y, rect.width, rect.height,
+ flags);
+#if !defined(__HANDHELDPC__) && (defined(__WXWINCE__) && (_WIN32_WCE < 400))
+ ::SHFullScreen(GetHwnd(), SHFS_HIDETASKBAR | SHFS_HIDESIPBUTTON);
+#endif
+
+ // finally send an event allowing the window to relayout itself &c
+ wxSizeEvent event(rect.GetSize(), GetId());
+ event.SetEventObject(this);
+ HandleWindowEvent(event);
+ }
+ else // stop showing full screen
+ {
+#if !defined(__HANDHELDPC__) && (defined(__WXWINCE__) && (_WIN32_WCE < 400))
+ ::SHFullScreen(GetHwnd(), SHFS_SHOWTASKBAR | SHFS_SHOWSIPBUTTON);
+#endif
Maximize(m_fsIsMaximized);
- SetWindowLong((HWND)GetHWND(),GWL_STYLE, m_fsOldWindowStyle);
- SetWindowPos((HWND)GetHWND(),HWND_TOP,m_fsOldSize.x, m_fsOldSize.y,
+ SetWindowLong(GetHwnd(),GWL_STYLE, m_fsOldWindowStyle);
+ SetWindowPos(GetHwnd(),HWND_TOP,m_fsOldSize.x, m_fsOldSize.y,
m_fsOldSize.width, m_fsOldSize.height, SWP_FRAMECHANGED);
-
- return TRUE;
}
+
+ return true;
}
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW misc
// ----------------------------------------------------------------------------
-void wxTopLevelWindowMSW::SetIcon(const wxIcon& icon)
+void wxTopLevelWindowMSW::SetTitle( const wxString& title)
+{
+ SetLabel(title);
+}
+
+wxString wxTopLevelWindowMSW::GetTitle() const
{
- SetIcons( wxIconBundle( icon ) );
+ return GetLabel();
+}
+
+bool wxTopLevelWindowMSW::DoSelectAndSetIcon(const wxIconBundle& icons,
+ int smX,
+ int smY,
+ int i)
+{
+ const wxSize size(::GetSystemMetrics(smX), ::GetSystemMetrics(smY));
+
+ wxIcon icon = icons.GetIcon(size, wxIconBundle::FALLBACK_NEAREST_LARGER);
+
+ if ( !icon.IsOk() )
+ return false;
+
+ ::SendMessage(GetHwnd(), WM_SETICON, i, (LPARAM)GetHiconOf(icon));
+ return true;
}
void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons)
{
wxTopLevelWindowBase::SetIcons(icons);
-#if defined(__WIN95__) && !defined(__WXMICROWIN__)
- const wxIcon& sml = icons.GetIcon( wxSize( 16, 16 ) );
- if( sml.Ok() && sml.GetWidth() == 16 && sml.GetHeight() == 16 )
+ if ( icons.IsEmpty() )
{
- ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_SMALL,
- (LPARAM)GetHiconOf(sml) );
+ // FIXME: SetIcons(wxNullIconBundle) should unset existing icons,
+ // but we currently don't do that
+ wxASSERT_MSG( m_icons.IsEmpty(), "unsetting icons doesn't work" );
+ return;
}
- const wxIcon& big = icons.GetIcon( wxSize( 32, 32 ) );
- if( big.Ok() && big.GetWidth() == 32 && big.GetHeight() == 32 )
- {
- ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_BIG,
- (LPARAM)GetHiconOf(big) );
- }
-#endif // __WIN95__
+ DoSelectAndSetIcon(icons, SM_CXSMICON, SM_CYSMICON, ICON_SMALL);
+ DoSelectAndSetIcon(icons, SM_CXICON, SM_CYICON, ICON_BIG);
}
bool wxTopLevelWindowMSW::EnableCloseButton(bool enable)
{
-#ifndef __WXMICROWIN__
+#if !defined(__WXMICROWIN__)
// get system (a.k.a. window) menu
- HMENU hmenu = ::GetSystemMenu(GetHwnd(), FALSE /* get it */);
+ HMENU hmenu = GetSystemMenu(GetHwnd(), FALSE /* get it */);
if ( !hmenu )
{
- wxLogLastError(_T("GetSystemMenu"));
-
- return FALSE;
+ // no system menu at all -- ok if we want to remove the close button
+ // anyhow, but bad if we want to show it
+ return !enable;
}
// enabling/disabling the close item from it also automatically
MF_BYCOMMAND |
(enable ? MF_ENABLED : MF_GRAYED)) == -1 )
{
- wxLogLastError(_T("EnableMenuItem(SC_CLOSE)"));
+ wxLogLastError(wxT("EnableMenuItem(SC_CLOSE)"));
- return FALSE;
+ return false;
}
-
+#ifndef __WXWINCE__
// update appearance immediately
if ( !::DrawMenuBar(GetHwnd()) )
{
- wxLogLastError(_T("DrawMenuBar"));
+ wxLogLastError(wxT("DrawMenuBar"));
}
+#endif
#endif // !__WXMICROWIN__
- return TRUE;
+ return true;
+}
+
+void wxTopLevelWindowMSW::RequestUserAttention(int flags)
+{
+ // check if we can use FlashWindowEx(): unfortunately a simple test for
+ // FLASHW_STOP doesn't work because MSVC6 headers do #define it but don't
+ // provide FlashWindowEx() declaration, so try to detect whether we have
+ // real headers for WINVER 0x0500 by checking for existence of a symbol not
+ // declated in MSVC6 header
+#if defined(FLASHW_STOP) && defined(VK_XBUTTON1) && wxUSE_DYNLIB_CLASS
+ // available in the headers, check if it is supported by the system
+ typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi);
+ static FlashWindowEx_t s_pfnFlashWindowEx = NULL;
+ if ( !s_pfnFlashWindowEx )
+ {
+ wxDynamicLibrary dllUser32(wxT("user32.dll"));
+ s_pfnFlashWindowEx = (FlashWindowEx_t)
+ dllUser32.GetSymbol(wxT("FlashWindowEx"));
+
+ // we can safely unload user32.dll here, it's going to remain loaded as
+ // long as the program is running anyhow
+ }
+
+ if ( s_pfnFlashWindowEx )
+ {
+ WinStruct<FLASHWINFO> fwi;
+ fwi.hwnd = GetHwnd();
+ fwi.dwFlags = FLASHW_ALL;
+ if ( flags & wxUSER_ATTENTION_INFO )
+ {
+ // just flash a few times
+ fwi.uCount = 3;
+ }
+ else // wxUSER_ATTENTION_ERROR
+ {
+ // flash until the user notices it
+ fwi.dwFlags |= FLASHW_TIMERNOFG;
+ }
+
+ s_pfnFlashWindowEx(&fwi);
+ }
+ else // FlashWindowEx() not available
+#endif // FlashWindowEx() defined
+ {
+ wxUnusedVar(flags);
+#ifndef __WXWINCE__
+ ::FlashWindow(GetHwnd(), TRUE);
+#endif // __WXWINCE__
+ }
+}
+
+wxMenu *wxTopLevelWindowMSW::MSWGetSystemMenu() const
+{
+#ifndef __WXUNIVERSAL__
+ if ( !m_menuSystem )
+ {
+ HMENU hmenu = ::GetSystemMenu(GetHwnd(), FALSE);
+ if ( !hmenu )
+ {
+ wxLogLastError(wxT("GetSystemMenu()"));
+ return NULL;
+ }
+
+ wxTopLevelWindowMSW * const
+ self = const_cast<wxTopLevelWindowMSW *>(this);
+
+ self->m_menuSystem = wxMenu::MSWNewFromHMENU(hmenu);
+
+ // We need to somehow associate this menu with this window to ensure
+ // that we get events from it. A natural idea would be to pretend that
+ // it's attached to our menu bar but this wouldn't work if we don't
+ // have any menu bar which is a common case for applications using
+ // custom items in the system menu (they mostly do it exactly because
+ // they don't have any other menus).
+ //
+ // So reuse the invoking window pointer instead, this is not exactly
+ // correct but doesn't seem to have any serious drawbacks.
+ m_menuSystem->SetInvokingWindow(self);
+ }
+#endif // #ifndef __WXUNIVERSAL__
+
+ return m_menuSystem;
}
+// ----------------------------------------------------------------------------
+// Transparency support
+// ---------------------------------------------------------------------------
+
+bool wxTopLevelWindowMSW::SetTransparent(wxByte alpha)
+{
+#if wxUSE_DYNLIB_CLASS
+ typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
+ static PSETLAYEREDWINDOWATTR
+ pSetLayeredWindowAttributes = (PSETLAYEREDWINDOWATTR)-1;
+
+ if ( pSetLayeredWindowAttributes == (PSETLAYEREDWINDOWATTR)-1 )
+ {
+ wxDynamicLibrary dllUser32(wxT("user32.dll"));
+
+ // use RawGetSymbol() and not GetSymbol() to avoid error messages under
+ // Windows 95: there is nothing the user can do about this anyhow
+ pSetLayeredWindowAttributes = (PSETLAYEREDWINDOWATTR)
+ dllUser32.RawGetSymbol(wxT("SetLayeredWindowAttributes"));
+
+ // it's ok to destroy dllUser32 here, we link statically to user32.dll
+ // anyhow so it won't be unloaded
+ }
+
+ if ( !pSetLayeredWindowAttributes )
+ return false;
+#endif // wxUSE_DYNLIB_CLASS
+
+ LONG exstyle = GetWindowLong(GetHwnd(), GWL_EXSTYLE);
+
+ // if setting alpha to fully opaque then turn off the layered style
+ if (alpha == 255)
+ {
+ SetWindowLong(GetHwnd(), GWL_EXSTYLE, exstyle & ~WS_EX_LAYERED);
+ Refresh();
+ return true;
+ }
+
+#if wxUSE_DYNLIB_CLASS
+ // Otherwise, set the layered style if needed and set the alpha value
+ if ((exstyle & WS_EX_LAYERED) == 0 )
+ SetWindowLong(GetHwnd(), GWL_EXSTYLE, exstyle | WS_EX_LAYERED);
+
+ if ( pSetLayeredWindowAttributes(GetHwnd(), 0, (BYTE)alpha, LWA_ALPHA) )
+ return true;
+#endif // wxUSE_DYNLIB_CLASS
+
+ return false;
+}
+
+bool wxTopLevelWindowMSW::CanSetTransparent()
+{
+ // The API is available on win2k and above
+
+ static int os_type = -1;
+ static int ver_major = -1;
+
+ if (os_type == -1)
+ os_type = ::wxGetOsVersion(&ver_major);
+
+ return (os_type == wxOS_WINDOWS_NT && ver_major >= 5);
+}
+
+void wxTopLevelWindowMSW::DoFreeze()
+{
+ // do nothing: freezing toplevel window causes paint and mouse events
+ // to go through it any TLWs under it, so the best we can do is to freeze
+ // all children -- and wxWindowBase::Freeze() does that
+}
+
+void wxTopLevelWindowMSW::DoThaw()
+{
+ // intentionally empty -- see DoFreeze()
+}
+
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow event handling
// ----------------------------------------------------------------------------
-// Default activation behaviour - set the focus for the first child
-// subwindow found.
+void wxTopLevelWindowMSW::DoSaveLastFocus()
+{
+ if ( m_iconized )
+ return;
+
+ // remember the last focused child if it is our child
+ m_winLastFocused = FindFocus();
+
+ if ( m_winLastFocused )
+ {
+ // and don't remember it if it's a child from some other frame
+ if ( wxGetTopLevelParent(m_winLastFocused) != this )
+ {
+ m_winLastFocused = NULL;
+ }
+ }
+}
+
+void wxTopLevelWindowMSW::DoRestoreLastFocus()
+{
+ wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
+ : NULL;
+ if ( !parent )
+ {
+ parent = this;
+ }
+
+ wxSetFocusToChild(parent, &m_winLastFocused);
+}
+
void wxTopLevelWindowMSW::OnActivate(wxActivateEvent& event)
{
if ( event.GetActive() )
{
- // restore focus to the child which was last focused
- wxLogTrace(_T("focus"), _T("wxTLW %08x activated."), m_hWnd);
-
- wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
- : NULL;
- if ( !parent )
+ // We get WM_ACTIVATE before being restored from iconized state, so we
+ // can be still iconized here. In this case, avoid restoring the focus
+ // as it doesn't work anyhow and we will do when we're really restored.
+ if ( m_iconized )
{
- parent = this;
+ event.Skip();
+ return;
}
- wxSetFocusToChild(parent, &m_winLastFocused);
+ // restore focus to the child which was last focused unless we already
+ // have it
+ wxLogTrace(wxT("focus"), wxT("wxTLW %p activated."), m_hWnd);
+
+ wxWindow *winFocus = FindFocus();
+ if ( !winFocus || wxGetTopLevelParent(winFocus) != this )
+ DoRestoreLastFocus();
}
else // deactivating
{
- // remember the last focused child if it is our child
- m_winLastFocused = FindFocus();
+ DoSaveLastFocus();
- // so we NULL it out if it's a child from some other frame
- wxWindow *win = m_winLastFocused;
- while ( win )
- {
- if ( win->IsTopLevel() )
- {
- if ( win != this )
- {
- m_winLastFocused = NULL;
- }
+ wxLogTrace(wxT("focus"),
+ wxT("wxTLW %p deactivated, last focused: %p."),
+ m_hWnd,
+ m_winLastFocused ? GetHwndOf(m_winLastFocused) : NULL);
- break;
- }
+ event.Skip();
+ }
+}
- win = win->GetParent();
- }
+#if wxUSE_MENUS
- wxLogTrace(_T("focus"),
- _T("wxTLW %08x deactivated, last focused: %08x."),
- m_hWnd,
- m_winLastFocused ? GetHwndOf(m_winLastFocused)
- : NULL);
+bool
+wxTopLevelWindowMSW::HandleMenuSelect(WXWORD nItem, WXWORD flags, WXHMENU WXUNUSED(hMenu))
+{
+ // sign extend to int from unsigned short we get from Windows
+ int item = (signed short)nItem;
- event.Skip();
+ // WM_MENUSELECT is generated for both normal items and menus, including
+ // the top level menus of the menu bar, which can't be represented using
+ // any valid identifier in wxMenuEvent so use an otherwise unused value for
+ // them
+ if ( flags & (MF_POPUP | MF_SEPARATOR) )
+ item = wxID_NONE;
+
+ wxMenuEvent event(wxEVT_MENU_HIGHLIGHT, item);
+ event.SetEventObject(this);
+
+ if ( HandleWindowEvent(event) )
+ return true;
+
+ // by default, i.e. if the event wasn't handled above, clear the status bar
+ // text when an item which can't have any associated help string in wx API
+ // is selected
+ if ( item == wxID_NONE )
+ DoGiveHelp(wxEmptyString, true);
+
+ return false;
+}
+
+bool
+wxTopLevelWindowMSW::DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup)
+{
+ wxMenuEvent event(evtType, popup ? wxID_ANY : 0, menu);
+ event.SetEventObject(menu);
+
+ return HandleWindowEvent(event);
+}
+
+bool wxTopLevelWindowMSW::HandleExitMenuLoop(WXWORD isPopup)
+{
+ return DoSendMenuOpenCloseEvent(wxEVT_MENU_CLOSE,
+ isPopup ? wxCurrentPopupMenu : NULL,
+ isPopup != 0);
+}
+
+bool wxTopLevelWindowMSW::HandleMenuPopup(wxEventType evtType, WXHMENU hMenu)
+{
+ bool isPopup = false;
+ wxMenu* menu = NULL;
+ if ( wxCurrentPopupMenu && wxCurrentPopupMenu->GetHMenu() == hMenu )
+ {
+ menu = wxCurrentPopupMenu;
+ isPopup = true;
+ }
+ else
+ {
+ menu = MSWFindMenuFromHMENU(hMenu);
}
+
+
+ return DoSendMenuOpenCloseEvent(evtType, menu, isPopup);
}
-// the DialogProc for all wxWindows dialogs
+wxMenu* wxTopLevelWindowMSW::MSWFindMenuFromHMENU(WXHMENU WXUNUSED(hMenu))
+{
+ // We don't have any menus at this level.
+ return NULL;
+}
+
+#endif // wxUSE_MENUS
+
+
+
+// the DialogProc for all wxWidgets dialogs
LONG APIENTRY _EXPORT
-wxDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
+wxDlgProc(HWND hDlg,
+ UINT message,
+ WPARAM WXUNUSED(wParam),
+ LPARAM WXUNUSED(lParam))
{
switch ( message )
{
case WM_INITDIALOG:
- // for this message, returning TRUE tells system to set focus to
+ {
+ // under CE, add a "Ok" button in the dialog title bar and make it full
+ // screen
+ //
+ // TODO: find the window for this HWND, and take into account
+ // wxMAXIMIZE and wxCLOSE_BOX. For now, assume both are present.
+ //
+ // Standard SDK doesn't have aygshell.dll: see
+ // include/wx/msw/wince/libraries.h
+#if defined(__WXWINCE__) && !defined(__WINCE_STANDARDSDK__) && !defined(__HANDHELDPC__)
+ SHINITDLGINFO shidi;
+ shidi.dwMask = SHIDIM_FLAGS;
+ shidi.dwFlags = SHIDIF_SIZEDLG // take account of the SIP or menubar
+#ifndef __SMARTPHONE__
+ | SHIDIF_DONEBUTTON
+#endif
+ ;
+ shidi.hDlg = hDlg;
+ SHInitDialog( &shidi );
+#else // no SHInitDialog()
+ wxUnusedVar(hDlg);
+#endif
+ // for WM_INITDIALOG, returning TRUE tells system to set focus to
// the first control in the dialog box, but as we set the focus
- // ourselves, we return FALSE from here as well, so fall through
-
- default:
- // for all the other ones, FALSE means that we didn't process the
- // message
+ // ourselves, we return FALSE for it as well
return FALSE;
+ }
+ }
+
+ // for almost all messages, returning FALSE means that we didn't process
+ // the message
+ return FALSE;
+}
+
+// ============================================================================
+// wxTLWHiddenParentModule implementation
+// ============================================================================
+
+HWND wxTLWHiddenParentModule::ms_hwnd = NULL;
+
+const wxChar *wxTLWHiddenParentModule::ms_className = NULL;
+
+bool wxTLWHiddenParentModule::OnInit()
+{
+ ms_hwnd = NULL;
+ ms_className = NULL;
+
+ return true;
+}
+
+void wxTLWHiddenParentModule::OnExit()
+{
+ if ( ms_hwnd )
+ {
+ if ( !::DestroyWindow(ms_hwnd) )
+ {
+ wxLogLastError(wxT("DestroyWindow(hidden TLW parent)"));
+ }
+
+ ms_hwnd = NULL;
+ }
+
+ if ( ms_className )
+ {
+ if ( !::UnregisterClass(ms_className, wxGetInstance()) )
+ {
+ wxLogLastError(wxT("UnregisterClass(\"wxTLWHiddenParent\")"));
+ }
+
+ ms_className = NULL;
}
}
+/* static */
+HWND wxTLWHiddenParentModule::GetHWND()
+{
+ if ( !ms_hwnd )
+ {
+ if ( !ms_className )
+ {
+ static const wxChar *HIDDEN_PARENT_CLASS = wxT("wxTLWHiddenParent");
+
+ WNDCLASS wndclass;
+ wxZeroMemory(wndclass);
+
+ wndclass.lpfnWndProc = DefWindowProc;
+ wndclass.hInstance = wxGetInstance();
+ wndclass.lpszClassName = HIDDEN_PARENT_CLASS;
+
+ if ( !::RegisterClass(&wndclass) )
+ {
+ wxLogLastError(wxT("RegisterClass(\"wxTLWHiddenParent\")"));
+ }
+ else
+ {
+ ms_className = HIDDEN_PARENT_CLASS;
+ }
+ }
+
+ ms_hwnd = ::CreateWindow(ms_className, wxEmptyString, 0, 0, 0, 0, 0, NULL,
+ (HMENU)NULL, wxGetInstance(), NULL);
+ if ( !ms_hwnd )
+ {
+ wxLogLastError(wxT("CreateWindow(hidden TLW parent)"));
+ }
+ }
+
+ return ms_hwnd;
+}