// Assume system colours
wxEffects::wxEffects()
{
- m_highlightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT) ;
- m_lightShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT) ;
- m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
- m_mediumShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW) ;
- m_darkShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW) ;
+ m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
+ m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
+ m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
+ m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
+ m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
}
// Going from lightest to darkest