/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/window.h
-// Purpose: wxWindow class
+// Purpose: wxWindowMSW class
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
// elimination of Default(), ...
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
-// ---------------------------------------------------------------------------
-// headers
-// ---------------------------------------------------------------------------
-
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "window.h"
-#endif
-
-// [at least] some version of Windows send extra mouse move messages after
-// a mouse click or a key press - to temporarily fix this problem, set the
-// define below to 1
-//
-// a better solution should be found later...
-#define wxUSE_MOUSEEVENT_HACK 0
-
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
-// FIXME does anybody use those? they're unused by wxWidgets...
+#if WXWIN_COMPATIBILITY_2_4
+// they're unused by wxWidgets...
enum
{
wxKEY_SHIFT = 1,
wxKEY_CTRL = 2
};
+#endif
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
class WXDLLEXPORT wxWindowMSW : public wxWindowBase
{
+ friend class wxSpinCtrl;
+ friend class wxSlider;
+ friend class wxRadioBox;
+#if defined __VISUALC__ && __VISUALC__ <= 1200
+ friend class wxWindowMSW;
+#endif
public:
wxWindowMSW() { Init(); }
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
- virtual void SetTitle( const wxString& title);
- virtual wxString GetTitle() const;
+ virtual void SetLabel(const wxString& label);
+ virtual wxString GetLabel() const;
virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = TRUE );
- virtual bool Enable( bool enable = TRUE );
+ virtual bool Show( bool show = true );
+ virtual bool Enable( bool enable = true );
virtual void SetFocus();
virtual void SetFocusFromKbd();
virtual void WarpPointer(int x, int y);
- virtual void Refresh( bool eraseBackground = TRUE,
+ virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
virtual void Freeze();
virtual void Thaw();
+ virtual bool IsFrozen() const { return m_frozenness > 0; }
- virtual void SetWindowStyleFlag( long style );
+ virtual void SetWindowStyleFlag(long style);
+ virtual void SetExtraStyle(long exStyle);
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
const wxFont *theFont = (const wxFont *) NULL)
const;
-#if wxUSE_MENUS_NATIVE
- virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
-#endif // wxUSE_MENUS_NATIVE
-
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE );
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ int range, bool refresh = true );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual bool ScrollLines(int lines);
virtual bool ScrollPages(int pages);
+ virtual void SetLayoutDirection(wxLayoutDirection dir);
+ virtual wxLayoutDirection GetLayoutDirection() const;
+ virtual wxCoord AdjustForLayoutDirection(wxCoord x,
+ wxCoord width,
+ wxCoord widthTotal) const;
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
#if WXWIN_COMPATIBILITY_2_4
wxDEPRECATED( bool GetUseCtl3D() const );
wxDEPRECATED( bool GetTransparentBackground() const );
- wxDEPRECATED( void SetTransparent(bool t = TRUE) );
+ wxDEPRECATED( void SetTransparent(bool t = true) );
#endif // WXWIN_COMPATIBILITY_2_4
#ifndef __WXUNIVERSAL__
virtual bool UnregisterHotKey(int hotkeyId);
#endif // wxUSE_HOTKEY
- // implementation from now on
- // --------------------------
+#ifdef __POCKETPC__
+ bool IsContextMenuEnabled() const { return m_contextMenuEnabled; }
+ void EnableContextMenu(bool enable = true) { m_contextMenuEnabled = enable; }
+#endif
- // simple accessors
- // ----------------
+ // window handle stuff
+ // -------------------
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const { return GetHWND(); }
+ void AssociateHandle(WXWidget handle);
+ void DissociateHandle();
+
+ // does this window have deferred position and/or size?
+ bool IsSizeDeferred() const;
+
+
+ // implementation from now on
+ // ==========================
+
// event handlers
// --------------
- void OnEraseBackground(wxEraseEvent& event);
void OnPaint(wxPaintEvent& event);
- void OnInitDialog( wxInitDialogEvent& event );
+ void OnEraseBackground(wxEraseEvent& event);
+#ifdef __WXWINCE__
+ void OnInitDialog(wxInitDialogEvent& event);
+#endif
public:
- // For implementation purposes - sometimes decorations make the client area
- // smaller
- virtual wxPoint GetClientAreaOrigin() const;
-
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
- // return TRUE if the window is of a standard (i.e. not wxWidgets') class
+ // return true if the window is of a standard (i.e. not wxWidgets') class
//
// to understand why does it work, look at SubclassWin() code and comments
bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
wxWindow *FindItem(long id) const;
- wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
+ wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
- // MSW only: TRUE if this control is part of the main control
- virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
+ // MSW only: true if this control is part of the main control
+ virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; };
+
+#if wxUSE_TOOLTIPS
+ // MSW only: true if this window or any of its children have a tooltip
+ virtual bool HasToolTips() const { return GetToolTip() != NULL; }
+#endif // wxUSE_TOOLTIPS
// translate wxWidgets style flags for this control into the Windows style
// and optional extended style for the corresponding native control
WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
{ return MSWGetStyle(GetWindowStyle(), exflags); }
+ // update the real underlying window style flags to correspond to the
+ // current wxWindow object style (safe to call even if window isn't fully
+ // created yet)
+ void MSWUpdateStyle(long flagsOld, long exflagsOld);
+
// translate wxWidgets coords into Windows ones suitable to be passed to
// ::CreateWindow()
//
- // returns TRUE if non default coords are returned, FALSE otherwise
+ // returns true if non default coords are returned, false otherwise
bool MSWGetCreateWindowCoords(const wxPoint& pos,
const wxSize& size,
int& x, int& y,
// creates the window of specified Windows class with given style, extended
// style, title and geometry (default values
//
- // returns TRUE if the window has been created, FALSE if creation failed
+ // returns true if the window has been created, false if creation failed
bool MSWCreate(const wxChar *wclass,
const wxChar *title = NULL,
const wxPoint& pos = wxDefaultPosition,
void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *code, WXWORD *pos, WXHWND *hwnd);
void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
- WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd);
+ WXHDC *hdc, WXHWND *hwnd);
void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
// internal handlers for MSW messages: all handlers return a boolean value:
- // TRUE means that the handler processed the event and FALSE that it didn't
+ // true means that the handler processed the event and false that it didn't
// ------------------------------------------------------------------------
// there are several cases where we have virtual functions for Windows
WXWORD pos, WXHWND control);
// child control notifications
-#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-#endif // __WIN95__
// owner-drawn controls need to process these messages
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
bool HandleDestroy();
bool HandlePaint();
- bool HandleEraseBkgnd(WXHDC pDC);
+ bool HandlePrintClient(WXHDC hDC);
+ bool HandleEraseBkgnd(WXHDC hDC);
bool HandleMinimize();
bool HandleMaximize();
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
- bool HandleCtlColor(WXHBRUSH *hBrush,
- WXHDC hdc,
- WXHWND hWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam);
+ bool HandleCtlColor(WXHBRUSH *hBrush, WXHDC hdc, WXHWND hWnd);
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
bool HandleDisplayChange();
bool HandleCaptureChanged(WXHWND gainedCapture);
+ virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
bool HandleMouseMove(int x, int y, WXUINT flags);
bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE);
+ bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = false);
bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
#if wxUSE_ACCEL
#ifdef __WIN32__
int HandleMenuChar(int chAccel, WXLPARAM lParam);
#endif
+ // Create and process a clipboard event specified by type.
+ bool HandleClipboardEvent( WXUINT nMsg );
bool HandleQueryDragIcon(WXHICON *hIcon);
bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
+ bool HandlePower(WXWPARAM wParam, WXLPARAM lParam, bool *vetoed);
+
+
// Window procedure
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// message processing helpers
- // return FALSE if the message shouldn't be translated/preprocessed but
+ // return false if the message shouldn't be translated/preprocessed but
// dispatched normally
virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
- // return TRUE if the message was preprocessed and shouldn't be dispatched
+ // return true if the message was preprocessed and shouldn't be dispatched
virtual bool MSWProcessMessage(WXMSG* pMsg);
- // return TRUE if the message was translated and shouldn't be dispatched
+ // return true if the message was translated and shouldn't be dispatched
virtual bool MSWTranslateMessage(WXMSG* pMsg);
// called when the window is about to be destroyed
virtual void MSWDestroyWindow();
- // this function should return the brush to paint the window background
- // with or 0 for the default brush
- virtual WXHBRUSH OnCtlColor(WXHDC hDC,
- WXHWND hWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam);
+
+ // this function should return the brush to paint the children controls
+ // background or 0 if this window doesn't impose any particular background
+ // on its children
+ //
+ // the base class version returns a solid brush if we have a non default
+ // background colour or 0 otherwise
+ virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, WXHWND hWnd);
+
+ // return the background brush to use for painting the given window by
+ // quering the parent windows via their MSWGetBgBrushForChild() recursively
+ //
+ // hWndToPaint is normally NULL meaning this window itself, but it can also
+ // be a child of this window which is used by the static box and could be
+ // potentially useful for other transparent controls
+ WXHBRUSH MSWGetBgBrush(WXHDC hDC, WXHWND hWndToPaint = NULL);
+
+ // gives the parent the possibility to draw its children background, e.g.
+ // this is used by wxNotebook to do it using DrawThemeBackground()
+ //
+ // return true if background was drawn, false otherwise
+ virtual bool MSWPrintChild(WXHDC WXUNUSED(hDC), wxWindow * WXUNUSED(child))
+ {
+ return false;
+ }
+
+ // some controls (e.g. wxListBox) need to set the return value themselves
+ //
+ // return true to let parent handle it if we don't, false otherwise
+ virtual bool MSWShouldPropagatePrintChild()
+ {
+ return true;
+ }
+
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// check if mouse is in the window
bool IsMouseInWindow() const;
+ // synthesize a wxEVT_LEAVE_WINDOW event and set m_mouseInWindow to false
+ void GenerateMouseLeave();
+
// virtual function for implementing internal idle
// behaviour
- virtual void OnInternalIdle() ;
+ virtual void OnInternalIdle();
protected:
+
+#if wxUSE_MENUS_NATIVE
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
+
// the window handle
WXHWND m_hWnd;
int m_xThumbSize;
int m_yThumbSize;
-#if wxUSE_MOUSEEVENT_HACK
- // the coordinates of the last mouse event and the type of it
- long m_lastMouseX,
- m_lastMouseY;
- int m_lastMouseEvent;
-#endif // wxUSE_MOUSEEVENT_HACK
-
- WXHMENU m_hMenu; // Menu, if any
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
- // has the window been frozen by Freeze()?
- bool IsFrozen() const { return m_frozenness > 0; }
+ // this simply moves/resizes the given HWND which is supposed to be our
+ // sibling (this is useful for controls which are composite at MSW level
+ // and for which DoMoveWindow() is not enough)
+ //
+ // returns true if the window move was deferred, false if it was moved
+ // immediately (no error return)
+ bool DoMoveSibling(WXHWND hwnd, int x, int y, int width, int height);
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
+
+ // default OnEraseBackground() implementation, return true if we did erase
+ // the background, false otherwise (i.e. the system should erase it)
+ bool DoEraseBackground(WXHDC hDC);
+
+ // generate WM_CHANGEUISTATE if it's needed for the OS we're running under
+ //
+ // action should be one of the UIS_XXX constants
+ // state should be one or more of the UISF_XXX constants
+ // if action == UIS_INITIALIZE then it doesn't seem to matter what we use
+ // for state as the system will decide for us what needs to be set
+ void MSWUpdateUIState(int action, int state = 0);
+
private:
// common part of all ctors
void Init();
bool HandleMove(int x, int y);
bool HandleMoving(wxRect& rect);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
-
-#ifdef __WIN95__
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-#endif // __WIN95__
// list of disabled children before last call to our Disable()
wxWindowList *m_childrenDisabled;
// number of calls to Freeze() minus number of calls to Thaw()
unsigned int m_frozenness;
+ // current defer window position operation handle (may be NULL)
+ WXHANDLE m_hDWP;
+
+protected:
+ // When deferred positioning is done these hold the pending changes, and
+ // are used for the default values if another size/pos changes is done on
+ // this window before the group of deferred changes is completed.
+ wxPoint m_pendingPosition;
+ wxSize m_pendingSize;
+
+private:
+#ifdef __POCKETPC__
+ bool m_contextMenuEnabled;
+#endif
+
DECLARE_DYNAMIC_CLASS(wxWindowMSW)
DECLARE_NO_COPY_CLASS(wxWindowMSW)
DECLARE_EVENT_TABLE()
// kbd code translation
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
-WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
+WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL);
// window creation helper class: before creating a new HWND, instantiate an
// object of this class on stack - this allows to process the messages sent to
extern wxWinHashTable *wxWinHandleHash;
-#endif
- // _WX_WINDOW_H_
+#endif // _WX_WINDOW_H_